refactor(Core/Object): getLevel() -> GetLevel() (#14122)

* refactor(Core/Object): getLevel() -> GetLevel()

* fix build and sneak some doxygen in

* codeSTLE

* codestyle
This commit is contained in:
Kitzunu
2022-12-31 17:39:23 +01:00
committed by GitHub
parent 089ce9eb41
commit 4870b14b1f
78 changed files with 326 additions and 314 deletions

View File

@@ -950,7 +950,7 @@ class spell_hun_tame_beast : public SpellScript
if (Creature* target = GetExplTargetUnit()->ToCreature())
{
if (target->getLevel() > player->getLevel())
if (target->GetLevel() > player->GetLevel())
{
player->SendTameFailure(PET_TAME_TOO_HIGHLEVEL);
return SPELL_FAILED_DONT_REPORT;