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refactor(Core/Object): getLevel() -> GetLevel() (#14122)
* refactor(Core/Object): getLevel() -> GetLevel() * fix build and sneak some doxygen in * codeSTLE * codestyle
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@@ -97,8 +97,8 @@ struct npc_pet_hunter_snake_trap : public ScriptedAI
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_init = true;
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CreatureTemplate const* Info = me->GetCreatureTemplate();
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CreatureBaseStats const* stats = sObjectMgr->GetCreatureBaseStats(me->getLevel(), Info->unit_class);
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uint32 health = uint32(107 * (me->getLevel() - 40) * 0.025f);
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CreatureBaseStats const* stats = sObjectMgr->GetCreatureBaseStats(me->GetLevel(), Info->unit_class);
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uint32 health = uint32(107 * (me->GetLevel() - 40) * 0.025f);
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me->SetCreateHealth(health);
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for (uint8 stat = 0; stat < MAX_STATS; ++stat)
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