refactor(Core/Object): getLevel() -> GetLevel() (#14122)

* refactor(Core/Object): getLevel() -> GetLevel()

* fix build and sneak some doxygen in

* codeSTLE

* codestyle
This commit is contained in:
Kitzunu
2022-12-31 17:39:23 +01:00
committed by GitHub
parent 089ce9eb41
commit 4870b14b1f
78 changed files with 326 additions and 314 deletions

View File

@@ -108,7 +108,7 @@ bool OutdoorPvPSI::HandleAreaTrigger(Player* player, uint32 trigger)
}
UpdateWorldState();
// reward player, xinef: has no effect on characters above level 70
if (player->getLevel() < 70)
if (player->GetLevel() < 70)
player->CastSpell(player, SI_TRACES_OF_SILITHYST, true);
// add 19 honor
player->RewardHonor(nullptr, 1, 19);
@@ -134,7 +134,7 @@ bool OutdoorPvPSI::HandleAreaTrigger(Player* player, uint32 trigger)
}
UpdateWorldState();
// reward player, xinef: has no effect on characters above level 70
if (player->getLevel() < 70)
if (player->GetLevel() < 70)
player->CastSpell(player, SI_TRACES_OF_SILITHYST, true);
// add 19 honor
player->RewardHonor(nullptr, 1, 19);