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refactor(Core/Object): getLevel() -> GetLevel() (#14122)
* refactor(Core/Object): getLevel() -> GetLevel() * fix build and sneak some doxygen in * codeSTLE * codestyle
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@@ -624,7 +624,12 @@ public:
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DoCast(target, SPELL_FLASH_HEAL, false);
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else
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{
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// bugged
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/**
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* @bug
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* Bugged
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* //me->GetMotionMaster()->Clear();
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* //me->GetMotionMaster()->MoveChase(target, 20);
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*/
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//me->GetMotionMaster()->Clear();
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//me->GetMotionMaster()->MoveChase(target, 20);
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}
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