refactor(Core/Object): getLevel() -> GetLevel() (#14122)

* refactor(Core/Object): getLevel() -> GetLevel()

* fix build and sneak some doxygen in

* codeSTLE

* codestyle
This commit is contained in:
Kitzunu
2022-12-31 17:39:23 +01:00
committed by GitHub
parent 089ce9eb41
commit 4870b14b1f
78 changed files with 326 additions and 314 deletions

View File

@@ -846,7 +846,7 @@ public:
if (Creature* creature = player->FindNearestCreature(NPC_SCARSHIELD_INFILTRATOR, 100.0f, true))
{
bool transformHasStarted = creature->AI()->GetData(0) == 1;
if ((player->getLevel() < 57 || !player->HasItemCount(ITEM_UNADORNED_SEAL)) && !transformHasStarted)
if ((player->GetLevel() < 57 || !player->HasItemCount(ITEM_UNADORNED_SEAL)) && !transformHasStarted)
{
// Send whisper if not already sent
std::list<ObjectGuid>::iterator itr = std::find(whisperedTargets.begin(), whisperedTargets.end(), player->GetGUID());
@@ -876,7 +876,7 @@ public:
{
if (Creature* creature = player->FindNearestCreature(NPC_SCARSHIELD_INFILTRATOR, 100.0f, true))
{
if (player->getLevel() >= 57 && player->HasItemCount(ITEM_UNADORNED_SEAL))
if (player->GetLevel() >= 57 && player->HasItemCount(ITEM_UNADORNED_SEAL))
{
creature->AI()->SetData(0, 1); // Start transform into Vaelan
return true;

View File

@@ -624,7 +624,12 @@ public:
DoCast(target, SPELL_FLASH_HEAL, false);
else
{
// bugged
/**
* @bug
* Bugged
* //me->GetMotionMaster()->Clear();
* //me->GetMotionMaster()->MoveChase(target, 20);
*/
//me->GetMotionMaster()->Clear();
//me->GetMotionMaster()->MoveChase(target, 20);
}