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refactor(Core/Object): getLevel() -> GetLevel() (#14122)
* refactor(Core/Object): getLevel() -> GetLevel() * fix build and sneak some doxygen in * codeSTLE * codestyle
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@@ -337,7 +337,7 @@ public:
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}
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// If the quest requires money
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int32 ReqOrRewMoney = quest->GetRewOrReqMoney(player->getLevel());
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int32 ReqOrRewMoney = quest->GetRewOrReqMoney(player->GetLevel());
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if (ReqOrRewMoney < 0)
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{
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player->ModifyMoney(-ReqOrRewMoney);
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