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refactor(Core/Object): getLevel() -> GetLevel() (#14122)
* refactor(Core/Object): getLevel() -> GetLevel() * fix build and sneak some doxygen in * codeSTLE * codestyle
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@@ -612,7 +612,7 @@ public:
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std::string defRespawnDelayStr = secsToTimeString(target->GetRespawnDelay(), true);
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handler->PSendSysMessage(LANG_NPCINFO_CHAR, target->GetSpawnId(), target->GetGUID().GetCounter(), entry, id1, id2, id3, displayid, nativeid, faction, npcflags);
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handler->PSendSysMessage(LANG_NPCINFO_LEVEL, target->getLevel());
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handler->PSendSysMessage(LANG_NPCINFO_LEVEL, target->GetLevel());
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handler->PSendSysMessage(LANG_NPCINFO_EQUIPMENT, target->GetCurrentEquipmentId(), target->GetOriginalEquipmentId());
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handler->PSendSysMessage(LANG_NPCINFO_HEALTH, target->GetCreateHealth(), target->GetMaxHealth(), target->GetHealth());
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handler->PSendSysMessage(LANG_NPCINFO_FLAGS, target->GetUnitFlags(), target->GetUnitFlags2(), target->GetDynamicFlags(), target->GetFaction());
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