refactor(Core/Object): getLevel() -> GetLevel() (#14122)

* refactor(Core/Object): getLevel() -> GetLevel()

* fix build and sneak some doxygen in

* codeSTLE

* codestyle
This commit is contained in:
Kitzunu
2022-12-31 17:39:23 +01:00
committed by GitHub
parent 089ce9eb41
commit 4870b14b1f
78 changed files with 326 additions and 314 deletions

View File

@@ -437,7 +437,7 @@ public:
if (!player)
return false;
uint8 oldlevel = player->IsConnected() ? player->GetConnectedPlayer()->getLevel() : sCharacterCache->GetCharacterLevelByGuid(player->GetGUID());
uint8 oldlevel = player->IsConnected() ? player->GetConnectedPlayer()->GetLevel() : sCharacterCache->GetCharacterLevelByGuid(player->GetGUID());
if (newlevel < 1)
return false; // invalid level
@@ -762,7 +762,7 @@ public:
if (!player)
return false;
uint8 oldlevel = player->IsConnected() ? player->GetConnectedPlayer()->getLevel() : sCharacterCache->GetCharacterLevelByGuid(player->GetGUID());
uint8 oldlevel = player->IsConnected() ? player->GetConnectedPlayer()->GetLevel() : sCharacterCache->GetCharacterLevelByGuid(player->GetGUID());
int16 newlevel = static_cast<int16>(oldlevel) + level;
if (newlevel < 1)