refactor(Core/Object): getLevel() -> GetLevel() (#14122)

* refactor(Core/Object): getLevel() -> GetLevel()

* fix build and sneak some doxygen in

* codeSTLE

* codestyle
This commit is contained in:
Kitzunu
2022-12-31 17:39:23 +01:00
committed by GitHub
parent 089ce9eb41
commit 4870b14b1f
78 changed files with 326 additions and 314 deletions

View File

@@ -120,7 +120,7 @@ public:
else
{
sCharacterCache->AddCharacterCacheEntry(cPlayer->GetGUID(), cPlayer->GetSession()->GetAccountId(), cPlayer->GetName(),
cPlayer->getGender(), cPlayer->getRace(), cPlayer->getClass(), cPlayer->getLevel());
cPlayer->getGender(), cPlayer->getRace(), cPlayer->getClass(), cPlayer->GetLevel());
}
sCharacterCache->UpdateCharacterAccountId(cPlayer->GetGUID(), cPlayer->GetSession()->GetAccountId());

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@@ -437,7 +437,7 @@ public:
if (!player)
return false;
uint8 oldlevel = player->IsConnected() ? player->GetConnectedPlayer()->getLevel() : sCharacterCache->GetCharacterLevelByGuid(player->GetGUID());
uint8 oldlevel = player->IsConnected() ? player->GetConnectedPlayer()->GetLevel() : sCharacterCache->GetCharacterLevelByGuid(player->GetGUID());
if (newlevel < 1)
return false; // invalid level
@@ -762,7 +762,7 @@ public:
if (!player)
return false;
uint8 oldlevel = player->IsConnected() ? player->GetConnectedPlayer()->getLevel() : sCharacterCache->GetCharacterLevelByGuid(player->GetGUID());
uint8 oldlevel = player->IsConnected() ? player->GetConnectedPlayer()->GetLevel() : sCharacterCache->GetCharacterLevelByGuid(player->GetGUID());
int16 newlevel = static_cast<int16>(oldlevel) + level;
if (newlevel < 1)

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@@ -1966,7 +1966,7 @@ public:
accId = playerTarget->GetSession()->GetAccountId();
money = playerTarget->GetMoney();
totalPlayerTime = playerTarget->GetTotalPlayedTime();
level = playerTarget->getLevel();
level = playerTarget->GetLevel();
latency = playerTarget->GetSession()->GetLatency();
raceid = playerTarget->getRace();
classid = playerTarget->getClass();

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@@ -612,7 +612,7 @@ public:
std::string defRespawnDelayStr = secsToTimeString(target->GetRespawnDelay(), true);
handler->PSendSysMessage(LANG_NPCINFO_CHAR, target->GetSpawnId(), target->GetGUID().GetCounter(), entry, id1, id2, id3, displayid, nativeid, faction, npcflags);
handler->PSendSysMessage(LANG_NPCINFO_LEVEL, target->getLevel());
handler->PSendSysMessage(LANG_NPCINFO_LEVEL, target->GetLevel());
handler->PSendSysMessage(LANG_NPCINFO_EQUIPMENT, target->GetCurrentEquipmentId(), target->GetOriginalEquipmentId());
handler->PSendSysMessage(LANG_NPCINFO_HEALTH, target->GetCreateHealth(), target->GetMaxHealth(), target->GetHealth());
handler->PSendSysMessage(LANG_NPCINFO_FLAGS, target->GetUnitFlags(), target->GetUnitFlags2(), target->GetDynamicFlags(), target->GetFaction());

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@@ -59,7 +59,7 @@ public:
}
else if (type == "autobroadcast")
{
if (player->getLevel() < sWorld->getIntConfig(CONFIG_AUTOBROADCAST_MIN_LEVEL_DISABLE))
if (player->GetLevel() < sWorld->getIntConfig(CONFIG_AUTOBROADCAST_MIN_LEVEL_DISABLE))
{
handler->SetSentErrorMessage(true);
handler->PSendSysMessage(LANG_CMD_AUTOBROADCAST_LVL_ERROR, sWorld->getIntConfig(CONFIG_AUTOBROADCAST_MIN_LEVEL_DISABLE));

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@@ -337,7 +337,7 @@ public:
}
// If the quest requires money
int32 ReqOrRewMoney = quest->GetRewOrReqMoney(player->getLevel());
int32 ReqOrRewMoney = quest->GetRewOrReqMoney(player->GetLevel());
if (ReqOrRewMoney < 0)
{
player->ModifyMoney(-ReqOrRewMoney);

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@@ -132,7 +132,7 @@ public:
if (!HandleResetStatsOrLevelHelper(target))
return false;
uint8 oldLevel = target->getLevel();
uint8 oldLevel = target->GetLevel();
// set starting level
uint32 startLevel = target->getClass() != CLASS_DEATH_KNIGHT