refactor(Core/Object): getLevel() -> GetLevel() (#14122)

* refactor(Core/Object): getLevel() -> GetLevel()

* fix build and sneak some doxygen in

* codeSTLE

* codestyle
This commit is contained in:
Kitzunu
2022-12-31 17:39:23 +01:00
committed by GitHub
parent 089ce9eb41
commit 4870b14b1f
78 changed files with 326 additions and 314 deletions

View File

@@ -352,7 +352,7 @@ void Spell::EffectSchoolDMG(SpellEffIndex effIndex)
// Shield Slam
if (m_spellInfo->SpellFamilyFlags[1] & 0x200 && m_spellInfo->GetCategory() == 1209)
{
uint8 level = m_caster->getLevel();
uint8 level = m_caster->GetLevel();
// xinef: shield block should increase the limit
float limit = m_caster->HasAura(2565) ? 2.0f : 1.0f;
uint32 block_value = m_caster->GetShieldBlockValue(uint32(float(level) * 24.5f * limit), uint32(float(level) * 34.5f * limit));
@@ -641,7 +641,7 @@ void Spell::EffectSchoolDMG(SpellEffIndex effIndex)
// Shield of Righteousness
if (m_spellInfo->SpellFamilyFlags[EFFECT_1] & 0x100000)
{
uint8 level = m_caster->getLevel();
uint8 level = m_caster->GetLevel();
uint32 block_value = m_caster->GetShieldBlockValue(uint32(float(level) * 29.5f), uint32(float(level) * 34.5f));
if (m_caster->GetAuraEffect(64882, EFFECT_0))
block_value += 225;
@@ -1911,15 +1911,15 @@ void Spell::EffectEnergize(SpellEffIndex effIndex)
switch (m_spellInfo->Id)
{
case 9512: // Restore Energy
level_diff = m_caster->getLevel() - 40;
level_diff = m_caster->GetLevel() - 40;
level_multiplier = 2;
break;
case 24571: // Blood Fury
level_diff = m_caster->getLevel() - 60;
level_diff = m_caster->GetLevel() - 60;
level_multiplier = 10;
break;
case 24532: // Burst of Energy
level_diff = m_caster->getLevel() - 60;
level_diff = m_caster->GetLevel() - 60;
level_multiplier = 4;
break;
case 31930: // Judgements of the Wise
@@ -1981,7 +1981,7 @@ void Spell::EffectEnergize(SpellEffIndex effIndex)
for (std::set<uint32>::iterator itr = availableElixirs.begin(); itr != availableElixirs.end();)
{
SpellInfo const* spellInfo = sSpellMgr->AssertSpellInfo(*itr);
if (spellInfo->SpellLevel < m_spellInfo->SpellLevel || spellInfo->SpellLevel > unitTarget->getLevel())
if (spellInfo->SpellLevel < m_spellInfo->SpellLevel || spellInfo->SpellLevel > unitTarget->GetLevel())
availableElixirs.erase(itr++);
else
++itr;
@@ -2817,7 +2817,7 @@ void Spell::EffectAddHonor(SpellEffIndex /*effIndex*/)
// do not allow to add too many honor for player (50 * 21) = 1040 at level 70, or (50 * 31) = 1550 at level 80
if (damage <= 50)
{
uint32 honor_reward = Acore::Honor::hk_honor_at_level(unitTarget->getLevel(), float(damage));
uint32 honor_reward = Acore::Honor::hk_honor_at_level(unitTarget->GetLevel(), float(damage));
unitTarget->ToPlayer()->RewardHonor(nullptr, 1, honor_reward, false);
LOG_DEBUG("spells.aura", "SpellEffect::AddHonor (spell_id {}) rewards {} honor points (scale) to player: {}",
m_spellInfo->Id, honor_reward, unitTarget->ToPlayer()->GetGUID().ToString());
@@ -3127,7 +3127,7 @@ void Spell::EffectTameCreature(SpellEffIndex /*effIndex*/)
// "kill" original creature
creatureTarget->DespawnOrUnsummon();
uint8 level = (creatureTarget->getLevel() < (m_caster->getLevel() - 5)) ? (m_caster->getLevel() - 5) : creatureTarget->getLevel();
uint8 level = (creatureTarget->GetLevel() < (m_caster->GetLevel() - 5)) ? (m_caster->GetLevel() - 5) : creatureTarget->GetLevel();
// prepare visual effect for levelup
pet->SetUInt32Value(UNIT_FIELD_LEVEL, level - 1);
@@ -4181,7 +4181,7 @@ void Spell::EffectDuel(SpellEffIndex effIndex)
}
pGameObj->SetUInt32Value(GAMEOBJECT_FACTION, m_caster->GetFaction());
pGameObj->SetUInt32Value(GAMEOBJECT_LEVEL, m_caster->getLevel() + 1);
pGameObj->SetUInt32Value(GAMEOBJECT_LEVEL, m_caster->GetLevel() + 1);
int32 duration = m_spellInfo->GetDuration();
pGameObj->SetRespawnTime(duration > 0 ? duration / IN_MILLISECONDS : 0);
pGameObj->SetSpellId(m_spellInfo->Id);
@@ -4391,7 +4391,7 @@ void Spell::EffectApplyGlyph(SpellEffIndex effIndex)
minLevel = 80;
break;
}
if (minLevel && m_caster->getLevel() < minLevel)
if (minLevel && m_caster->GetLevel() < minLevel)
{
SendCastResult(SPELL_FAILED_GLYPH_SOCKET_LOCKED);
return;
@@ -4648,7 +4648,7 @@ void Spell::EffectSummonObject(SpellEffIndex effIndex)
return;
}
//pGameObj->SetUInt32Value(GAMEOBJECT_LEVEL, m_caster->getLevel());
//pGameObj->SetUInt32Value(GAMEOBJECT_LEVEL, m_caster->GetLevel());
int32 duration = m_spellInfo->GetDuration();
pGameObj->SetRespawnTime(duration > 0 ? duration / IN_MILLISECONDS : 0);
pGameObj->SetSpellId(m_spellInfo->Id);
@@ -4922,7 +4922,7 @@ void Spell::EffectSkinning(SpellEffIndex /*effIndex*/)
return;
Creature* creature = unitTarget->ToCreature();
int32 targetLevel = creature->getLevel();
int32 targetLevel = creature->GetLevel();
uint32 skill = creature->GetCreatureTemplate()->GetRequiredLootSkill();
@@ -5511,7 +5511,7 @@ void Spell::EffectTransmitted(SpellEffIndex effIndex)
pGameObj->SetOwnerGUID(m_caster->GetGUID());
//pGameObj->SetUInt32Value(GAMEOBJECT_LEVEL, m_caster->getLevel());
//pGameObj->SetUInt32Value(GAMEOBJECT_LEVEL, m_caster->GetLevel());
pGameObj->SetSpellId(m_spellInfo->Id);
ExecuteLogEffectSummonObject(effIndex, pGameObj);
@@ -6015,7 +6015,7 @@ void Spell::SummonGuardian(uint32 i, uint32 entry, SummonPropertiesEntry const*
caster = caster->ToTotem()->GetOwner();
// in another case summon new
uint8 summonLevel = caster->getLevel();
uint8 summonLevel = caster->GetLevel();
// level of pet summoned using engineering item based at engineering skill level
if (m_CastItem && caster->GetTypeId() == TYPEID_PLAYER)
@@ -6113,7 +6113,7 @@ void Spell::SummonGuardian(uint32 i, uint32 entry, SummonPropertiesEntry const*
summon->SetLevel(summonLevel);
// if summonLevel changed, set stats for calculated level
if (summonLevel != caster->getLevel())
if (summonLevel != caster->GetLevel())
{
((Guardian*)summon)->InitStatsForLevel(summonLevel);
}