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refactor(Core/Object): getLevel() -> GetLevel() (#14122)
* refactor(Core/Object): getLevel() -> GetLevel() * fix build and sneak some doxygen in * codeSTLE * codestyle
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@@ -686,7 +686,7 @@ void WorldSession::LogoutPlayer(bool save)
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METRIC_EVENT("player_events", "Logout", _player->GetName());
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LOG_INFO("entities.player", "Account: {} (IP: {}) Logout Character:[{}] ({}) Level: {}",
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GetAccountId(), GetRemoteAddress(), _player->GetName(), _player->GetGUID().ToString(), _player->getLevel());
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GetAccountId(), GetRemoteAddress(), _player->GetName(), _player->GetGUID().ToString(), _player->GetLevel());
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//! Remove the player from the world
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// the player may not be in the world when logging out
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