refactor(Core/Object): getLevel() -> GetLevel() (#14122)

* refactor(Core/Object): getLevel() -> GetLevel()

* fix build and sneak some doxygen in

* codeSTLE

* codestyle
This commit is contained in:
Kitzunu
2022-12-31 17:39:23 +01:00
committed by GitHub
parent 089ce9eb41
commit 4870b14b1f
78 changed files with 326 additions and 314 deletions

View File

@@ -686,7 +686,7 @@ void WorldSession::LogoutPlayer(bool save)
METRIC_EVENT("player_events", "Logout", _player->GetName());
LOG_INFO("entities.player", "Account: {} (IP: {}) Logout Character:[{}] ({}) Level: {}",
GetAccountId(), GetRemoteAddress(), _player->GetName(), _player->GetGUID().ToString(), _player->getLevel());
GetAccountId(), GetRemoteAddress(), _player->GetName(), _player->GetGUID().ToString(), _player->GetLevel());
//! Remove the player from the world
// the player may not be in the world when logging out