refactor(Core/Object): getLevel() -> GetLevel() (#14122)

* refactor(Core/Object): getLevel() -> GetLevel()

* fix build and sneak some doxygen in

* codeSTLE

* codestyle
This commit is contained in:
Kitzunu
2022-12-31 17:39:23 +01:00
committed by GitHub
parent 089ce9eb41
commit 4870b14b1f
78 changed files with 326 additions and 314 deletions

View File

@@ -78,7 +78,7 @@ uint32 Acore::XP::Gain(Player* player, Unit* unit, bool isBattleGround /*= false
{
float xpMod = 1.0f;
gain = BaseGain(player->getLevel(), unit->getLevel(), GetContentLevelsForMapAndZone(unit->GetMapId(), unit->GetZoneId()));
gain = BaseGain(player->GetLevel(), unit->GetLevel(), GetContentLevelsForMapAndZone(unit->GetMapId(), unit->GetZoneId()));
if (gain && creature)
{