refactor(Core/Object): getLevel() -> GetLevel() (#14122)

* refactor(Core/Object): getLevel() -> GetLevel()

* fix build and sneak some doxygen in

* codeSTLE

* codestyle
This commit is contained in:
Kitzunu
2022-12-31 17:39:23 +01:00
committed by GitHub
parent 089ce9eb41
commit 4870b14b1f
78 changed files with 326 additions and 314 deletions

View File

@@ -458,7 +458,7 @@ void WorldSession::HandleCastSpellOpcode(WorldPacket& recvPacket)
// auto-selection buff level base at target level (in spellInfo)
if (targets.GetUnitTarget())
{
SpellInfo const* actualSpellInfo = spellInfo->GetAuraRankForLevel(targets.GetUnitTarget()->getLevel());
SpellInfo const* actualSpellInfo = spellInfo->GetAuraRankForLevel(targets.GetUnitTarget()->GetLevel());
// if rank not found then function return nullptr but in explicit cast case original spell can be casted and later failed with appropriate error message
if (actualSpellInfo)