refactor(Core/Object): getLevel() -> GetLevel() (#14122)

* refactor(Core/Object): getLevel() -> GetLevel()

* fix build and sneak some doxygen in

* codeSTLE

* codestyle
This commit is contained in:
Kitzunu
2022-12-31 17:39:23 +01:00
committed by GitHub
parent 089ce9eb41
commit 4870b14b1f
78 changed files with 326 additions and 314 deletions

View File

@@ -283,7 +283,7 @@ bool Group::CheckLevelForRaid()
{
for (member_citerator citr = m_memberSlots.begin(); citr != m_memberSlots.end(); ++citr)
if (Player* player = ObjectAccessor::FindPlayer(citr->guid))
if (player->getLevel() < sConfigMgr->GetOption<int32>("Group.Raid.LevelRestriction", 10))
if (player->GetLevel() < sConfigMgr->GetOption<int32>("Group.Raid.LevelRestriction", 10))
return true;
return false;
@@ -1915,7 +1915,7 @@ GroupJoinBattlegroundResult Group::CanJoinBattlegroundQueue(Battleground const*
if (!reference)
return ERR_BATTLEGROUND_JOIN_FAILED;
PvPDifficultyEntry const* bracketEntry = GetBattlegroundBracketByLevel(bgTemplate->GetMapId(), reference->getLevel());
PvPDifficultyEntry const* bracketEntry = GetBattlegroundBracketByLevel(bgTemplate->GetMapId(), reference->GetLevel());
if (!bracketEntry)
return ERR_BATTLEGROUND_JOIN_FAILED;
@@ -1946,7 +1946,7 @@ GroupJoinBattlegroundResult Group::CanJoinBattlegroundQueue(Battleground const*
return ERR_BATTLEGROUND_JOIN_FAILED;
// not in the same battleground level braket, don't let join
PvPDifficultyEntry const* memberBracketEntry = GetBattlegroundBracketByLevel(bracketEntry->mapId, member->getLevel());
PvPDifficultyEntry const* memberBracketEntry = GetBattlegroundBracketByLevel(bracketEntry->mapId, member->GetLevel());
if (memberBracketEntry != bracketEntry)
return ERR_BATTLEGROUND_JOIN_RANGE_INDEX;