mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-15 10:00:28 +00:00
refactor(Core/Object): getLevel() -> GetLevel() (#14122)
* refactor(Core/Object): getLevel() -> GetLevel() * fix build and sneak some doxygen in * codeSTLE * codestyle
This commit is contained in:
@@ -1707,7 +1707,7 @@ void Unit::CalculateMeleeDamage(Unit* victim, CalcDamageInfo* damageInfo, Weapon
|
||||
damageInfo->HitInfo |= HITINFO_GLANCING;
|
||||
damageInfo->TargetState = VICTIMSTATE_HIT;
|
||||
damageInfo->procEx |= PROC_EX_NORMAL_HIT;
|
||||
int32 leveldif = int32(victim->getLevel()) - int32(getLevel());
|
||||
int32 leveldif = int32(victim->GetLevel()) - int32(GetLevel());
|
||||
if (leveldif > 3)
|
||||
leveldif = 3;
|
||||
float reducePercent = 1 - leveldif * 0.1f;
|
||||
@@ -1880,8 +1880,8 @@ void Unit::DealMeleeDamage(CalcDamageInfo* damageInfo, bool durabilityLoss)
|
||||
float Probability = 20.0f;
|
||||
|
||||
// there is a newbie protection, at level 10 just 7% base chance; assuming linear function
|
||||
if (victim->getLevel() < 30)
|
||||
Probability = 0.65f * victim->getLevel() + 0.5f;
|
||||
if (victim->GetLevel() < 30)
|
||||
Probability = 0.65f * victim->GetLevel() + 0.5f;
|
||||
|
||||
uint32 VictimDefense = victim->GetDefenseSkillValue();
|
||||
uint32 AttackerMeleeSkill = GetUnitMeleeSkill();
|
||||
@@ -2036,10 +2036,10 @@ uint32 Unit::CalcArmorReducedDamage(Unit const* attacker, Unit const* victim, co
|
||||
}
|
||||
|
||||
float maxArmorPen = 0;
|
||||
if (victim->getLevel() < 60)
|
||||
maxArmorPen = float(400 + 85 * victim->getLevel());
|
||||
if (victim->GetLevel() < 60)
|
||||
maxArmorPen = float(400 + 85 * victim->GetLevel());
|
||||
else
|
||||
maxArmorPen = 400 + 85 * victim->getLevel() + 4.5f * 85 * (victim->getLevel() - 59);
|
||||
maxArmorPen = 400 + 85 * victim->GetLevel() + 4.5f * 85 * (victim->GetLevel() - 59);
|
||||
|
||||
// Cap armor penetration to this number
|
||||
maxArmorPen = std::min((armor + maxArmorPen) / 3, armor);
|
||||
@@ -2053,7 +2053,7 @@ uint32 Unit::CalcArmorReducedDamage(Unit const* attacker, Unit const* victim, co
|
||||
if (armor < 0.0f)
|
||||
armor = 0.0f;
|
||||
|
||||
float levelModifier = attacker ? attacker->getLevel() : attackerLevel;
|
||||
float levelModifier = attacker ? attacker->GetLevel() : attackerLevel;
|
||||
if (levelModifier > 59)
|
||||
levelModifier = levelModifier + (4.5f * (levelModifier - 59));
|
||||
|
||||
@@ -2087,11 +2087,11 @@ float Unit::GetEffectiveResistChance(Unit const* owner, SpellSchoolMask schoolMa
|
||||
|
||||
victimResistance = std::max(victimResistance, 0.0f);
|
||||
if (owner)
|
||||
victimResistance += std::max((float(victim->getLevel()) - float(owner->getLevel())) * 5.0f, 0.0f);
|
||||
victimResistance += std::max((float(victim->GetLevel()) - float(owner->GetLevel())) * 5.0f, 0.0f);
|
||||
|
||||
static uint32 const BOSS_LEVEL = 83;
|
||||
static float const BOSS_RESISTANCE_CONSTANT = 510.0f;
|
||||
uint32 level = victim->getLevel();
|
||||
uint32 level = victim->GetLevel();
|
||||
float resistanceConstant = 0.0f;
|
||||
|
||||
if (level == BOSS_LEVEL)
|
||||
@@ -2872,7 +2872,7 @@ MeleeHitOutcome Unit::RollMeleeOutcomeAgainst(Unit const* victim, WeaponAttackTy
|
||||
if (attType != RANGED_ATTACK &&
|
||||
(GetTypeId() == TYPEID_PLAYER || IsPet()) &&
|
||||
victim->GetTypeId() != TYPEID_PLAYER && !victim->IsPet() &&
|
||||
getLevel() < victim->getLevelForTarget(this))
|
||||
GetLevel() < victim->getLevelForTarget(this))
|
||||
{
|
||||
// cap possible value (with bonuses > max skill)
|
||||
int32 skill = attackerWeaponSkill;
|
||||
@@ -3001,7 +3001,7 @@ float Unit::CalculateLevelPenalty(SpellInfo const* spellProto) const
|
||||
if (spellProto->SpellLevel < 20)
|
||||
LvlPenalty = (20.0f - spellProto->SpellLevel) * 3.75f;
|
||||
|
||||
float LvlFactor = (float(spellProto->SpellLevel) + 6.0f) / float(getLevel());
|
||||
float LvlFactor = (float(spellProto->SpellLevel) + 6.0f) / float(GetLevel());
|
||||
if (LvlFactor > 1.0f)
|
||||
LvlFactor = 1.0f;
|
||||
|
||||
@@ -3110,7 +3110,7 @@ SpellMissInfo Unit::MeleeSpellHitResult(Unit* victim, SpellInfo const* spellInfo
|
||||
int32 attackerWeaponSkill;
|
||||
// skill value for these spells (for example judgements) is 5* level
|
||||
if (spellInfo->DmgClass == SPELL_DAMAGE_CLASS_RANGED && !spellInfo->IsRangedWeaponSpell())
|
||||
attackerWeaponSkill = getLevel() * 5;
|
||||
attackerWeaponSkill = GetLevel() * 5;
|
||||
// bonus from skills is 0.04% per skill Diff
|
||||
else
|
||||
attackerWeaponSkill = int32(GetWeaponSkillValue(attType, victim));
|
||||
@@ -11436,7 +11436,7 @@ float Unit::SpellPctDamageModsDone(Unit* victim, SpellInfo const* spellProto, Da
|
||||
if (victim->HasAuraState(AURA_STATE_FROZEN, spellProto, this))
|
||||
{
|
||||
// Glyph of Ice Lance
|
||||
if (owner->HasAura(56377) && victim->getLevel() > owner->getLevel())
|
||||
if (owner->HasAura(56377) && victim->GetLevel() > owner->GetLevel())
|
||||
DoneTotalMod *= 4.0f;
|
||||
else
|
||||
DoneTotalMod *= 3.0f;
|
||||
@@ -17456,7 +17456,7 @@ Pet* Unit::CreateTamedPetFrom(Creature* creatureTarget, uint32 spell_id)
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
uint8 level = creatureTarget->getLevel() + 5 < getLevel() ? (getLevel() - 5) : creatureTarget->getLevel();
|
||||
uint8 level = creatureTarget->GetLevel() + 5 < GetLevel() ? (GetLevel() - 5) : creatureTarget->GetLevel();
|
||||
|
||||
if (!InitTamedPet(pet, level, spell_id))
|
||||
{
|
||||
@@ -17478,7 +17478,7 @@ Pet* Unit::CreateTamedPetFrom(uint32 creatureEntry, uint32 spell_id)
|
||||
|
||||
Pet* pet = new Pet(ToPlayer(), HUNTER_PET);
|
||||
|
||||
if (!pet->CreateBaseAtCreatureInfo(creatureInfo, this) || !InitTamedPet(pet, getLevel(), spell_id))
|
||||
if (!pet->CreateBaseAtCreatureInfo(creatureInfo, this) || !InitTamedPet(pet, GetLevel(), spell_id))
|
||||
{
|
||||
delete pet;
|
||||
return nullptr;
|
||||
@@ -20208,11 +20208,11 @@ void Unit::RewardRage(uint32 damage, uint32 weaponSpeedHitFactor, bool attacker)
|
||||
{
|
||||
float addRage;
|
||||
|
||||
float rageconversion = ((0.0091107836f * getLevel() * getLevel()) + 3.225598133f * getLevel()) + 4.2652911f;
|
||||
float rageconversion = ((0.0091107836f * GetLevel() * GetLevel()) + 3.225598133f * GetLevel()) + 4.2652911f;
|
||||
|
||||
// Unknown if correct, but lineary adjust rage conversion above level 70
|
||||
if (getLevel() > 70)
|
||||
rageconversion += 13.27f * (getLevel() - 70);
|
||||
if (GetLevel() > 70)
|
||||
rageconversion += 13.27f * (GetLevel() - 70);
|
||||
|
||||
if (attacker)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user