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refactor(Core/Object): getLevel() -> GetLevel() (#14122)
* refactor(Core/Object): getLevel() -> GetLevel() * fix build and sneak some doxygen in * codeSTLE * codestyle
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@@ -64,7 +64,7 @@ void Totem::InitStats(uint32 duration)
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SetDisplayId(owner->GetModelForTotem(PlayerTotemType(m_Properties->Id)));
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}
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SetLevel(owner->getLevel());
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SetLevel(owner->GetLevel());
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}
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Minion::InitStats(duration);
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