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https://github.com/mod-playerbots/azerothcore-wotlk.git
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refactor(Core/Object): getLevel() -> GetLevel() (#14122)
* refactor(Core/Object): getLevel() -> GetLevel() * fix build and sneak some doxygen in * codeSTLE * codestyle
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@@ -1121,7 +1121,7 @@ public:
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PlayerSocial* GetSocial() { return m_social; }
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PlayerTaxi m_taxi;
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void InitTaxiNodesForLevel() { m_taxi.InitTaxiNodesForLevel(getRace(), getClass(), getLevel()); }
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void InitTaxiNodesForLevel() { m_taxi.InitTaxiNodesForLevel(getRace(), getClass(), GetLevel()); }
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bool ActivateTaxiPathTo(std::vector<uint32> const& nodes, Creature* npc = nullptr, uint32 spellid = 1);
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bool ActivateTaxiPathTo(uint32 taxi_path_id, uint32 spellid = 1);
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void CleanupAfterTaxiFlight();
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@@ -1388,7 +1388,7 @@ public:
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/*** QUEST SYSTEM ***/
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/*********************************************************/
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int32 GetQuestLevel(Quest const* quest) const { return quest && (quest->GetQuestLevel() > 0) ? quest->GetQuestLevel() : getLevel(); }
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int32 GetQuestLevel(Quest const* quest) const { return quest && (quest->GetQuestLevel() > 0) ? quest->GetQuestLevel() : GetLevel(); }
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void PrepareQuestMenu(ObjectGuid guid);
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void SendPreparedQuest(ObjectGuid guid);
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