mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-17 19:05:42 +00:00
refactor(Core/Object): getLevel() -> GetLevel() (#14122)
* refactor(Core/Object): getLevel() -> GetLevel() * fix build and sneak some doxygen in * codeSTLE * codestyle
This commit is contained in:
@@ -854,7 +854,7 @@ void Player::HandleDrowning(uint32 time_diff)
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m_MirrorTimer[BREATH_TIMER] += 1 * IN_MILLISECONDS;
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// Calculate and deal damage
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// TODO: Check this formula
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uint32 damage = GetMaxHealth() / 5 + urand(0, getLevel() - 1);
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uint32 damage = GetMaxHealth() / 5 + urand(0, GetLevel() - 1);
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EnvironmentalDamage(DAMAGE_DROWNING, damage);
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}
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else if (!(m_MirrorTimerFlagsLast & UNDERWATER_INWATER)) // Update time in client if need
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@@ -890,7 +890,7 @@ void Player::HandleDrowning(uint32 time_diff)
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m_MirrorTimer[FATIGUE_TIMER] += 1 * IN_MILLISECONDS;
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if (IsAlive()) // Calculate and deal damage
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{
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uint32 damage = GetMaxHealth() / 5 + urand(0, getLevel() - 1);
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uint32 damage = GetMaxHealth() / 5 + urand(0, GetLevel() - 1);
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EnvironmentalDamage(DAMAGE_EXHAUSTED, damage);
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}
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else if (HasPlayerFlag(PLAYER_FLAGS_GHOST)) // Teleport ghost to graveyard
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@@ -1850,8 +1850,8 @@ void Player::Regenerate(Powers power)
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bool recentCast = IsUnderLastManaUseEffect();
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float ManaIncreaseRate = sWorld->getRate(RATE_POWER_MANA);
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if (sWorld->getBoolConfig(CONFIG_LOW_LEVEL_REGEN_BOOST) && getLevel() < 15)
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ManaIncreaseRate = sWorld->getRate(RATE_POWER_MANA) * (2.066f - (getLevel() * 0.066f));
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if (sWorld->getBoolConfig(CONFIG_LOW_LEVEL_REGEN_BOOST) && GetLevel() < 15)
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ManaIncreaseRate = sWorld->getRate(RATE_POWER_MANA) * (2.066f - (GetLevel() * 0.066f));
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if (recentCast) // Trinity Updates Mana in intervals of 2s, which is correct
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addvalue += GetFloatValue(UNIT_FIELD_POWER_REGEN_INTERRUPTED_FLAT_MODIFIER) * ManaIncreaseRate * 0.001f * m_regenTimer;
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@@ -1960,8 +1960,8 @@ void Player::RegenerateHealth()
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float HealthIncreaseRate = sWorld->getRate(RATE_HEALTH);
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if (sWorld->getBoolConfig(CONFIG_LOW_LEVEL_REGEN_BOOST) && getLevel() < 15)
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HealthIncreaseRate = sWorld->getRate(RATE_HEALTH) * (2.066f - (getLevel() * 0.066f));
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if (sWorld->getBoolConfig(CONFIG_LOW_LEVEL_REGEN_BOOST) && GetLevel() < 15)
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HealthIncreaseRate = sWorld->getRate(RATE_HEALTH) * (2.066f - (GetLevel() * 0.066f));
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float addvalue = 0.0f;
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@@ -2354,7 +2354,7 @@ void Player::GiveXP(uint32 xp, Unit* victim, float group_rate, bool isLFGReward)
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return;
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}
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uint8 level = getLevel();
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uint8 level = GetLevel();
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sScriptMgr->OnGivePlayerXP(this, xp, victim);
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@@ -2400,7 +2400,7 @@ void Player::GiveXP(uint32 xp, Unit* victim, float group_rate, bool isLFGReward)
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if (level < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
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GiveLevel(level + 1);
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level = getLevel();
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level = GetLevel();
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nextLvlXP = GetUInt32Value(PLAYER_NEXT_LEVEL_XP);
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}
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@@ -2411,7 +2411,7 @@ void Player::GiveXP(uint32 xp, Unit* victim, float group_rate, bool isLFGReward)
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// Current player experience not update (must be update by caller)
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void Player::GiveLevel(uint8 level)
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{
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uint8 oldLevel = getLevel();
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uint8 oldLevel = GetLevel();
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if (level == oldLevel)
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return;
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@@ -2532,15 +2532,15 @@ void Player::InitStatsForLevel(bool reapplyMods)
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_RemoveAllStatBonuses();
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PlayerClassLevelInfo classInfo;
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sObjectMgr->GetPlayerClassLevelInfo(getClass(), getLevel(), &classInfo);
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sObjectMgr->GetPlayerClassLevelInfo(getClass(), GetLevel(), &classInfo);
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PlayerLevelInfo info;
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sObjectMgr->GetPlayerLevelInfo(getRace(true), getClass(), getLevel(), &info);
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sObjectMgr->GetPlayerLevelInfo(getRace(true), getClass(), GetLevel(), &info);
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uint32 maxPlayerLevel = sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL);
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sScriptMgr->OnSetMaxLevel(this, maxPlayerLevel);
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SetUInt32Value(PLAYER_FIELD_MAX_LEVEL, maxPlayerLevel);
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SetUInt32Value(PLAYER_NEXT_LEVEL_XP, sObjectMgr->GetXPForLevel(getLevel()));
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SetUInt32Value(PLAYER_NEXT_LEVEL_XP, sObjectMgr->GetXPForLevel(GetLevel()));
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// reset before any aura state sources (health set/aura apply)
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SetUInt32Value(UNIT_FIELD_AURASTATE, 0);
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@@ -3853,7 +3853,7 @@ TrainerSpellState Player::GetTrainerSpellState(TrainerSpell const* trainer_spell
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return TRAINER_SPELL_RED;
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// check level requirement
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if (getLevel() < trainer_spell->reqLevel)
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if (GetLevel() < trainer_spell->reqLevel)
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return TRAINER_SPELL_RED;
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for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
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@@ -4425,15 +4425,15 @@ void Player::ResurrectPlayer(float restore_percent, bool applySickness)
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//Characters level 20 and up suffer from ten minutes of sickness.
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int32 startLevel = sWorld->getIntConfig(CONFIG_DEATH_SICKNESS_LEVEL);
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if (int32(getLevel()) >= startLevel)
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if (int32(GetLevel()) >= startLevel)
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{
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// set resurrection sickness
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CastSpell(this, 15007, true);
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// not full duration
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if (int32(getLevel()) < startLevel + 9)
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if (int32(GetLevel()) < startLevel + 9)
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{
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int32 delta = (int32(getLevel()) - startLevel + 1) * MINUTE;
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int32 delta = (int32(GetLevel()) - startLevel + 1) * MINUTE;
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if (Aura* aur = GetAura(15007, GetGUID()))
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{
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@@ -4990,7 +4990,7 @@ uint32 Player::GetShieldBlockValue() const
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float Player::GetMeleeCritFromAgility()
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{
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uint8 level = getLevel();
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uint8 level = GetLevel();
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uint32 pclass = getClass();
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if (level > GT_MAX_LEVEL)
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@@ -5038,7 +5038,7 @@ void Player::GetDodgeFromAgility(float& diminishing, float& nondiminishing)
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2.00f / 1.15f // Druid
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};
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uint8 level = getLevel();
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uint8 level = GetLevel();
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uint32 pclass = getClass();
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if (level > GT_MAX_LEVEL)
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@@ -5060,7 +5060,7 @@ void Player::GetDodgeFromAgility(float& diminishing, float& nondiminishing)
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float Player::GetSpellCritFromIntellect()
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{
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uint8 level = getLevel();
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uint8 level = GetLevel();
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uint32 pclass = getClass();
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if (level > GT_MAX_LEVEL)
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@@ -5077,7 +5077,7 @@ float Player::GetSpellCritFromIntellect()
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float Player::GetRatingMultiplier(CombatRating cr) const
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{
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uint8 level = getLevel();
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uint8 level = GetLevel();
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if (level > GT_MAX_LEVEL)
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level = GT_MAX_LEVEL;
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@@ -5112,7 +5112,7 @@ float Player::GetExpertiseDodgeOrParryReduction(WeaponAttackType attType) const
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float Player::OCTRegenHPPerSpirit()
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{
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uint8 level = getLevel();
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uint8 level = GetLevel();
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uint32 pclass = getClass();
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if (level > GT_MAX_LEVEL)
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@@ -5135,7 +5135,7 @@ float Player::OCTRegenHPPerSpirit()
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float Player::OCTRegenMPPerSpirit()
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{
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uint8 level = getLevel();
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uint8 level = GetLevel();
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uint32 pclass = getClass();
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if (level > GT_MAX_LEVEL)
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@@ -5687,17 +5687,17 @@ void Player::CheckAreaExploreAndOutdoor()
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if (areaEntry->area_level > 0)
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{
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if (getLevel() >= sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
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if (GetLevel() >= sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
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{
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SendExplorationExperience(areaId, 0);
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}
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else
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{
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int32 diff = int32(getLevel()) - areaEntry->area_level;
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int32 diff = int32(GetLevel()) - areaEntry->area_level;
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uint32 XP = 0;
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if (diff < -5)
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{
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XP = uint32(sObjectMgr->GetBaseXP(getLevel() + 5) * sWorld->getRate(RATE_XP_EXPLORE));
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XP = uint32(sObjectMgr->GetBaseXP(GetLevel() + 5) * sWorld->getRate(RATE_XP_EXPLORE));
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}
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else if (diff > 5)
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{
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@@ -5792,7 +5792,7 @@ float Player::CalculateReputationGain(ReputationSource source, uint32 creatureOr
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break;
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}
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if (rate != 1.0f && creatureOrQuestLevel <= Acore::XP::GetGrayLevel(getLevel()))
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if (rate != 1.0f && creatureOrQuestLevel <= Acore::XP::GetGrayLevel(GetLevel()))
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percent *= rate;
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if (percent <= 0.0f)
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@@ -5869,7 +5869,7 @@ void Player::RewardReputation(Unit* victim, float rate)
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if (Rep->RepFaction1 && (!Rep->TeamDependent || teamId == TEAM_ALLIANCE))
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{
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float donerep1 = CalculateReputationGain(REPUTATION_SOURCE_KILL, victim->getLevel(), static_cast<float>(Rep->RepValue1), ChampioningFaction ? ChampioningFaction : Rep->RepFaction1);
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float donerep1 = CalculateReputationGain(REPUTATION_SOURCE_KILL, victim->GetLevel(), static_cast<float>(Rep->RepValue1), ChampioningFaction ? ChampioningFaction : Rep->RepFaction1);
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donerep1 *= rate;
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FactionEntry const* factionEntry1 = sFactionStore.LookupEntry(ChampioningFaction ? ChampioningFaction : Rep->RepFaction1);
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@@ -5881,7 +5881,7 @@ void Player::RewardReputation(Unit* victim, float rate)
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if (Rep->RepFaction2 && (!Rep->TeamDependent || teamId == TEAM_HORDE))
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{
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float donerep2 = CalculateReputationGain(REPUTATION_SOURCE_KILL, victim->getLevel(), static_cast<float>(Rep->RepValue2), ChampioningFaction ? ChampioningFaction : Rep->RepFaction2);
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float donerep2 = CalculateReputationGain(REPUTATION_SOURCE_KILL, victim->GetLevel(), static_cast<float>(Rep->RepValue2), ChampioningFaction ? ChampioningFaction : Rep->RepFaction2);
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donerep2 *= rate;
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FactionEntry const* factionEntry2 = sFactionStore.LookupEntry(ChampioningFaction ? ChampioningFaction : Rep->RepFaction2);
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@@ -6011,9 +6011,9 @@ bool Player::RewardHonor(Unit* uVictim, uint32 groupsize, int32 honor, bool awar
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if (GetTeamId() == victim->GetTeamId() && !sWorld->IsFFAPvPRealm())
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return false;
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uint8 k_level = getLevel();
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uint8 k_level = GetLevel();
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uint8 k_grey = Acore::XP::GetGrayLevel(k_level);
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uint8 v_level = victim->getLevel();
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uint8 v_level = victim->GetLevel();
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if (v_level <= k_grey)
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return false;
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@@ -6103,7 +6103,7 @@ bool Player::RewardHonor(Unit* uVictim, uint32 groupsize, int32 honor, bool awar
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bg->UpdatePlayerScore(this, SCORE_BONUS_HONOR, honor, false); //false: prevent looping
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// Xinef: Only for BG activities
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if (!uVictim)
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GiveXP(uint32(honor * (3 + getLevel() * 0.30f)), nullptr);
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GiveXP(uint32(honor * (3 + GetLevel() * 0.30f)), nullptr);
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}
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if (sWorld->getBoolConfig(CONFIG_PVP_TOKEN_ENABLE))
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@@ -6492,7 +6492,7 @@ void Player::_ApplyItemBonuses(ItemTemplate const* proto, uint8 slot, bool apply
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return;
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// req. check at equip, but allow use for extended range if range limit max level, set proper level
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uint32 ssd_level = getLevel();
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uint32 ssd_level = GetLevel();
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uint32 CustomScalingStatValue = 0;
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sScriptMgr->OnCustomScalingStatValueBefore(this, proto, slot, apply, CustomScalingStatValue);
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@@ -6684,7 +6684,7 @@ void Player::_ApplyItemBonuses(ItemTemplate const* proto, uint8 slot, bool apply
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case ITEM_MOD_BLOCK_VALUE:
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HandleBaseModValue(SHIELD_BLOCK_VALUE, FLAT_MOD, float(val), apply);
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break;
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// deprecated item mods
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/// @deprecated item mods
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case ITEM_MOD_SPELL_HEALING_DONE:
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case ITEM_MOD_SPELL_DAMAGE_DONE:
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break;
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@@ -6790,7 +6790,7 @@ void Player::_ApplyWeaponDamage(uint8 slot, ItemTemplate const* proto, ScalingSt
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ScalingStatDistributionEntry const* ssd = proto->ScalingStatDistribution ? sScalingStatDistributionStore.LookupEntry(proto->ScalingStatDistribution) : nullptr;
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// req. check at equip, but allow use for extended range if range limit max level, set proper level
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uint32 ssd_level = getLevel();
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uint32 ssd_level = GetLevel();
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if (ssd && ssd_level > ssd->MaxLevel)
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ssd_level = ssd->MaxLevel;
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@@ -7632,7 +7632,7 @@ void Player::RemovedInsignia(Player* looterPlr)
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// We store the level of our player in the gold field
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// We retrieve this information at Player::SendLoot()
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bones->loot.gold = getLevel();
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bones->loot.gold = GetLevel();
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bones->lootRecipient = looterPlr;
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looterPlr->SendLoot(bones->GetGUID(), LOOT_INSIGNIA);
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}
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@@ -7883,8 +7883,8 @@ void Player::SendLoot(ObjectGuid guid, LootType loot_type)
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loot->FillLoot(lootid, LootTemplates_Pickpocketing, this, true);
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// Generate extra money for pick pocket loot
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const uint32 a = urand(0, creature->getLevel() / 2);
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const uint32 b = urand(0, getLevel() / 2);
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const uint32 a = urand(0, creature->GetLevel() / 2);
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const uint32 b = urand(0, GetLevel() / 2);
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loot->gold = uint32(10 * (a + b) * sWorld->getRate(RATE_DROP_MONEY));
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permission = OWNER_PERMISSION;
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}
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@@ -8861,7 +8861,7 @@ Pet* Player::SummonPet(uint32 entry, float x, float y, float z, float ang, PetTy
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pet->setPowerType(POWER_MANA);
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pet->ReplaceAllNpcFlags(UNIT_NPC_FLAG_NONE);
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pet->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
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pet->InitStatsForLevel(getLevel());
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pet->InitStatsForLevel(GetLevel());
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SetMinion(pet, true);
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@@ -9110,7 +9110,7 @@ Pet* Player::CreatePet(Creature* creatureTarget, uint32 spellID /*= 0*/)
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creatureTarget->DespawnOrUnsummon();
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// calculate proper level
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uint8 level = (creatureTarget->getLevel() < (getLevel() - 5)) ? (getLevel() - 5) : getLevel();
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uint8 level = (creatureTarget->GetLevel() < (GetLevel() - 5)) ? (GetLevel() - 5) : GetLevel();
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// prepare visual effect for levelup
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pet->SetUInt32Value(UNIT_FIELD_LEVEL, level - 1);
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@@ -9154,13 +9154,13 @@ Pet* Player::CreatePet(uint32 creatureEntry, uint32 spellID /*= 0*/)
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}
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// prepare visual effect for levelup
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pet->SetUInt32Value(UNIT_FIELD_LEVEL, getLevel() - 1);
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pet->SetUInt32Value(UNIT_FIELD_LEVEL, GetLevel() - 1);
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// add to world
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pet->GetMap()->AddToMap(pet->ToCreature());
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// visual effect for levelup
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pet->SetUInt32Value(UNIT_FIELD_LEVEL, getLevel());
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pet->SetUInt32Value(UNIT_FIELD_LEVEL, GetLevel());
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// caster have pet now
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SetMinion(pet, true);
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@@ -9939,7 +9939,7 @@ void Player::LeaveAllArenaTeams(ObjectGuid guid)
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void Player::SetRestBonus(float rest_bonus_new)
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{
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// Prevent resting on max level
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if (getLevel() >= sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
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if (GetLevel() >= sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
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rest_bonus_new = 0;
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if (rest_bonus_new < 0)
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@@ -11652,7 +11652,7 @@ void Player::LearnDefaultSkill(uint32 skillId, uint16 rank)
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}
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else if (getClass() == CLASS_DEATH_KNIGHT)
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{
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skillValue = std::min(std::max<uint16>({ 1, uint16((getLevel() - 1) * 5) }), maxValue);
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skillValue = std::min(std::max<uint16>({ 1, uint16((GetLevel() - 1) * 5) }), maxValue);
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}
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else if (skillId == SKILL_FIST_WEAPONS)
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{
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@@ -11685,7 +11685,7 @@ void Player::LearnDefaultSkill(uint32 skillId, uint16 rank)
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}
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else if (getClass() == CLASS_DEATH_KNIGHT)
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{
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skillValue = std::min(std::max<uint16>({ uint16(1), uint16((getLevel() - 1) * 5) }), maxValue);
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skillValue = std::min(std::max<uint16>({ uint16(1), uint16((GetLevel() - 1) * 5) }), maxValue);
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}
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SetSkill(skillId, rank, skillValue, maxValue);
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@@ -12081,7 +12081,7 @@ bool Player::GetBGAccessByLevel(BattlegroundTypeId bgTypeId) const
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return false;
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// limit check leel to dbc compatible level range
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uint32 level = getLevel();
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uint32 level = GetLevel();
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if (level > DEFAULT_MAX_LEVEL)
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level = DEFAULT_MAX_LEVEL;
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@@ -12418,8 +12418,8 @@ uint32 Player::GetResurrectionSpellId()
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// Used in triggers for check "Only to targets that grant experience or honor" req
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bool Player::isHonorOrXPTarget(Unit* victim) const
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{
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uint8 v_level = victim->getLevel();
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uint8 k_grey = Acore::XP::GetGrayLevel(getLevel());
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uint8 v_level = victim->GetLevel();
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uint8 k_grey = Acore::XP::GetGrayLevel(GetLevel());
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// Victim level less gray level
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if (v_level <= k_grey)
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@@ -12438,7 +12438,7 @@ bool Player::isHonorOrXPTarget(Unit* victim) const
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bool Player::GetsRecruitAFriendBonus(bool forXP)
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{
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bool recruitAFriend = false;
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if (getLevel() <= sWorld->getIntConfig(CONFIG_MAX_RECRUIT_A_FRIEND_BONUS_PLAYER_LEVEL) || !forXP)
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if (GetLevel() <= sWorld->getIntConfig(CONFIG_MAX_RECRUIT_A_FRIEND_BONUS_PLAYER_LEVEL) || !forXP)
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{
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if (Group* group = this->GetGroup())
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{
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@@ -12454,12 +12454,12 @@ bool Player::GetsRecruitAFriendBonus(bool forXP)
|
||||
if (forXP)
|
||||
{
|
||||
// level must be allowed to get RaF bonus
|
||||
if (player->getLevel() > sWorld->getIntConfig(CONFIG_MAX_RECRUIT_A_FRIEND_BONUS_PLAYER_LEVEL))
|
||||
if (player->GetLevel() > sWorld->getIntConfig(CONFIG_MAX_RECRUIT_A_FRIEND_BONUS_PLAYER_LEVEL))
|
||||
continue;
|
||||
|
||||
// level difference must be small enough to get RaF bonus, UNLESS we are lower level
|
||||
if (player->getLevel() < getLevel())
|
||||
if (uint8(getLevel() - player->getLevel()) > sWorld->getIntConfig(CONFIG_MAX_RECRUIT_A_FRIEND_BONUS_PLAYER_LEVEL_DIFFERENCE))
|
||||
if (player->GetLevel() < GetLevel())
|
||||
if (uint8(GetLevel() - player->GetLevel()) > sWorld->getIntConfig(CONFIG_MAX_RECRUIT_A_FRIEND_BONUS_PLAYER_LEVEL_DIFFERENCE))
|
||||
continue;
|
||||
}
|
||||
|
||||
@@ -12978,8 +12978,11 @@ bool Player::CanUseBattlegroundObject(GameObject* gameobject) const
|
||||
return false;
|
||||
}
|
||||
|
||||
// BUG: sometimes when player clicks on flag in AB - client won't send gameobject_use, only gameobject_report_use packet
|
||||
// Note: Mount, stealth and invisibility will be removed when used
|
||||
/**
|
||||
* @bug
|
||||
* sometimes when player clicks on flag in AB - client won't send gameobject_use, only gameobject_report_use packet
|
||||
* Note: Mount, stealth and invisibility will be removed when used
|
||||
*/
|
||||
return (!isTotalImmune() && // Damage immune
|
||||
!HasAura(SPELL_RECENTLY_DROPPED_FLAG) && // Still has recently held flag debuff
|
||||
IsAlive()); // Alive
|
||||
@@ -12995,7 +12998,7 @@ bool Player::CanCaptureTowerPoint() const
|
||||
|
||||
uint32 Player::GetBarberShopCost(uint8 newhairstyle, uint8 newhaircolor, uint8 newfacialhair, BarberShopStyleEntry const* newSkin)
|
||||
{
|
||||
uint8 level = getLevel();
|
||||
uint8 level = GetLevel();
|
||||
|
||||
if (level > GT_MAX_LEVEL)
|
||||
level = GT_MAX_LEVEL; // max level in this dbc
|
||||
@@ -13037,7 +13040,7 @@ void Player::InitGlyphsForLevel()
|
||||
if (gs->Order)
|
||||
SetGlyphSlot(gs->Order - 1, gs->Id);
|
||||
|
||||
uint8 level = getLevel();
|
||||
uint8 level = GetLevel();
|
||||
uint32 value = 0;
|
||||
|
||||
// 0x3F = 0x01 | 0x02 | 0x04 | 0x08 | 0x10 | 0x20 for 80 level
|
||||
@@ -13360,7 +13363,7 @@ LootItem* Player::StoreLootItem(uint8 lootSlot, Loot* loot, InventoryResult& msg
|
||||
|
||||
uint32 Player::CalculateTalentsPoints() const
|
||||
{
|
||||
uint32 base_talent = getLevel() < 10 ? 0 : getLevel() - 9;
|
||||
uint32 base_talent = GetLevel() < 10 ? 0 : GetLevel() - 9;
|
||||
|
||||
uint32 talentPointsForLevel = 0;
|
||||
if (getClass() != CLASS_DEATH_KNIGHT || GetMapId() != 609)
|
||||
@@ -13369,7 +13372,7 @@ uint32 Player::CalculateTalentsPoints() const
|
||||
}
|
||||
else
|
||||
{
|
||||
talentPointsForLevel = getLevel() < 56 ? 0 : getLevel() - 55;
|
||||
talentPointsForLevel = GetLevel() < 56 ? 0 : GetLevel() - 55;
|
||||
talentPointsForLevel += m_questRewardTalentCount;
|
||||
|
||||
if (talentPointsForLevel > base_talent)
|
||||
@@ -14433,7 +14436,7 @@ void Player::_SaveCharacter(bool create, CharacterDatabaseTransaction trans)
|
||||
stmt->SetData(index++, getRace(true));
|
||||
stmt->SetData(index++, getClass());
|
||||
stmt->SetData(index++, GetByteValue(PLAYER_BYTES_3, 0)); // save gender from PLAYER_BYTES_3, UNIT_BYTES_0 changes with every transform effect
|
||||
stmt->SetData(index++, getLevel());
|
||||
stmt->SetData(index++, GetLevel());
|
||||
stmt->SetData(index++, GetUInt32Value(PLAYER_XP));
|
||||
stmt->SetData(index++, GetMoney());
|
||||
stmt->SetData(index++, GetByteValue(PLAYER_BYTES, 0));
|
||||
@@ -14550,7 +14553,7 @@ void Player::_SaveCharacter(bool create, CharacterDatabaseTransaction trans)
|
||||
stmt->SetData(index++, getRace(true));
|
||||
stmt->SetData(index++, getClass());
|
||||
stmt->SetData(index++, GetByteValue(PLAYER_BYTES_3, 0)); // save gender from PLAYER_BYTES_3, UNIT_BYTES_0 changes with every transform effect
|
||||
stmt->SetData(index++, getLevel());
|
||||
stmt->SetData(index++, GetLevel());
|
||||
stmt->SetData(index++, GetUInt32Value(PLAYER_XP));
|
||||
stmt->SetData(index++, GetMoney());
|
||||
stmt->SetData(index++, GetByteValue(PLAYER_BYTES, 0));
|
||||
@@ -15459,7 +15462,7 @@ float Player::GetAverageItemLevel()
|
||||
{
|
||||
float sum = 0;
|
||||
uint32 count = 0;
|
||||
uint8 level = getLevel();
|
||||
uint8 level = GetLevel();
|
||||
|
||||
for (uint8 i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; ++i)
|
||||
{
|
||||
@@ -15480,7 +15483,7 @@ float Player::GetAverageItemLevelForDF()
|
||||
{
|
||||
float sum = 0;
|
||||
uint32 count = 0;
|
||||
uint8 level = getLevel();
|
||||
uint8 level = GetLevel();
|
||||
|
||||
for (int i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; ++i)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user