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refactor(Core/Object): getLevel() -> GetLevel() (#14122)
* refactor(Core/Object): getLevel() -> GetLevel() * fix build and sneak some doxygen in * codeSTLE * codestyle
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@@ -455,7 +455,7 @@ void ArenaTeam::Roster(WorldSession* session)
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sCharacterCache->GetCharacterNameByGuid(itr->Guid, tempName);
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data << tempName; // member name
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data << uint32((itr->Guid == GetCaptain() ? 0 : 1));// captain flag 0 captain 1 member
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data << uint8((player ? player->getLevel() : 0)); // unknown, level?
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data << uint8((player ? player->GetLevel() : 0)); // unknown, level?
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data << uint8(itr->Class); // class
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data << uint32(itr->WeekGames); // played this week
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data << uint32(itr->WeekWins); // wins this week
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