refactor(Core/Object): getLevel() -> GetLevel() (#14122)

* refactor(Core/Object): getLevel() -> GetLevel()

* fix build and sneak some doxygen in

* codeSTLE

* codestyle
This commit is contained in:
Kitzunu
2022-12-31 17:39:23 +01:00
committed by GitHub
parent 089ce9eb41
commit 4870b14b1f
78 changed files with 326 additions and 314 deletions

View File

@@ -348,7 +348,7 @@ bool AchievementCriteriaData::Meets(uint32 criteria_id, Player const* source, Un
case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_LEVEL:
if (!target)
return false;
return target->getLevel() >= level.minlevel;
return target->GetLevel() >= level.minlevel;
case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_GENDER:
if (!target)
return false;
@@ -986,7 +986,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
if (AchievementCriteriaDataSet const* data = sAchievementMgr->GetCriteriaDataSet(achievementCriteria))
if (!data->Meets(GetPlayer(), unit))
continue;
SetCriteriaProgress(achievementCriteria, GetPlayer()->getLevel());
SetCriteriaProgress(achievementCriteria, GetPlayer()->GetLevel());
break;
case ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL:
// update at loading or specific skill update