From 482f4c94ffdb9cd859482d977aa31a18a60ef8d9 Mon Sep 17 00:00:00 2001 From: Dan <83884799+elthehablo@users.noreply.github.com> Date: Thu, 21 Mar 2024 10:21:53 +0100 Subject: [PATCH] fix(Scripts/TheEye): make sure schedules are cancelled when advisors die in p1 (#18592) init --- src/server/scripts/Outland/TempestKeep/Eye/boss_kaelthas.cpp | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/src/server/scripts/Outland/TempestKeep/Eye/boss_kaelthas.cpp b/src/server/scripts/Outland/TempestKeep/Eye/boss_kaelthas.cpp index c75dff31f..1cc901044 100644 --- a/src/server/scripts/Outland/TempestKeep/Eye/boss_kaelthas.cpp +++ b/src/server/scripts/Outland/TempestKeep/Eye/boss_kaelthas.cpp @@ -821,6 +821,7 @@ struct npc_lord_sanguinar : public ScriptedAI _hasDied = true; } } + scheduler.CancelAll(); } void UpdateAI(uint32 diff) override @@ -909,6 +910,7 @@ struct npc_capernian : public ScriptedAI _hasDied = true; } } + scheduler.CancelAll(); } void UpdateAI(uint32 diff) override @@ -972,6 +974,7 @@ struct npc_telonicus : public ScriptedAI _hasDied = true; } } + scheduler.CancelAll(); } void UpdateAI(uint32 diff) override @@ -1058,6 +1061,7 @@ struct npc_thaladred : public ScriptedAI _hasDied = true; } } + scheduler.CancelAll(); } void UpdateAI(uint32 diff) override