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refactor(Core/Disables): Convert from Namespace to Class Structure (#21109)
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@@ -467,7 +467,7 @@ void BattlegroundMgr::LoadBattlegroundTemplates()
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BattlegroundTypeId bgTypeId = static_cast<BattlegroundTypeId>(fields[0].Get<uint32>());
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if (DisableMgr::IsDisabledFor(DISABLE_TYPE_BATTLEGROUND, bgTypeId, nullptr))
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if (sDisableMgr->IsDisabledFor(DISABLE_TYPE_BATTLEGROUND, bgTypeId, nullptr))
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continue;
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// can be overwrite by values from DB
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