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https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-16 02:20:27 +00:00
refactor(Scripts/Creature): convert pets into new system (#9046)
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@@ -53,182 +53,171 @@ private:
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Creature& _owner;
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};
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class npc_pet_mage_mirror_image : public CreatureScript
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struct npc_pet_mage_mirror_image : CasterAI
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{
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public:
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npc_pet_mage_mirror_image() : CreatureScript("npc_pet_mage_mirror_image") { }
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npc_pet_mage_mirror_image(Creature* creature) : CasterAI(creature) { }
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struct npc_pet_mage_mirror_imageAI : CasterAI
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uint32 selectionTimer;
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ObjectGuid _ebonGargoyleGUID;
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uint32 checktarget;
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uint32 dist = urand(1, 5);
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void InitializeAI() override
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{
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npc_pet_mage_mirror_imageAI(Creature* creature) : CasterAI(creature) { }
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CasterAI::InitializeAI();
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Unit* owner = me->GetOwner();
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if (!owner)
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return;
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uint32 selectionTimer;
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ObjectGuid _ebonGargoyleGUID;
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uint32 checktarget;
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uint32 dist = urand(1, 5);
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// Clone Me!
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owner->CastSpell(me, SPELL_MAGE_CLONE_ME, true);
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void InitializeAI() override
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// xinef: Glyph of Mirror Image (4th copy)
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float angle = 0.0f;
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switch (me->GetUInt32Value(UNIT_CREATED_BY_SPELL))
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{
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CasterAI::InitializeAI();
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Unit* owner = me->GetOwner();
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if (!owner)
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return;
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case SPELL_SUMMON_MIRROR_IMAGE1:
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angle = 0.5f * M_PI;
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break;
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case SPELL_SUMMON_MIRROR_IMAGE2:
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angle = M_PI;
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break;
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case SPELL_SUMMON_MIRROR_IMAGE3:
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angle = 1.5f * M_PI;
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break;
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}
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// Clone Me!
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owner->CastSpell(me, SPELL_MAGE_CLONE_ME, true);
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((Minion*)me)->SetFollowAngle(angle);
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if (owner->IsInCombat())
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me->NearTeleportTo(me->GetPositionX() + cos(angle)*dist, me->GetPositionY() + sin(angle)*dist, me->GetPositionZ(), me->GetOrientation(), false, false, false, false);
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else
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me->GetMotionMaster()->MoveFollow(owner, PET_FOLLOW_DIST, me->GetFollowAngle(), MOTION_SLOT_ACTIVE);
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// xinef: Glyph of Mirror Image (4th copy)
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float angle = 0.0f;
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switch (me->GetUInt32Value(UNIT_CREATED_BY_SPELL))
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me->SetReactState(REACT_DEFENSIVE);
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// Xinef: Inherit Master's Threat List (not yet implemented)
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//owner->CastSpell((Unit*)nullptr, SPELL_MAGE_MASTERS_THREAT_LIST, true);
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HostileReference* ref = owner->getHostileRefMgr().getFirst();
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while (ref)
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{
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if (Unit* unit = ref->GetSource()->GetOwner())
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unit->AddThreat(me, ref->getThreat() - ref->getTempThreatModifier());
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ref = ref->next();
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}
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_ebonGargoyleGUID.Clear();
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// Xinef: copy caster auras
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Unit::VisibleAuraMap const* visibleAuraMap = owner->GetVisibleAuras();
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for (Unit::VisibleAuraMap::const_iterator itr = visibleAuraMap->begin(); itr != visibleAuraMap->end(); ++itr)
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if (Aura* visAura = itr->second->GetBase())
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{
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case SPELL_SUMMON_MIRROR_IMAGE1:
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angle = 0.5f * M_PI;
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break;
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case SPELL_SUMMON_MIRROR_IMAGE2:
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angle = M_PI;
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break;
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case SPELL_SUMMON_MIRROR_IMAGE3:
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angle = 1.5f * M_PI;
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break;
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// Ebon Gargoyle
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if (visAura->GetId() == 49206 && me->GetUInt32Value(UNIT_CREATED_BY_SPELL) == SPELL_SUMMON_MIRROR_IMAGE1)
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{
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if (Unit* gargoyle = visAura->GetCaster())
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_ebonGargoyleGUID = gargoyle->GetGUID();
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continue;
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}
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SpellScriptsBounds bounds = sObjectMgr->GetSpellScriptsBounds(visAura->GetId());
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if (bounds.first != bounds.second)
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continue;
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std::vector<int32> const* spellTriggered = sSpellMgr->GetSpellLinked(visAura->GetId() + SPELL_LINK_AURA);
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if (!spellTriggered || !spellTriggered->empty())
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continue;
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if (Aura* newAura = me->AddAura(visAura->GetId(), me))
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newAura->SetDuration(visAura->GetDuration());
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}
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((Minion*)me)->SetFollowAngle(angle);
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if (owner->IsInCombat())
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me->NearTeleportTo(me->GetPositionX() + cos(angle)*dist, me->GetPositionY() + sin(angle)*dist, me->GetPositionZ(), me->GetOrientation(), false, false, false, false);
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else
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me->GetMotionMaster()->MoveFollow(owner, PET_FOLLOW_DIST, me->GetFollowAngle(), MOTION_SLOT_ACTIVE);
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me->m_Events.AddEvent(new DeathEvent(*me), me->m_Events.CalculateTime(29500));
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}
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me->SetReactState(REACT_DEFENSIVE);
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// Do not reload Creature templates on evade mode enter - prevent visual lost
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void EnterEvadeMode() override
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{
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if (me->IsInEvadeMode() || !me->IsAlive())
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return;
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// Xinef: Inherit Master's Threat List (not yet implemented)
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//owner->CastSpell((Unit*)nullptr, SPELL_MAGE_MASTERS_THREAT_LIST, true);
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HostileReference* ref = owner->getHostileRefMgr().getFirst();
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while (ref)
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{
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if (Unit* unit = ref->GetSource()->GetOwner())
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unit->AddThreat(me, ref->getThreat() - ref->getTempThreatModifier());
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ref = ref->next();
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}
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Unit* owner = me->GetCharmerOrOwner();
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me->CombatStop(true);
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if (owner && !me->HasUnitState(UNIT_STATE_FOLLOW))
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{
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me->GetMotionMaster()->Clear(false);
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me->GetMotionMaster()->MoveFollow(owner, PET_FOLLOW_DIST, me->GetFollowAngle(), MOTION_SLOT_ACTIVE);
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}
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}
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void MySelectNextTarget()
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{
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if (_ebonGargoyleGUID)
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{
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Unit* gargoyle = ObjectAccessor::GetUnit(*me, _ebonGargoyleGUID);
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if (gargoyle && gargoyle->GetAI())
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gargoyle->GetAI()->AttackStart(me);
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_ebonGargoyleGUID.Clear();
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// Xinef: copy caster auras
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Unit::VisibleAuraMap const* visibleAuraMap = owner->GetVisibleAuras();
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for (Unit::VisibleAuraMap::const_iterator itr = visibleAuraMap->begin(); itr != visibleAuraMap->end(); ++itr)
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if (Aura* visAura = itr->second->GetBase())
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{
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// Ebon Gargoyle
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if (visAura->GetId() == 49206 && me->GetUInt32Value(UNIT_CREATED_BY_SPELL) == SPELL_SUMMON_MIRROR_IMAGE1)
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{
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if (Unit* gargoyle = visAura->GetCaster())
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_ebonGargoyleGUID = gargoyle->GetGUID();
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continue;
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}
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SpellScriptsBounds bounds = sObjectMgr->GetSpellScriptsBounds(visAura->GetId());
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if (bounds.first != bounds.second)
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continue;
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std::vector<int32> const* spellTriggered = sSpellMgr->GetSpellLinked(visAura->GetId() + SPELL_LINK_AURA);
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if (!spellTriggered || !spellTriggered->empty())
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continue;
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if (Aura* newAura = me->AddAura(visAura->GetId(), me))
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newAura->SetDuration(visAura->GetDuration());
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}
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me->m_Events.AddEvent(new DeathEvent(*me), me->m_Events.CalculateTime(29500));
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}
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// Do not reload Creature templates on evade mode enter - prevent visual lost
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void EnterEvadeMode() override
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Unit* owner = me->GetOwner();
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if (owner && owner->GetTypeId() == TYPEID_PLAYER)
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{
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if (me->IsInEvadeMode() || !me->IsAlive())
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return;
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Unit* selection = owner->ToPlayer()->GetSelectedUnit();
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Unit* owner = me->GetCharmerOrOwner();
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me->CombatStop(true);
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if (owner && !me->HasUnitState(UNIT_STATE_FOLLOW))
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if (selection)
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{
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me->GetMotionMaster()->Clear(false);
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me->GetMotionMaster()->MoveFollow(owner, PET_FOLLOW_DIST, me->GetFollowAngle(), MOTION_SLOT_ACTIVE);
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me->getThreatMgr().resetAllAggro();
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me->AddThreat(selection, 1000000.0f);
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if (owner->IsInCombat())
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AttackStart(selection);
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}
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if (!owner->IsInCombat() && !me->GetVictim())
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EnterEvadeMode();
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}
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}
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void Reset() override
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{
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selectionTimer = 0;
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checktarget = 0;
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}
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void UpdateAI(uint32 diff) override
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{
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events.Update(diff);
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if (events.GetTimer() < 1200)
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return;
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if (!me->IsInCombat() || !me->GetVictim())
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{
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MySelectNextTarget();
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return;
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}
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void MySelectNextTarget()
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checktarget += diff;
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if (checktarget >= 1000)
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{
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if (_ebonGargoyleGUID)
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{
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Unit* gargoyle = ObjectAccessor::GetUnit(*me, _ebonGargoyleGUID);
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if (gargoyle && gargoyle->GetAI())
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gargoyle->GetAI()->AttackStart(me);
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_ebonGargoyleGUID.Clear();
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}
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Unit* owner = me->GetOwner();
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if (owner && owner->GetTypeId() == TYPEID_PLAYER)
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{
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Unit* selection = owner->ToPlayer()->GetSelectedUnit();
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if (selection)
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{
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me->getThreatMgr().resetAllAggro();
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me->AddThreat(selection, 1000000.0f);
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if (owner->IsInCombat())
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AttackStart(selection);
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}
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if (!owner->IsInCombat() && !me->GetVictim())
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EnterEvadeMode();
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}
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}
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void Reset() override
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{
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selectionTimer = 0;
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checktarget = 0;
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}
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void UpdateAI(uint32 diff) override
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{
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events.Update(diff);
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if (events.GetTimer() < 1200)
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return;
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if (!me->IsInCombat() || !me->GetVictim())
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if (me->GetVictim()->HasBreakableByDamageCrowdControlAura() || !me->GetVictim()->IsAlive())
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{
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MySelectNextTarget();
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me->InterruptNonMeleeSpells(true); // Stop casting if target is CC or not Alive.
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return;
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}
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checktarget += diff;
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if (checktarget >= 1000)
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{
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if (me->GetVictim()->HasBreakableByDamageCrowdControlAura() || !me->GetVictim()->IsAlive())
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{
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MySelectNextTarget();
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me->InterruptNonMeleeSpells(true); // Stop casting if target is CC or not Alive.
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return;
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}
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}
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if (me->HasUnitState(UNIT_STATE_CASTING))
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return;
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if (uint32 spellId = events.ExecuteEvent())
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{
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events.RescheduleEvent(spellId, spellId == 59637 ? 6500 : 2500);
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me->CastSpell(me->GetVictim(), spellId, false);
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}
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}
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};
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CreatureAI* GetAI(Creature* creature) const override
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{
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return new npc_pet_mage_mirror_imageAI(creature);
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if (me->HasUnitState(UNIT_STATE_CASTING))
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return;
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if (uint32 spellId = events.ExecuteEvent())
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{
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events.RescheduleEvent(spellId, spellId == 59637 ? 6500 : 2500);
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me->CastSpell(me->GetVictim(), spellId, false);
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}
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}
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};
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void AddSC_mage_pet_scripts()
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{
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new npc_pet_mage_mirror_image();
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RegisterCreatureAI(npc_pet_mage_mirror_image);
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}
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