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https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-18 11:25:42 +00:00
refactor(Scripts/Creature): convert pets into new system (#9046)
This commit is contained in:
File diff suppressed because it is too large
Load Diff
@@ -32,124 +32,113 @@ enum HunterSpells
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SPELL_HUNTER_PET_SCALING = 62915
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};
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class npc_pet_hunter_snake_trap : public CreatureScript
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struct npc_pet_hunter_snake_trap : public ScriptedAI
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{
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public:
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npc_pet_hunter_snake_trap() : CreatureScript("npc_pet_hunter_snake_trap") { }
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npc_pet_hunter_snake_trap(Creature* creature) : ScriptedAI(creature) { _init = false; }
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struct npc_pet_hunter_snake_trapAI : public ScriptedAI
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void Reset() override
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{
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npc_pet_hunter_snake_trapAI(Creature* creature) : ScriptedAI(creature) { _init = false; }
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_spellTimer = urand(1500, 3000);
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void Reset() override
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{
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_spellTimer = urand(1500, 3000);
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// Start attacking attacker of owner on first ai update after spawn - move in line of sight may choose better target
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if (!me->GetVictim())
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if (Unit* tgt = me->SelectNearestTarget(10.0f))
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{
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me->AddThreat(tgt, 100000.0f);
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AttackStart(tgt);
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}
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}
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void EnterEvadeMode() override
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{
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// _EnterEvadeMode();
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me->DeleteThreatList();
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me->CombatStop(true);
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me->LoadCreaturesAddon(true);
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me->SetLootRecipient(nullptr);
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me->ResetPlayerDamageReq();
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me->SetLastDamagedTime(0);
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me->AddUnitState(UNIT_STATE_EVADE);
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me->GetMotionMaster()->MoveTargetedHome();
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Reset();
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}
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//Redefined for random target selection:
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void MoveInLineOfSight(Unit* who) override
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{
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if (!me->GetVictim() && who->isTargetableForAttack() && (me->IsHostileTo(who)) && who->isInAccessiblePlaceFor(me))
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// Start attacking attacker of owner on first ai update after spawn - move in line of sight may choose better target
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if (!me->GetVictim())
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if (Unit* tgt = me->SelectNearestTarget(10.0f))
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{
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if (me->GetDistanceZ(who) > CREATURE_Z_ATTACK_RANGE)
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return;
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if (me->IsWithinDistInMap(who, 10.0f))
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{
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me->AddThreat(who, 100000.0f);
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AttackStart(who);
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}
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me->AddThreat(tgt, 100000.0f);
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AttackStart(tgt);
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}
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}
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void UpdateAI(uint32 diff) override
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{
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if (!UpdateVictim())
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return;
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if (me->GetVictim()->HasBreakableByDamageCrowdControlAura(me))
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{
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me->InterruptNonMeleeSpells(false);
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return;
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}
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if (!_init)
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{
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_init = true;
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CreatureTemplate const* Info = me->GetCreatureTemplate();
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CreatureBaseStats const* stats = sObjectMgr->GetCreatureBaseStats(me->getLevel(), Info->unit_class);
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uint32 health = uint32(107 * (me->getLevel() - 40) * 0.025f);
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me->SetCreateHealth(health);
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for (uint8 stat = 0; stat < MAX_STATS; ++stat)
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{
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me->SetStat(Stats(stat), 0);
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me->SetCreateStat(Stats(stat), 0);
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}
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me->SetModifierValue(UNIT_MOD_HEALTH, BASE_VALUE, (float)health);
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me->SetMaxHealth(health);
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//Add delta to make them not all hit the same time
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uint32 delta = urand(0, 700);
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me->SetAttackTime(BASE_ATTACK, Info->BaseAttackTime + delta);
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me->SetStatFloatValue(UNIT_FIELD_RANGED_ATTACK_POWER, float(stats->AttackPower));
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me->CastSpell(me, SPELL_HUNTER_DEADLY_POISON_PASSIVE, true);
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// Glyph of Snake Trap
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if (Unit* owner = me->GetOwner())
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if (owner->GetAuraEffectDummy(SPELL_HUNTER_GLYPH_OF_SNAKE_TRAP))
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me->CastSpell(me, SPELL_HUNTER_PET_SCALING, true);
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}
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_spellTimer += diff;
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if (_spellTimer >= 3000)
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{
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if (urand(0, 2) == 0) // 33% chance to cast
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DoCastVictim(RAND(SPELL_HUNTER_MIND_NUMBING_POISON, SPELL_HUNTER_CRIPPLING_POISON));
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_spellTimer = 0;
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}
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DoMeleeAttackIfReady();
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}
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private:
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bool _init;
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uint32 _spellTimer;
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};
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CreatureAI* GetAI(Creature* creature) const override
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{
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return new npc_pet_hunter_snake_trapAI(creature);
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}
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void EnterEvadeMode() override
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{
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// _EnterEvadeMode();
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me->DeleteThreatList();
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me->CombatStop(true);
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me->LoadCreaturesAddon(true);
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me->SetLootRecipient(nullptr);
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me->ResetPlayerDamageReq();
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me->SetLastDamagedTime(0);
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me->AddUnitState(UNIT_STATE_EVADE);
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me->GetMotionMaster()->MoveTargetedHome();
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Reset();
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}
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//Redefined for random target selection:
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void MoveInLineOfSight(Unit* who) override
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{
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if (!me->GetVictim() && who->isTargetableForAttack() && (me->IsHostileTo(who)) && who->isInAccessiblePlaceFor(me))
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{
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if (me->GetDistanceZ(who) > CREATURE_Z_ATTACK_RANGE)
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return;
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if (me->IsWithinDistInMap(who, 10.0f))
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{
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me->AddThreat(who, 100000.0f);
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AttackStart(who);
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}
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}
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}
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void UpdateAI(uint32 diff) override
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{
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if (!UpdateVictim())
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return;
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if (me->GetVictim()->HasBreakableByDamageCrowdControlAura(me))
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{
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me->InterruptNonMeleeSpells(false);
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return;
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}
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if (!_init)
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{
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_init = true;
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CreatureTemplate const* Info = me->GetCreatureTemplate();
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CreatureBaseStats const* stats = sObjectMgr->GetCreatureBaseStats(me->getLevel(), Info->unit_class);
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uint32 health = uint32(107 * (me->getLevel() - 40) * 0.025f);
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me->SetCreateHealth(health);
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for (uint8 stat = 0; stat < MAX_STATS; ++stat)
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{
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me->SetStat(Stats(stat), 0);
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me->SetCreateStat(Stats(stat), 0);
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}
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me->SetModifierValue(UNIT_MOD_HEALTH, BASE_VALUE, (float)health);
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me->SetMaxHealth(health);
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//Add delta to make them not all hit the same time
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uint32 delta = urand(0, 700);
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me->SetAttackTime(BASE_ATTACK, Info->BaseAttackTime + delta);
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me->SetStatFloatValue(UNIT_FIELD_RANGED_ATTACK_POWER, float(stats->AttackPower));
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me->CastSpell(me, SPELL_HUNTER_DEADLY_POISON_PASSIVE, true);
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// Glyph of Snake Trap
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if (Unit* owner = me->GetOwner())
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if (owner->GetAuraEffectDummy(SPELL_HUNTER_GLYPH_OF_SNAKE_TRAP))
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me->CastSpell(me, SPELL_HUNTER_PET_SCALING, true);
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}
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_spellTimer += diff;
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if (_spellTimer >= 3000)
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{
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if (urand(0, 2) == 0) // 33% chance to cast
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DoCastVictim(RAND(SPELL_HUNTER_MIND_NUMBING_POISON, SPELL_HUNTER_CRIPPLING_POISON));
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_spellTimer = 0;
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}
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DoMeleeAttackIfReady();
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}
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private:
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bool _init;
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uint32 _spellTimer;
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};
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void AddSC_hunter_pet_scripts()
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{
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new npc_pet_hunter_snake_trap();
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RegisterCreatureAI(npc_pet_hunter_snake_trap);
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}
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@@ -53,182 +53,171 @@ private:
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Creature& _owner;
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};
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class npc_pet_mage_mirror_image : public CreatureScript
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struct npc_pet_mage_mirror_image : CasterAI
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{
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public:
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npc_pet_mage_mirror_image() : CreatureScript("npc_pet_mage_mirror_image") { }
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npc_pet_mage_mirror_image(Creature* creature) : CasterAI(creature) { }
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struct npc_pet_mage_mirror_imageAI : CasterAI
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uint32 selectionTimer;
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ObjectGuid _ebonGargoyleGUID;
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uint32 checktarget;
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uint32 dist = urand(1, 5);
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void InitializeAI() override
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{
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npc_pet_mage_mirror_imageAI(Creature* creature) : CasterAI(creature) { }
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CasterAI::InitializeAI();
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Unit* owner = me->GetOwner();
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if (!owner)
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return;
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uint32 selectionTimer;
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ObjectGuid _ebonGargoyleGUID;
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uint32 checktarget;
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uint32 dist = urand(1, 5);
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// Clone Me!
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owner->CastSpell(me, SPELL_MAGE_CLONE_ME, true);
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void InitializeAI() override
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// xinef: Glyph of Mirror Image (4th copy)
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float angle = 0.0f;
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switch (me->GetUInt32Value(UNIT_CREATED_BY_SPELL))
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{
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CasterAI::InitializeAI();
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Unit* owner = me->GetOwner();
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if (!owner)
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return;
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case SPELL_SUMMON_MIRROR_IMAGE1:
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angle = 0.5f * M_PI;
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break;
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case SPELL_SUMMON_MIRROR_IMAGE2:
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angle = M_PI;
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break;
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case SPELL_SUMMON_MIRROR_IMAGE3:
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angle = 1.5f * M_PI;
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break;
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}
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// Clone Me!
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owner->CastSpell(me, SPELL_MAGE_CLONE_ME, true);
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((Minion*)me)->SetFollowAngle(angle);
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if (owner->IsInCombat())
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me->NearTeleportTo(me->GetPositionX() + cos(angle)*dist, me->GetPositionY() + sin(angle)*dist, me->GetPositionZ(), me->GetOrientation(), false, false, false, false);
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else
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me->GetMotionMaster()->MoveFollow(owner, PET_FOLLOW_DIST, me->GetFollowAngle(), MOTION_SLOT_ACTIVE);
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// xinef: Glyph of Mirror Image (4th copy)
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float angle = 0.0f;
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switch (me->GetUInt32Value(UNIT_CREATED_BY_SPELL))
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me->SetReactState(REACT_DEFENSIVE);
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// Xinef: Inherit Master's Threat List (not yet implemented)
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//owner->CastSpell((Unit*)nullptr, SPELL_MAGE_MASTERS_THREAT_LIST, true);
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HostileReference* ref = owner->getHostileRefMgr().getFirst();
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while (ref)
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{
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if (Unit* unit = ref->GetSource()->GetOwner())
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unit->AddThreat(me, ref->getThreat() - ref->getTempThreatModifier());
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ref = ref->next();
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}
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_ebonGargoyleGUID.Clear();
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// Xinef: copy caster auras
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Unit::VisibleAuraMap const* visibleAuraMap = owner->GetVisibleAuras();
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for (Unit::VisibleAuraMap::const_iterator itr = visibleAuraMap->begin(); itr != visibleAuraMap->end(); ++itr)
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if (Aura* visAura = itr->second->GetBase())
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{
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case SPELL_SUMMON_MIRROR_IMAGE1:
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angle = 0.5f * M_PI;
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break;
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case SPELL_SUMMON_MIRROR_IMAGE2:
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angle = M_PI;
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break;
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case SPELL_SUMMON_MIRROR_IMAGE3:
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angle = 1.5f * M_PI;
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break;
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// Ebon Gargoyle
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if (visAura->GetId() == 49206 && me->GetUInt32Value(UNIT_CREATED_BY_SPELL) == SPELL_SUMMON_MIRROR_IMAGE1)
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{
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if (Unit* gargoyle = visAura->GetCaster())
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_ebonGargoyleGUID = gargoyle->GetGUID();
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continue;
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}
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SpellScriptsBounds bounds = sObjectMgr->GetSpellScriptsBounds(visAura->GetId());
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if (bounds.first != bounds.second)
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continue;
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std::vector<int32> const* spellTriggered = sSpellMgr->GetSpellLinked(visAura->GetId() + SPELL_LINK_AURA);
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if (!spellTriggered || !spellTriggered->empty())
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continue;
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if (Aura* newAura = me->AddAura(visAura->GetId(), me))
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newAura->SetDuration(visAura->GetDuration());
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}
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((Minion*)me)->SetFollowAngle(angle);
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if (owner->IsInCombat())
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me->NearTeleportTo(me->GetPositionX() + cos(angle)*dist, me->GetPositionY() + sin(angle)*dist, me->GetPositionZ(), me->GetOrientation(), false, false, false, false);
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else
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me->GetMotionMaster()->MoveFollow(owner, PET_FOLLOW_DIST, me->GetFollowAngle(), MOTION_SLOT_ACTIVE);
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me->m_Events.AddEvent(new DeathEvent(*me), me->m_Events.CalculateTime(29500));
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}
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me->SetReactState(REACT_DEFENSIVE);
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// Do not reload Creature templates on evade mode enter - prevent visual lost
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void EnterEvadeMode() override
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{
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if (me->IsInEvadeMode() || !me->IsAlive())
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return;
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// Xinef: Inherit Master's Threat List (not yet implemented)
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//owner->CastSpell((Unit*)nullptr, SPELL_MAGE_MASTERS_THREAT_LIST, true);
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HostileReference* ref = owner->getHostileRefMgr().getFirst();
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while (ref)
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{
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if (Unit* unit = ref->GetSource()->GetOwner())
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unit->AddThreat(me, ref->getThreat() - ref->getTempThreatModifier());
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ref = ref->next();
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}
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Unit* owner = me->GetCharmerOrOwner();
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me->CombatStop(true);
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if (owner && !me->HasUnitState(UNIT_STATE_FOLLOW))
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{
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me->GetMotionMaster()->Clear(false);
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me->GetMotionMaster()->MoveFollow(owner, PET_FOLLOW_DIST, me->GetFollowAngle(), MOTION_SLOT_ACTIVE);
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}
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}
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void MySelectNextTarget()
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{
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if (_ebonGargoyleGUID)
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{
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Unit* gargoyle = ObjectAccessor::GetUnit(*me, _ebonGargoyleGUID);
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if (gargoyle && gargoyle->GetAI())
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gargoyle->GetAI()->AttackStart(me);
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_ebonGargoyleGUID.Clear();
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// Xinef: copy caster auras
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Unit::VisibleAuraMap const* visibleAuraMap = owner->GetVisibleAuras();
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for (Unit::VisibleAuraMap::const_iterator itr = visibleAuraMap->begin(); itr != visibleAuraMap->end(); ++itr)
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if (Aura* visAura = itr->second->GetBase())
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{
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// Ebon Gargoyle
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if (visAura->GetId() == 49206 && me->GetUInt32Value(UNIT_CREATED_BY_SPELL) == SPELL_SUMMON_MIRROR_IMAGE1)
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{
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if (Unit* gargoyle = visAura->GetCaster())
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_ebonGargoyleGUID = gargoyle->GetGUID();
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continue;
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}
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SpellScriptsBounds bounds = sObjectMgr->GetSpellScriptsBounds(visAura->GetId());
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if (bounds.first != bounds.second)
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continue;
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std::vector<int32> const* spellTriggered = sSpellMgr->GetSpellLinked(visAura->GetId() + SPELL_LINK_AURA);
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if (!spellTriggered || !spellTriggered->empty())
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continue;
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if (Aura* newAura = me->AddAura(visAura->GetId(), me))
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newAura->SetDuration(visAura->GetDuration());
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}
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me->m_Events.AddEvent(new DeathEvent(*me), me->m_Events.CalculateTime(29500));
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}
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// Do not reload Creature templates on evade mode enter - prevent visual lost
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void EnterEvadeMode() override
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Unit* owner = me->GetOwner();
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if (owner && owner->GetTypeId() == TYPEID_PLAYER)
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{
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if (me->IsInEvadeMode() || !me->IsAlive())
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return;
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Unit* selection = owner->ToPlayer()->GetSelectedUnit();
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Unit* owner = me->GetCharmerOrOwner();
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me->CombatStop(true);
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if (owner && !me->HasUnitState(UNIT_STATE_FOLLOW))
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if (selection)
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{
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me->GetMotionMaster()->Clear(false);
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me->GetMotionMaster()->MoveFollow(owner, PET_FOLLOW_DIST, me->GetFollowAngle(), MOTION_SLOT_ACTIVE);
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me->getThreatMgr().resetAllAggro();
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me->AddThreat(selection, 1000000.0f);
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if (owner->IsInCombat())
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AttackStart(selection);
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}
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if (!owner->IsInCombat() && !me->GetVictim())
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EnterEvadeMode();
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}
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}
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void Reset() override
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{
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selectionTimer = 0;
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checktarget = 0;
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}
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void UpdateAI(uint32 diff) override
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{
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events.Update(diff);
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if (events.GetTimer() < 1200)
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return;
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if (!me->IsInCombat() || !me->GetVictim())
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{
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MySelectNextTarget();
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return;
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}
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void MySelectNextTarget()
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checktarget += diff;
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if (checktarget >= 1000)
|
||||
{
|
||||
if (_ebonGargoyleGUID)
|
||||
{
|
||||
Unit* gargoyle = ObjectAccessor::GetUnit(*me, _ebonGargoyleGUID);
|
||||
if (gargoyle && gargoyle->GetAI())
|
||||
gargoyle->GetAI()->AttackStart(me);
|
||||
_ebonGargoyleGUID.Clear();
|
||||
}
|
||||
Unit* owner = me->GetOwner();
|
||||
if (owner && owner->GetTypeId() == TYPEID_PLAYER)
|
||||
{
|
||||
Unit* selection = owner->ToPlayer()->GetSelectedUnit();
|
||||
|
||||
if (selection)
|
||||
{
|
||||
me->getThreatMgr().resetAllAggro();
|
||||
me->AddThreat(selection, 1000000.0f);
|
||||
|
||||
if (owner->IsInCombat())
|
||||
AttackStart(selection);
|
||||
}
|
||||
|
||||
if (!owner->IsInCombat() && !me->GetVictim())
|
||||
EnterEvadeMode();
|
||||
}
|
||||
}
|
||||
|
||||
void Reset() override
|
||||
{
|
||||
selectionTimer = 0;
|
||||
checktarget = 0;
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff) override
|
||||
{
|
||||
events.Update(diff);
|
||||
if (events.GetTimer() < 1200)
|
||||
return;
|
||||
|
||||
if (!me->IsInCombat() || !me->GetVictim())
|
||||
if (me->GetVictim()->HasBreakableByDamageCrowdControlAura() || !me->GetVictim()->IsAlive())
|
||||
{
|
||||
MySelectNextTarget();
|
||||
me->InterruptNonMeleeSpells(true); // Stop casting if target is CC or not Alive.
|
||||
return;
|
||||
}
|
||||
|
||||
checktarget += diff;
|
||||
|
||||
if (checktarget >= 1000)
|
||||
{
|
||||
if (me->GetVictim()->HasBreakableByDamageCrowdControlAura() || !me->GetVictim()->IsAlive())
|
||||
{
|
||||
MySelectNextTarget();
|
||||
me->InterruptNonMeleeSpells(true); // Stop casting if target is CC or not Alive.
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (me->HasUnitState(UNIT_STATE_CASTING))
|
||||
return;
|
||||
|
||||
if (uint32 spellId = events.ExecuteEvent())
|
||||
{
|
||||
events.RescheduleEvent(spellId, spellId == 59637 ? 6500 : 2500);
|
||||
me->CastSpell(me->GetVictim(), spellId, false);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const override
|
||||
{
|
||||
return new npc_pet_mage_mirror_imageAI(creature);
|
||||
if (me->HasUnitState(UNIT_STATE_CASTING))
|
||||
return;
|
||||
|
||||
if (uint32 spellId = events.ExecuteEvent())
|
||||
{
|
||||
events.RescheduleEvent(spellId, spellId == 59637 ? 6500 : 2500);
|
||||
me->CastSpell(me->GetVictim(), spellId, false);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_mage_pet_scripts()
|
||||
{
|
||||
new npc_pet_mage_mirror_image();
|
||||
RegisterCreatureAI(npc_pet_mage_mirror_image);
|
||||
}
|
||||
|
||||
@@ -34,72 +34,50 @@ enum PriestSpells
|
||||
SPELL_PRIEST_LIGHTWELL_CHARGES = 59907
|
||||
};
|
||||
|
||||
class npc_pet_pri_lightwell : public CreatureScript
|
||||
struct npc_pet_pri_lightwell : public TotemAI
|
||||
{
|
||||
public:
|
||||
npc_pet_pri_lightwell() : CreatureScript("npc_pet_pri_lightwell") { }
|
||||
npc_pet_pri_lightwell(Creature* creature) : TotemAI(creature) { }
|
||||
|
||||
struct npc_pet_pri_lightwellAI : public TotemAI
|
||||
void InitializeAI() override
|
||||
{
|
||||
npc_pet_pri_lightwellAI(Creature* creature) : TotemAI(creature) { }
|
||||
|
||||
void InitializeAI() override
|
||||
if (Unit* owner = me->ToTempSummon()->GetSummonerUnit())
|
||||
{
|
||||
if (Unit* owner = me->ToTempSummon()->GetSummonerUnit())
|
||||
{
|
||||
uint32 hp = uint32(owner->GetMaxHealth() * 0.3f);
|
||||
me->SetMaxHealth(hp);
|
||||
me->SetHealth(hp);
|
||||
me->SetLevel(owner->getLevel());
|
||||
}
|
||||
|
||||
me->CastSpell(me, SPELL_PRIEST_LIGHTWELL_CHARGES, false); // Spell for Lightwell Charges
|
||||
TotemAI::InitializeAI();
|
||||
uint32 hp = uint32(owner->GetMaxHealth() * 0.3f);
|
||||
me->SetMaxHealth(hp);
|
||||
me->SetHealth(hp);
|
||||
me->SetLevel(owner->getLevel());
|
||||
}
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const override
|
||||
{
|
||||
return new npc_pet_pri_lightwellAI(creature);
|
||||
me->CastSpell(me, SPELL_PRIEST_LIGHTWELL_CHARGES, false); // Spell for Lightwell Charges
|
||||
TotemAI::InitializeAI();
|
||||
}
|
||||
};
|
||||
|
||||
class npc_pet_pri_shadowfiend : public CreatureScript
|
||||
struct npc_pet_pri_shadowfiend : public PetAI
|
||||
{
|
||||
public:
|
||||
npc_pet_pri_shadowfiend() : CreatureScript("npc_pet_pri_shadowfiend") { }
|
||||
npc_pet_pri_shadowfiend(Creature* creature) : PetAI(creature) { }
|
||||
|
||||
struct npc_pet_pri_shadowfiendAI : public PetAI
|
||||
void Reset() override
|
||||
{
|
||||
npc_pet_pri_shadowfiendAI(Creature* creature) : PetAI(creature) { }
|
||||
PetAI::Reset();
|
||||
if (!me->HasAura(SPELL_PRIEST_SHADOWFIEND_DODGE))
|
||||
me->AddAura(SPELL_PRIEST_SHADOWFIEND_DODGE, me);
|
||||
|
||||
void Reset() override
|
||||
{
|
||||
PetAI::Reset();
|
||||
if (!me->HasAura(SPELL_PRIEST_SHADOWFIEND_DODGE))
|
||||
me->AddAura(SPELL_PRIEST_SHADOWFIEND_DODGE, me);
|
||||
if (Unit* target = me->SelectNearestTarget(15.0f))
|
||||
AttackStart(target);
|
||||
}
|
||||
|
||||
if (Unit* target = me->SelectNearestTarget(15.0f))
|
||||
AttackStart(target);
|
||||
}
|
||||
|
||||
void JustDied(Unit* /*killer*/) override
|
||||
{
|
||||
if (me->IsSummon())
|
||||
if (Unit* owner = me->ToTempSummon()->GetSummonerUnit())
|
||||
if (owner->HasAura(SPELL_PRIEST_GLYPH_OF_SHADOWFIEND))
|
||||
owner->CastSpell(owner, SPELL_PRIEST_GLYPH_OF_SHADOWFIEND_MANA, true);
|
||||
}
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const override
|
||||
void JustDied(Unit* /*killer*/) override
|
||||
{
|
||||
return new npc_pet_pri_shadowfiendAI(creature);
|
||||
if (me->IsSummon())
|
||||
if (Unit* owner = me->ToTempSummon()->GetSummonerUnit())
|
||||
if (owner->HasAura(SPELL_PRIEST_GLYPH_OF_SHADOWFIEND))
|
||||
owner->CastSpell(owner, SPELL_PRIEST_GLYPH_OF_SHADOWFIEND_MANA, true);
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_priest_pet_scripts()
|
||||
{
|
||||
new npc_pet_pri_lightwell();
|
||||
new npc_pet_pri_shadowfiend();
|
||||
RegisterCreatureAI(npc_pet_pri_lightwell);
|
||||
RegisterCreatureAI(npc_pet_pri_shadowfiend);
|
||||
}
|
||||
|
||||
@@ -42,131 +42,109 @@ enum ShamanEvents
|
||||
EVENT_SHAMAN_FIREBLAST = 3
|
||||
};
|
||||
|
||||
class npc_pet_shaman_earth_elemental : public CreatureScript
|
||||
struct npc_pet_shaman_earth_elemental : public ScriptedAI
|
||||
{
|
||||
public:
|
||||
npc_pet_shaman_earth_elemental() : CreatureScript("npc_pet_shaman_earth_elemental") { }
|
||||
npc_pet_shaman_earth_elemental(Creature* creature) : ScriptedAI(creature), _initAttack(true) { }
|
||||
|
||||
struct npc_pet_shaman_earth_elementalAI : public ScriptedAI
|
||||
void EnterCombat(Unit*) override
|
||||
{
|
||||
npc_pet_shaman_earth_elementalAI(Creature* creature) : ScriptedAI(creature), _initAttack(true) { }
|
||||
|
||||
void EnterCombat(Unit*) override
|
||||
{
|
||||
_events.Reset();
|
||||
_events.ScheduleEvent(EVENT_SHAMAN_ANGEREDEARTH, 0);
|
||||
}
|
||||
|
||||
void InitializeAI() override { }
|
||||
|
||||
void UpdateAI(uint32 diff) override
|
||||
{
|
||||
if (_initAttack)
|
||||
{
|
||||
if (!me->IsInCombat())
|
||||
if (Player* owner = me->GetCharmerOrOwnerPlayerOrPlayerItself())
|
||||
if (Unit* target = owner->GetSelectedUnit())
|
||||
if (me->_CanDetectFeignDeathOf(target) && me->CanCreatureAttack(target))
|
||||
AttackStart(target);
|
||||
_initAttack = false;
|
||||
}
|
||||
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
_events.Update(diff);
|
||||
|
||||
if (_events.ExecuteEvent() == EVENT_SHAMAN_ANGEREDEARTH)
|
||||
{
|
||||
DoCastVictim(SPELL_SHAMAN_ANGEREDEARTH);
|
||||
_events.ScheduleEvent(EVENT_SHAMAN_ANGEREDEARTH, urand(5000, 20000));
|
||||
}
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
|
||||
private:
|
||||
EventMap _events;
|
||||
bool _initAttack;
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const override
|
||||
{
|
||||
return new npc_pet_shaman_earth_elementalAI(creature);
|
||||
_events.Reset();
|
||||
_events.ScheduleEvent(EVENT_SHAMAN_ANGEREDEARTH, 0);
|
||||
}
|
||||
|
||||
void InitializeAI() override { }
|
||||
|
||||
void UpdateAI(uint32 diff) override
|
||||
{
|
||||
if (_initAttack)
|
||||
{
|
||||
if (!me->IsInCombat())
|
||||
if (Player* owner = me->GetCharmerOrOwnerPlayerOrPlayerItself())
|
||||
if (Unit* target = owner->GetSelectedUnit())
|
||||
if (me->_CanDetectFeignDeathOf(target) && me->CanCreatureAttack(target))
|
||||
AttackStart(target);
|
||||
_initAttack = false;
|
||||
}
|
||||
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
_events.Update(diff);
|
||||
|
||||
if (_events.ExecuteEvent() == EVENT_SHAMAN_ANGEREDEARTH)
|
||||
{
|
||||
DoCastVictim(SPELL_SHAMAN_ANGEREDEARTH);
|
||||
_events.ScheduleEvent(EVENT_SHAMAN_ANGEREDEARTH, urand(5000, 20000));
|
||||
}
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
|
||||
private:
|
||||
EventMap _events;
|
||||
bool _initAttack;
|
||||
};
|
||||
|
||||
class npc_pet_shaman_fire_elemental : public CreatureScript
|
||||
struct npc_pet_shaman_fire_elemental : public ScriptedAI
|
||||
{
|
||||
public:
|
||||
npc_pet_shaman_fire_elemental() : CreatureScript("npc_pet_shaman_fire_elemental") { }
|
||||
npc_pet_shaman_fire_elemental(Creature* creature) : ScriptedAI(creature), _initAttack(true) { }
|
||||
|
||||
struct npc_pet_shaman_fire_elementalAI : public ScriptedAI
|
||||
void InitializeAI() override { }
|
||||
|
||||
void EnterCombat(Unit*) override
|
||||
{
|
||||
npc_pet_shaman_fire_elementalAI(Creature* creature) : ScriptedAI(creature), _initAttack(true) { }
|
||||
_events.Reset();
|
||||
_events.ScheduleEvent(EVENT_SHAMAN_FIRENOVA, urand(5000, 20000));
|
||||
_events.ScheduleEvent(EVENT_SHAMAN_FIREBLAST, urand(5000, 20000));
|
||||
//_events.ScheduleEvent(EVENT_SHAMAN_FIRESHIELD, 0);
|
||||
|
||||
void InitializeAI() override { }
|
||||
|
||||
void EnterCombat(Unit*) override
|
||||
{
|
||||
_events.Reset();
|
||||
_events.ScheduleEvent(EVENT_SHAMAN_FIRENOVA, urand(5000, 20000));
|
||||
_events.ScheduleEvent(EVENT_SHAMAN_FIREBLAST, urand(5000, 20000));
|
||||
//_events.ScheduleEvent(EVENT_SHAMAN_FIRESHIELD, 0);
|
||||
|
||||
me->RemoveAurasDueToSpell(SPELL_SHAMAN_FIRESHIELD);
|
||||
me->CastSpell(me, SPELL_SHAMAN_FIRESHIELD, true);
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff) override
|
||||
{
|
||||
if (_initAttack)
|
||||
{
|
||||
if (!me->IsInCombat())
|
||||
if (Player* owner = me->GetCharmerOrOwnerPlayerOrPlayerItself())
|
||||
if (Unit* target = owner->GetSelectedUnit())
|
||||
if (me->_CanDetectFeignDeathOf(target) && me->CanCreatureAttack(target))
|
||||
AttackStart(target);
|
||||
_initAttack = false;
|
||||
}
|
||||
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
_events.Update(diff);
|
||||
while (uint32 eventId = _events.ExecuteEvent())
|
||||
{
|
||||
switch (eventId)
|
||||
{
|
||||
case EVENT_SHAMAN_FIRENOVA:
|
||||
me->CastSpell(me, SPELL_SHAMAN_FIRENOVA, false);
|
||||
_events.ScheduleEvent(EVENT_SHAMAN_FIRENOVA, urand(8000, 15000));
|
||||
break;
|
||||
case EVENT_SHAMAN_FIREBLAST:
|
||||
me->CastSpell(me->GetVictim(), SPELL_SHAMAN_FIREBLAST, false);
|
||||
_events.ScheduleEvent(EVENT_SHAMAN_FIREBLAST, urand(4000, 8000));
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
|
||||
private:
|
||||
EventMap _events;
|
||||
bool _initAttack;
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const override
|
||||
{
|
||||
return new npc_pet_shaman_fire_elementalAI(creature);
|
||||
me->RemoveAurasDueToSpell(SPELL_SHAMAN_FIRESHIELD);
|
||||
me->CastSpell(me, SPELL_SHAMAN_FIRESHIELD, true);
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff) override
|
||||
{
|
||||
if (_initAttack)
|
||||
{
|
||||
if (!me->IsInCombat())
|
||||
if (Player* owner = me->GetCharmerOrOwnerPlayerOrPlayerItself())
|
||||
if (Unit* target = owner->GetSelectedUnit())
|
||||
if (me->_CanDetectFeignDeathOf(target) && me->CanCreatureAttack(target))
|
||||
AttackStart(target);
|
||||
_initAttack = false;
|
||||
}
|
||||
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
_events.Update(diff);
|
||||
while (uint32 eventId = _events.ExecuteEvent())
|
||||
{
|
||||
switch (eventId)
|
||||
{
|
||||
case EVENT_SHAMAN_FIRENOVA:
|
||||
me->CastSpell(me, SPELL_SHAMAN_FIRENOVA, false);
|
||||
_events.ScheduleEvent(EVENT_SHAMAN_FIRENOVA, urand(8000, 15000));
|
||||
break;
|
||||
case EVENT_SHAMAN_FIREBLAST:
|
||||
me->CastSpell(me->GetVictim(), SPELL_SHAMAN_FIREBLAST, false);
|
||||
_events.ScheduleEvent(EVENT_SHAMAN_FIREBLAST, urand(4000, 8000));
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
|
||||
private:
|
||||
EventMap _events;
|
||||
bool _initAttack;
|
||||
};
|
||||
|
||||
void AddSC_shaman_pet_scripts()
|
||||
{
|
||||
new npc_pet_shaman_earth_elemental();
|
||||
new npc_pet_shaman_fire_elemental();
|
||||
RegisterCreatureAI(npc_pet_shaman_earth_elemental);
|
||||
RegisterCreatureAI(npc_pet_shaman_fire_elemental);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user