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https://github.com/mod-playerbots/azerothcore-wotlk.git
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fix(Scripts/TheEye): adjust Solarian timers based on sniffs (#17812)
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@@ -116,19 +116,19 @@ struct boss_high_astromancer_solarian : public BossAI
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BossAI::JustEngagedWith(who);
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me->CallForHelp(105.0f);
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scheduler.Schedule(3s, [this](TaskContext context)
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scheduler.Schedule(3650ms, [this](TaskContext context)
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{
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DoCastRandomTarget(SPELL_ARCANE_MISSILES, 0, 40.0f);
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context.Repeat(3s);
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}).Schedule(1s, [this](TaskContext context)
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context.Repeat(800ms, 7300ms);
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}).Schedule(21800ms, [this](TaskContext context)
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{
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DoCastRandomTarget(SPELL_WRATH_OF_THE_ASTROMANCER, 0, 100.0f);
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context.Repeat(22s);
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}).Schedule(40s, [this](TaskContext context)
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context.Repeat(21800ms, 23350ms);
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}).Schedule(33900ms, [this](TaskContext context)
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{
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DoCastSelf(SPELL_BLINDING_LIGHT);
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context.Repeat(40s);
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}).Schedule(50s, [this](TaskContext context)
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context.Repeat(33900ms, 48100ms);
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}).Schedule(52100ms, [this](TaskContext context)
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{
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_visible = false;
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me->SetReactState(REACT_PASSIVE);
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@@ -192,7 +192,7 @@ struct boss_high_astromancer_solarian : public BossAI
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me->SummonCreature(NPC_ASTROMANCER_SOLARIAN_SPOTLIGHT, CENTER_X + cos(o)*OUTER_PORTAL_RADIUS, CENTER_Y + std::sin(o)*OUTER_PORTAL_RADIUS, PORTAL_Z, 0.0f, TEMPSUMMON_TIMED_DESPAWN, 26000);
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}
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}
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context.Repeat(50s);
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context.Repeat(67500ms, 71200ms);
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});
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}
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