Refactored quest_template table structure

This commit is contained in:
Nefertumm
2018-12-19 09:47:24 -03:00
committed by Francesco Borzì
parent 4255b986d6
commit 468faa3ead
7 changed files with 426 additions and 236 deletions

View File

@@ -12,6 +12,13 @@
Quest::Quest(Field* questRecord)
{
EmoteOnIncomplete = 0;
EmoteOnComplete = 0;
_reqItemsCount = 0;
_reqCreatureOrGOcount = 0;
_rewItemsCount = 0;
_rewChoiceItemsCount = 0;
Id = questRecord[0].GetUInt32();
Method = questRecord[1].GetUInt8();
Level = questRecord[2].GetInt16();
@@ -19,21 +26,21 @@ Quest::Quest(Field* questRecord)
ZoneOrSort = questRecord[4].GetInt16();
Type = questRecord[5].GetUInt16();
SuggestedPlayers = questRecord[6].GetUInt8();
LimitTime = questRecord[7].GetUInt32();
RequiredRaces = questRecord[8].GetUInt16();
TimeAllowed = questRecord[7].GetUInt32();
AllowableRaces = questRecord[8].GetUInt16();
RequiredFactionId1 = questRecord[9].GetUInt16();
RequiredFactionId2 = questRecord[10].GetUInt16();
RequiredFactionValue1 = questRecord[11].GetInt32();
RequiredFactionValue2 = questRecord[12].GetInt32();
NextQuestIdChain = questRecord[13].GetUInt32();
RewardXPId = questRecord[14].GetUInt8();
RewardOrRequiredMoney = questRecord[15].GetInt32();
RewardMoneyMaxLevel = questRecord[16].GetUInt32();
RewardSpell = questRecord[17].GetUInt32();
RewardSpellCast = questRecord[18].GetInt32();
RewardNextQuest = questRecord[13].GetUInt32();
RewardXPDifficulty = questRecord[14].GetUInt8();
RewardMoney = questRecord[15].GetInt32();
RewardBonusMoney = questRecord[16].GetUInt32();
RewardDisplaySpell = questRecord[17].GetUInt32();
RewardSpell = questRecord[18].GetInt32();
RewardHonor = questRecord[19].GetUInt32();
RewardHonorMultiplier = questRecord[20].GetFloat();
SourceItemId = questRecord[21].GetUInt32();
RewardKillHonor = questRecord[20].GetFloat();
StartItem = questRecord[21].GetUInt32();
Flags = questRecord[22].GetUInt32();
RewardTitleId = questRecord[23].GetUInt8();
RequiredPlayerKills = questRecord[24].GetUInt8();
@@ -41,102 +48,106 @@ Quest::Quest(Field* questRecord)
RewardArenaPoints = questRecord[26].GetUInt16();
for (int i = 0; i < QUEST_REWARDS_COUNT; ++i)
RewardItemId[i] = questRecord[27+i].GetUInt32();
{
RewardItemId[i] = questRecord[27+i*2].GetUInt32();
RewardItemIdCount[i] = questRecord[28+i*2].GetUInt16();
for (int i = 0; i < QUEST_REWARDS_COUNT; ++i)
RewardItemIdCount[i] = questRecord[31+i].GetUInt16();
if (RewardItemId[i])
++_rewItemsCount;
}
for (int i = 0; i < QUEST_REWARD_CHOICES_COUNT; ++i)
RewardChoiceItemId[i] = questRecord[35+i].GetUInt32();
{
RewardChoiceItemId[i] = questRecord[35+i*2].GetUInt32();
RewardChoiceItemCount[i] = questRecord[36+i*2].GetUInt16();
for (int i = 0; i < QUEST_REWARD_CHOICES_COUNT; ++i)
RewardChoiceItemCount[i] = questRecord[41+i].GetUInt16();
if (RewardChoiceItemId[i])
++_rewChoiceItemsCount;
}
for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i)
RewardFactionId[i] = questRecord[47+i].GetUInt16();
{
RewardFactionId[i] = questRecord[47+i*3].GetUInt16();
RewardFactionValueId[i] = questRecord[48+i*3].GetInt32();
RewardFactionValueIdOverride[i] = questRecord[49+i*3].GetInt32();
}
for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i)
RewardFactionValueId[i] = questRecord[52+i].GetInt32();
for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i)
RewardFactionValueIdOverride[i] = questRecord[57+i].GetInt32();
PointMapId = questRecord[62].GetUInt16();
PointX = questRecord[63].GetFloat();
PointY = questRecord[64].GetFloat();
PointOption = questRecord[65].GetUInt32();
POIContinent = questRecord[62].GetUInt16();
POIx = questRecord[63].GetFloat();
POIy = questRecord[64].GetFloat();
POIPriority = questRecord[65].GetUInt32();
Title = questRecord[66].GetString();
Objectives = questRecord[67].GetString();
Details = questRecord[68].GetString();
EndText = questRecord[69].GetString();
OfferRewardText = questRecord[70].GetString();
RequestItemsText = questRecord[71].GetString();
CompletedText = questRecord[72].GetString();
AreaDescription = questRecord[69].GetString();
CompletedText = questRecord[70].GetString();
for (int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
RequiredNpcOrGo[i] = questRecord[73+i].GetInt32();
{
RequiredNpcOrGo[i] = questRecord[71+i].GetInt32();
RequiredNpcOrGoCount[i] = questRecord[75+i].GetUInt16();
ObjectiveText[i] = questRecord[100 + i].GetString();
for (int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
RequiredNpcOrGoCount[i] = questRecord[77+i].GetUInt16();
for (int i = 0; i < QUEST_SOURCE_ITEM_IDS_COUNT; ++i)
RequiredSourceItemId[i] = questRecord[81+i].GetUInt32();
for (int i = 0; i < QUEST_SOURCE_ITEM_IDS_COUNT; ++i)
RequiredSourceItemCount[i] = questRecord[85+i].GetUInt16();
for (int i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i)
RequiredItemId[i] = questRecord[89+i].GetUInt32();
for (int i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i)
RequiredItemCount[i] = questRecord[95+i].GetUInt16();
// int8 Unknown0 = questRecord[101].GetUInt8();
for (int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
ObjectiveText[i] = questRecord[102+i].GetString();
for (int i = 0; i < QUEST_EMOTE_COUNT; ++i)
DetailsEmote[i] = questRecord[106+i].GetUInt16();
for (int i = 0; i < QUEST_EMOTE_COUNT; ++i)
DetailsEmoteDelay[i] = questRecord[110+i].GetUInt32();
EmoteOnIncomplete = questRecord[114].GetUInt16();
EmoteOnComplete = questRecord[115].GetUInt16();
for (int i = 0; i < QUEST_EMOTE_COUNT; ++i)
OfferRewardEmote[i] = questRecord[116+i].GetInt16();
for (int i = 0; i < QUEST_EMOTE_COUNT; ++i)
OfferRewardEmoteDelay[i] = questRecord[120+i].GetInt32();
//int32 VerifiedBuild = questRecord[124].GetInt32();
_reqItemsCount = 0;
_reqCreatureOrGOcount = 0;
_rewItemsCount = 0;
_rewChoiceItemsCount = 0;
for (int i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i)
if (RequiredItemId[i])
++_reqItemsCount;
for (int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
if (RequiredNpcOrGo[i])
++_reqCreatureOrGOcount;
}
for (int i = 0; i < QUEST_REWARDS_COUNT; ++i)
if (RewardItemId[i])
++_rewItemsCount;
for (int i = 0; i < QUEST_SOURCE_ITEM_IDS_COUNT; ++i)
{
ItemDrop[i] = questRecord[79+i].GetUInt32();
ItemDropQuantity[i] = questRecord[83+i].GetUInt16();
}
for (int i = 0; i < QUEST_REWARD_CHOICES_COUNT; ++i)
if (RewardChoiceItemId[i])
++_rewChoiceItemsCount;
for (int i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i)
{
RequiredItemId[i] = questRecord[87 + i].GetUInt32();
RequiredItemCount[i] = questRecord[93 + i].GetUInt16();
if (RequiredItemId[i])
++_reqItemsCount;
}
// int8 Unknown0 = questRecord[99].GetUInt8();
// int32 VerifiedBuild = questRecord[104].GetInt32();
for (int i = 0; i < QUEST_EMOTE_COUNT; ++i)
{
DetailsEmote[i] = 0;
DetailsEmoteDelay[i] = 0;
OfferRewardEmote[i] = 0;
OfferRewardEmoteDelay[i] = 0;
}
_eventIdForQuest = 0;
}
void Quest::LoadQuestDetails(Field* fields)
{
for (int i = 0; i < QUEST_EMOTE_COUNT; ++i)
DetailsEmote[i] = fields[1+i].GetUInt16();
for (int i = 0; i < QUEST_EMOTE_COUNT; ++i)
DetailsEmoteDelay[i] = fields[5+i].GetUInt32();
}
void Quest::LoadQuestRequestItems(Field* fields)
{
EmoteOnComplete = fields[1].GetUInt16();
EmoteOnIncomplete = fields[2].GetUInt16();
RequestItemsText = fields[3].GetString();
}
void Quest::LoadQuestOfferReward(Field* fields)
{
for (int i = 0; i < QUEST_EMOTE_COUNT; ++i)
OfferRewardEmote[i] = fields[1 + i].GetUInt16();
for (int i = 0; i < QUEST_EMOTE_COUNT; ++i)
OfferRewardEmoteDelay[i] = fields[5 + i].GetUInt32();
OfferRewardText = fields[9].GetString();
}
void Quest::LoadQuestTemplateAddon(Field* fields)
{
MaxLevel = fields[1].GetUInt8();
@@ -153,7 +164,7 @@ void Quest::LoadQuestTemplateAddon(Field* fields)
RequiredMaxRepFaction = fields[12].GetUInt16();
RequiredMinRepValue = fields[13].GetInt32();
RequiredMaxRepValue = fields[14].GetInt32();
SourceItemIdCount = fields[15].GetUInt8();
StartItemCount = fields[15].GetUInt8();
SpecialFlags = fields[16].GetUInt8();
if (SpecialFlags & QUEST_SPECIAL_FLAGS_AUTO_ACCEPT)
@@ -175,7 +186,7 @@ uint32 Quest::XPValue(Player* player) const
else if (diffFactor > 10)
diffFactor = 10;
uint32 xp = diffFactor * xpentry->Exp[RewardXPId] / 10;
uint32 xp = diffFactor * xpentry->Exp[RewardXPDifficulty] / 10;
if (xp <= 100)
xp = 5 * ((xp + 2) / 5);
else if (xp <= 500)
@@ -193,10 +204,10 @@ uint32 Quest::XPValue(Player* player) const
int32 Quest::GetRewOrReqMoney() const
{
if (RewardOrRequiredMoney <= 0)
return RewardOrRequiredMoney;
if (RewardMoney <= 0)
return RewardMoney;
return int32(RewardOrRequiredMoney * sWorld->getRate(RATE_DROP_MONEY));
return int32(RewardMoney * sWorld->getRate(RATE_DROP_MONEY));
}
uint32 Quest::GetRewMoneyMaxLevel() const
@@ -204,7 +215,7 @@ uint32 Quest::GetRewMoneyMaxLevel() const
if (HasFlag(QUEST_FLAGS_NO_MONEY_FROM_XP))
return 0;
return RewardMoneyMaxLevel;
return RewardBonusMoney;
}
bool Quest::IsAutoAccept() const
@@ -337,15 +348,15 @@ void Quest::InitializeQueryData()
for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // unk (0)
queryData << int32(RewardFactionValueIdOverride[i]);
queryData << GetPointMapId();
queryData << GetPointX();
queryData << GetPointY();
queryData << GetPOIContinent();
queryData << GetPOIx();
queryData << GetPOIy();
queryData << GetPointOpt();
queryData << GetTitle();
queryData << GetObjectives();
queryData << GetDetails();
queryData << GetEndText();
queryData << GetAreaDescription();
queryData << GetCompletedText(); // display in quest objectives window once all objectives are completed
for (uint32 i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
@@ -356,7 +367,7 @@ void Quest::InitializeQueryData()
queryData << uint32(RequiredNpcOrGo[i]);
queryData << uint32(RequiredNpcOrGoCount[i]);
queryData << uint32(RequiredSourceItemId[i]);
queryData << uint32(ItemDrop[i]);
queryData << uint32(0); // req source count?
}

View File

@@ -171,7 +171,7 @@ struct QuestLocale
StringVector Objectives;
StringVector OfferRewardText;
StringVector RequestItemsText;
StringVector EndText;
StringVector AreaDescription;
StringVector CompletedText;
std::vector< StringVector > ObjectiveText;
};
@@ -184,6 +184,9 @@ class Quest
friend class ObjectMgr;
public:
Quest(Field* questRecord);
void LoadQuestDetails(Field* fields);
void LoadQuestRequestItems(Field* fields);
void LoadQuestOfferReward(Field* fields);
void LoadQuestTemplateAddon(Field* fields);
uint32 XPValue(Player* player) const;
@@ -203,7 +206,7 @@ class Quest
int32 GetQuestLevel() const { return Level; }
uint32 GetType() const { return Type; }
uint32 GetRequiredClasses() const { return RequiredClasses; }
uint32 GetRequiredRaces() const { return RequiredRaces; }
uint32 GetAllowableRaces() const { return AllowableRaces; }
uint32 GetRequiredSkill() const { return RequiredSkillId; }
uint32 GetRequiredSkillValue() const { return RequiredSkillPoints; }
uint32 GetRepObjectiveFaction() const { return RequiredFactionId1; }
@@ -215,38 +218,38 @@ class Quest
uint32 GetRequiredMaxRepFaction() const { return RequiredMaxRepFaction; }
int32 GetRequiredMaxRepValue() const { return RequiredMaxRepValue; }
uint32 GetSuggestedPlayers() const { return SuggestedPlayers; }
uint32 GetLimitTime() const { return LimitTime; }
uint32 GetTimeAllowed() const { return TimeAllowed; }
int32 GetPrevQuestId() const { return PrevQuestId; }
int32 GetNextQuestId() const { return NextQuestId; }
int32 GetExclusiveGroup() const { return ExclusiveGroup; }
uint32 GetNextQuestInChain() const { return NextQuestIdChain; }
uint32 GetNextQuestInChain() const { return RewardNextQuest; }
uint32 GetCharTitleId() const { return RewardTitleId; }
uint32 GetPlayersSlain() const { return RequiredPlayerKills; }
uint32 GetBonusTalents() const { return RewardTalents; }
int32 GetRewArenaPoints() const {return RewardArenaPoints; }
uint32 GetXPId() const { return RewardXPId; }
uint32 GetSrcItemId() const { return SourceItemId; }
uint32 GetSrcItemCount() const { return SourceItemIdCount; }
uint32 GetXPId() const { return RewardXPDifficulty; }
uint32 GetSrcItemId() const { return StartItem; }
uint32 GetSrcItemCount() const { return StartItemCount; }
uint32 GetSrcSpell() const { return SourceSpellid; }
std::string const& GetTitle() const { return Title; }
std::string const& GetDetails() const { return Details; }
std::string const& GetObjectives() const { return Objectives; }
std::string const& GetOfferRewardText() const { return OfferRewardText; }
std::string const& GetRequestItemsText() const { return RequestItemsText; }
std::string const& GetEndText() const { return EndText; }
std::string const& GetAreaDescription() const { return AreaDescription; }
std::string const& GetCompletedText() const { return CompletedText; }
int32 GetRewOrReqMoney() const;
uint32 GetRewHonorAddition() const { return RewardHonor; }
float GetRewHonorMultiplier() const { return RewardHonorMultiplier; }
float GetRewHonorMultiplier() const { return RewardKillHonor; }
uint32 GetRewMoneyMaxLevel() const; // use in XP calculation at client
uint32 GetRewSpell() const { return RewardSpell; }
int32 GetRewSpellCast() const { return RewardSpellCast; }
uint32 GetRewSpell() const { return RewardDisplaySpell; }
int32 GetRewSpellCast() const { return RewardSpell; }
uint32 GetRewMailTemplateId() const { return RewardMailTemplateId; }
uint32 GetRewMailDelaySecs() const { return RewardMailDelay; }
uint32 GetPointMapId() const { return PointMapId; }
float GetPointX() const { return PointX; }
float GetPointY() const { return PointY; }
uint32 GetPointOpt() const { return PointOption; }
uint32 GetPOIContinent() const { return POIContinent; }
float GetPOIx() const { return POIx; }
float GetPOIy() const { return POIy; }
uint32 GetPointOpt() const { return POIPriority; }
uint32 GetIncompleteEmote() const { return EmoteOnIncomplete; }
uint32 GetCompleteEmote() const { return EmoteOnComplete; }
bool IsRepeatable() const { return SpecialFlags & QUEST_SPECIAL_FLAGS_REPEATABLE; }
@@ -268,8 +271,8 @@ class Quest
std::string ObjectiveText[QUEST_OBJECTIVES_COUNT];
uint32 RequiredItemId[QUEST_ITEM_OBJECTIVES_COUNT];
uint32 RequiredItemCount[QUEST_ITEM_OBJECTIVES_COUNT];
uint32 RequiredSourceItemId[QUEST_SOURCE_ITEM_IDS_COUNT];
uint32 RequiredSourceItemCount[QUEST_SOURCE_ITEM_IDS_COUNT];
uint32 ItemDrop[QUEST_SOURCE_ITEM_IDS_COUNT];
uint32 ItemDropQuantity[QUEST_SOURCE_ITEM_IDS_COUNT];
int32 RequiredNpcOrGo[QUEST_OBJECTIVES_COUNT]; // >0 Creature <0 Gameobject
uint32 RequiredNpcOrGoCount[QUEST_OBJECTIVES_COUNT];
uint32 RewardChoiceItemId[QUEST_REWARD_CHOICES_COUNT];
@@ -317,38 +320,38 @@ class Quest
uint32 MinLevel;
int32 Level;
uint32 Type;
uint32 RequiredRaces;
uint32 AllowableRaces;
uint32 RequiredFactionId1;
int32 RequiredFactionValue1;
uint32 RequiredFactionId2;
int32 RequiredFactionValue2;
uint32 SuggestedPlayers;
uint32 LimitTime;
uint32 TimeAllowed;
uint32 Flags;
uint32 RewardTitleId;
uint32 RequiredPlayerKills;
uint32 RewardTalents;
int32 RewardArenaPoints;
uint32 NextQuestIdChain;
uint32 RewardXPId;
uint32 SourceItemId;
uint32 RewardNextQuest;
uint32 RewardXPDifficulty;
uint32 StartItem;
std::string Title;
std::string Details;
std::string Objectives;
std::string OfferRewardText;
std::string RequestItemsText;
std::string EndText;
std::string AreaDescription;
std::string CompletedText;
uint32 RewardHonor;
float RewardHonorMultiplier;
int32 RewardOrRequiredMoney;
uint32 RewardMoneyMaxLevel;
uint32 RewardSpell;
int32 RewardSpellCast;
uint32 PointMapId;
float PointX;
float PointY;
uint32 PointOption;
float RewardKillHonor;
int32 RewardMoney;
uint32 RewardBonusMoney;
uint32 RewardDisplaySpell;
int32 RewardSpell;
uint32 POIContinent;
float POIx;
float POIy;
uint32 POIPriority;
uint32 EmoteOnIncomplete;
uint32 EmoteOnComplete;
@@ -367,7 +370,7 @@ class Quest
int32 RequiredMinRepValue = 0;
uint32 RequiredMaxRepFaction = 0;
int32 RequiredMaxRepValue = 0;
uint32 SourceItemIdCount = 0;
uint32 StartItemCount = 0;
uint32 SpecialFlags = 0; // custom flags, not sniffed/WDB
};