mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-30 09:03:47 +00:00
Refactored quest_template table structure
This commit is contained in:
committed by
Francesco Borzì
parent
4255b986d6
commit
468faa3ead
@@ -344,10 +344,10 @@ void PlayerMenu::SendQuestGiverStatus(uint8 questStatus, uint64 npcGUID) const
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void PlayerMenu::SendQuestGiverQuestDetails(Quest const* quest, uint64 npcGUID, bool activateAccept) const
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{
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std::string questTitle = quest->GetTitle();
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std::string questDetails = quest->GetDetails();
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std::string questObjectives = quest->GetObjectives();
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std::string questEndText = quest->GetEndText();
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std::string questTitle = quest->GetTitle();
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std::string questDetails = quest->GetDetails();
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std::string questObjectives = quest->GetObjectives();
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std::string questAreaDescription = quest->GetAreaDescription();
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int32 locale = _session->GetSessionDbLocaleIndex();
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if (locale >= 0)
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@@ -357,7 +357,7 @@ void PlayerMenu::SendQuestGiverQuestDetails(Quest const* quest, uint64 npcGUID,
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ObjectMgr::GetLocaleString(localeData->Title, locale, questTitle);
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ObjectMgr::GetLocaleString(localeData->Details, locale, questDetails);
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ObjectMgr::GetLocaleString(localeData->Objectives, locale, questObjectives);
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ObjectMgr::GetLocaleString(localeData->EndText, locale, questEndText);
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ObjectMgr::GetLocaleString(localeData->AreaDescription, locale, questAreaDescription);
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}
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}
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@@ -451,11 +451,11 @@ void PlayerMenu::SendQuestGiverQuestDetails(Quest const* quest, uint64 npcGUID,
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void PlayerMenu::SendQuestQueryResponse(Quest const* quest) const
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{
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std::string questTitle = quest->GetTitle();
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std::string questDetails = quest->GetDetails();
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std::string questObjectives = quest->GetObjectives();
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std::string questEndText = quest->GetEndText();
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std::string questCompletedText = quest->GetCompletedText();
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std::string questTitle = quest->GetTitle();
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std::string questDetails = quest->GetDetails();
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std::string questObjectives = quest->GetObjectives();
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std::string questAreaDescription = quest->GetAreaDescription();
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std::string questCompletedText = quest->GetCompletedText();
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std::string questObjectiveText[QUEST_OBJECTIVES_COUNT];
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for (uint8 i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
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@@ -469,7 +469,7 @@ void PlayerMenu::SendQuestQueryResponse(Quest const* quest) const
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ObjectMgr::GetLocaleString(localeData->Title, locale, questTitle);
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ObjectMgr::GetLocaleString(localeData->Details, locale, questDetails);
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ObjectMgr::GetLocaleString(localeData->Objectives, locale, questObjectives);
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ObjectMgr::GetLocaleString(localeData->EndText, locale, questEndText);
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ObjectMgr::GetLocaleString(localeData->AreaDescription, locale, questAreaDescription);
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ObjectMgr::GetLocaleString(localeData->CompletedText, locale, questCompletedText);
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for (uint8 i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
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@@ -547,15 +547,15 @@ void PlayerMenu::SendQuestQueryResponse(Quest const* quest) const
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for (uint8 i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // unk (0)
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data << int32(quest->RewardFactionValueIdOverride[i]);
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data << uint32(quest->GetPointMapId());
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data << float(quest->GetPointX());
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data << float(quest->GetPointY());
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data << uint32(quest->GetPOIContinent());
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data << float(quest->GetPOIx());
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data << float(quest->GetPOIy());
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data << uint32(quest->GetPointOpt());
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data << questTitle;
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data << questObjectives;
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data << questDetails;
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data << questEndText;
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data << questAreaDescription;
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data << questCompletedText; // display in quest objectives window once all objectives are completed
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for (uint8 i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
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@@ -566,7 +566,7 @@ void PlayerMenu::SendQuestQueryResponse(Quest const* quest) const
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data << uint32(quest->RequiredNpcOrGo[i]);
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data << uint32(quest->RequiredNpcOrGoCount[i]);
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data << uint32(quest->RequiredSourceItemId[i]);
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data << uint32(quest->ItemDrop[i]);
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data << uint32(0); // req source count?
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}
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@@ -15635,15 +15635,15 @@ void Player::AddQuest(Quest const* quest, Object* questGiver)
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uint32 qtime = 0;
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if (quest->HasSpecialFlag(QUEST_SPECIAL_FLAGS_TIMED))
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{
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uint32 limittime = quest->GetLimitTime();
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uint32 timeAllowed = quest->GetTimeAllowed();
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// shared timed quest
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if (questGiver && questGiver->GetTypeId() == TYPEID_PLAYER)
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limittime = questGiver->ToPlayer()->getQuestStatusMap()[quest_id].Timer / IN_MILLISECONDS;
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timeAllowed = questGiver->ToPlayer()->getQuestStatusMap()[quest_id].Timer / IN_MILLISECONDS;
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AddTimedQuest(quest_id);
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questStatusData.Timer = limittime * IN_MILLISECONDS;
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qtime = static_cast<uint32>(time(NULL)) + limittime;
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questStatusData.Timer = timeAllowed * IN_MILLISECONDS;
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qtime = static_cast<uint32>(time(NULL)) + timeAllowed;
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}
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else
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questStatusData.Timer = 0;
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@@ -15723,10 +15723,10 @@ void Player::RewardQuest(Quest const* quest, uint32 reward, Object* questGiver,
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for (uint8 i = 0; i < QUEST_SOURCE_ITEM_IDS_COUNT; ++i)
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{
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if (quest->RequiredSourceItemId[i])
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if (quest->ItemDrop[i])
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{
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uint32 count = quest->RequiredSourceItemCount[i];
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DestroyItemCount(quest->RequiredSourceItemId[i], count ? count : 9999, true);
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uint32 count = quest->ItemDropQuantity[i];
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DestroyItemCount(quest->ItemDrop[i], count ? count : 9999, true);
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}
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}
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@@ -15962,9 +15962,9 @@ void Player::FailQuest(uint32 questId)
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// Destroy items received on starting the quest.
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DestroyItemCount(quest->RequiredItemId[i], quest->RequiredItemCount[i], true, true);
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for (uint8 i = 0; i < QUEST_SOURCE_ITEM_IDS_COUNT; ++i)
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if (quest->RequiredSourceItemId[i] > 0 && quest->RequiredSourceItemCount[i] > 0)
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if (quest->ItemDrop[i] > 0 && quest->ItemDropQuantity[i] > 0)
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// Destroy items received during the quest.
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DestroyItemCount(quest->RequiredSourceItemId[i], quest->RequiredSourceItemCount[i], true, true);
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DestroyItemCount(quest->ItemDrop[i], quest->ItemDropQuantity[i], true, true);
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}
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}
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@@ -16128,7 +16128,7 @@ bool Player::SatisfyQuestClass(Quest const* qInfo, bool msg) const
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bool Player::SatisfyQuestRace(Quest const* qInfo, bool msg) const
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{
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uint32 reqraces = qInfo->GetRequiredRaces();
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uint32 reqraces = qInfo->GetAllowableRaces();
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if (reqraces == 0)
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return true;
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if ((reqraces & getRaceMask()) == 0)
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@@ -17228,7 +17228,7 @@ bool Player::HasQuestForItem(uint32 itemid) const
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for (uint8 j = 0; j < QUEST_SOURCE_ITEM_IDS_COUNT; ++j)
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{
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// examined item is a source item
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if (qinfo->RequiredSourceItemId[j] == itemid)
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if (qinfo->ItemDrop[j] == itemid)
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{
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ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(itemid);
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@@ -17237,9 +17237,9 @@ bool Player::HasQuestForItem(uint32 itemid) const
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return true;
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// allows custom amount drop when not 0
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if (qinfo->RequiredSourceItemCount[j])
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if (qinfo->ItemDropQuantity[j])
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{
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if (GetItemCount(itemid, true) < qinfo->RequiredSourceItemCount[j])
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if (GetItemCount(itemid, true) < qinfo->ItemDropQuantity[j])
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return true;
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} else if (GetItemCount(itemid, true) < pProto->GetMaxStackSize())
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return true;
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