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https://github.com/mod-playerbots/azerothcore-wotlk.git
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refactor(Core): code cleanup (part 2) (#6374)
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@@ -13,8 +13,6 @@
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#include "DynamicTree.h"
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#include "DynamicVisibility.h"
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#include "GridNotifiers.h"
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#include "GridNotifiersImpl.h"
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#include "Group.h"
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#include "Log.h"
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#include "MapManager.h"
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#include "MovementPacketBuilder.h"
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@@ -37,11 +35,14 @@
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#include "UpdateMask.h"
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#include "Util.h"
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#include "Vehicle.h"
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#include "VMapFactory.h"
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#include "WaypointMovementGenerator.h"
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#include "World.h"
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#include "WorldPacket.h"
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// TODO: this import is not necessary for compilation and marked as unused by the IDE
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// however, for some reasons removing it would cause a damn linking issue
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// there is probably some underlying problem with imports which should properly addressed
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#include "GridNotifiersImpl.h"
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#ifdef ELUNA
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#include "ElunaEventMgr.h"
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#include "LuaEngine.h"
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@@ -2740,7 +2741,7 @@ Position WorldObject::GetFirstCollisionPosition(float startX, float startY, floa
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MovePositionToFirstCollision(pos, distance, ang);
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return pos;
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};
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}
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Position WorldObject::GetFirstCollisionPosition(float destX, float destY, float destZ)
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{
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@@ -2755,7 +2756,7 @@ Position WorldObject::GetFirstCollisionPosition(float destX, float destY, float
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MovePositionToFirstCollision(pos, distance, ang);
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return pos;
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};
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}
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Position WorldObject::GetFirstCollisionPosition(float dist, float angle)
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{
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