refactor(Core): code cleanup (part 2) (#6374)

This commit is contained in:
Francesco Borzì
2021-06-16 20:40:42 +02:00
committed by GitHub
parent 8f7ad83010
commit 466cdb68d6
80 changed files with 198 additions and 209 deletions

View File

@@ -13,8 +13,6 @@
#include "DynamicTree.h"
#include "DynamicVisibility.h"
#include "GridNotifiers.h"
#include "GridNotifiersImpl.h"
#include "Group.h"
#include "Log.h"
#include "MapManager.h"
#include "MovementPacketBuilder.h"
@@ -37,11 +35,14 @@
#include "UpdateMask.h"
#include "Util.h"
#include "Vehicle.h"
#include "VMapFactory.h"
#include "WaypointMovementGenerator.h"
#include "World.h"
#include "WorldPacket.h"
// TODO: this import is not necessary for compilation and marked as unused by the IDE
// however, for some reasons removing it would cause a damn linking issue
// there is probably some underlying problem with imports which should properly addressed
#include "GridNotifiersImpl.h"
#ifdef ELUNA
#include "ElunaEventMgr.h"
#include "LuaEngine.h"
@@ -2740,7 +2741,7 @@ Position WorldObject::GetFirstCollisionPosition(float startX, float startY, floa
MovePositionToFirstCollision(pos, distance, ang);
return pos;
};
}
Position WorldObject::GetFirstCollisionPosition(float destX, float destY, float destZ)
{
@@ -2755,7 +2756,7 @@ Position WorldObject::GetFirstCollisionPosition(float destX, float destY, float
MovePositionToFirstCollision(pos, distance, ang);
return pos;
};
}
Position WorldObject::GetFirstCollisionPosition(float dist, float angle)
{