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fix(Scripts/Darkshore): ensure Kerlonian Evershade is always in bear form (#17062)
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@@ -175,6 +175,7 @@ enum Kerlonian
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SPELL_SLEEP_VISUAL = 25148,
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SPELL_AWAKEN = 17536,
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SPELL_BEAR_FORM = 18309,
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QUEST_SLEEPER_AWAKENED = 5321,
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NPC_LILADRIS = 11219 //attackers entries unknown
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};
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@@ -194,6 +195,8 @@ public:
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void Reset() override
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{
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FallAsleepTimer = urand(10000, 45000);
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DoCastSelf(SPELL_BEAR_FORM);
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}
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void MoveInLineOfSight(Unit* who) override
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