fix(Core/Misc): Change const to be after type name (#10591)

This commit is contained in:
Kitzunu
2022-02-14 20:05:45 +01:00
committed by GitHub
parent 9b83abca39
commit 455899dc75
168 changed files with 438 additions and 438 deletions

View File

@@ -133,7 +133,7 @@ class spell_mage_molten_armor : public AuraScript
bool CheckProc(ProcEventInfo& eventInfo)
{
const SpellInfo* spellInfo = eventInfo.GetSpellInfo();
SpellInfo const* spellInfo = eventInfo.GetSpellInfo();
if (!spellInfo || (eventInfo.GetTypeMask() & PROC_FLAG_TAKEN_MELEE_AUTO_ATTACK))
return true;
@@ -345,7 +345,7 @@ class spell_mage_brain_freeze : public AuraScript
bool CheckProc(ProcEventInfo& eventInfo)
{
const SpellInfo* spellInfo = eventInfo.GetSpellInfo();
SpellInfo const* spellInfo = eventInfo.GetSpellInfo();
if (!spellInfo)
return false;
@@ -591,7 +591,7 @@ class spell_mage_ice_barrier_aura : public spell_mage_incanters_absorbtion_base_
PrepareAuraScript(spell_mage_ice_barrier_aura);
// TODO: Rework
static int32 CalculateSpellAmount(Unit* caster, int32 amount, const SpellInfo* spellInfo, const AuraEffect* aurEff)
static int32 CalculateSpellAmount(Unit* caster, int32 amount, SpellInfo const* spellInfo, const AuraEffect* aurEff)
{
// +80.68% from sp bonus
float bonus = 0.8068f;
@@ -627,7 +627,7 @@ class spell_mage_ice_barrier : public SpellScript
PrepareSpellScript(spell_mage_ice_barrier);
// TODO: Rework
static int32 CalculateSpellAmount(Unit* caster, int32 amount, const SpellInfo* spellInfo, const AuraEffect* aurEff)
static int32 CalculateSpellAmount(Unit* caster, int32 amount, SpellInfo const* spellInfo, const AuraEffect* aurEff)
{
// +80.68% from sp bonus
float bonus = 0.8068f;
@@ -919,7 +919,7 @@ class spell_mage_summon_water_elemental : public SpellScript
if (pet->GetCharmInfo() && caster->ToPlayer())
{
pet->m_CreatureSpellCooldowns.clear();
const SpellInfo* spellEntry = sSpellMgr->GetSpellInfo(31707);
SpellInfo const* spellEntry = sSpellMgr->GetSpellInfo(31707);
pet->GetCharmInfo()->ToggleCreatureAutocast(spellEntry, true);
pet->GetCharmInfo()->SetSpellAutocast(spellEntry, true);
caster->ToPlayer()->CharmSpellInitialize();