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fix(Core/Misc): Change const to be after type name (#10591)
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@@ -125,7 +125,7 @@ public:
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events.ScheduleEvent(EVENT_SUMMON_NEXT_MINION, 4000);
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}
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void SpellHitTarget(Unit* target, const SpellInfo* spellInfo) override
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void SpellHitTarget(Unit* target, SpellInfo const* spellInfo) override
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{
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// restore minions health
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if (spellInfo->Id == SPELL_OVERCHARGE)
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