mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-30 09:03:47 +00:00
fix(Core/Misc): Change const to be after type name (#10591)
This commit is contained in:
@@ -141,7 +141,7 @@ public:
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Talk(SAY_SLAY);
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}
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void SpellHit(Unit* /*caster*/, const SpellInfo* spell) override
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void SpellHit(Unit* /*caster*/, SpellInfo const* spell) override
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{
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if (spell->Id == SPELL_DISPERSE)
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Split();
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@@ -246,7 +246,7 @@ public:
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events.ScheduleEvent(EVENT_MOVE_TO_ANVIL, 0, 0, 2);
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}
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void SpellHitTarget(Unit* /*who*/, const SpellInfo* spellInfo) override
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void SpellHitTarget(Unit* /*who*/, SpellInfo const* spellInfo) override
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{
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if (spellInfo->Id == SPELL_TEMPER)
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{
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@@ -283,7 +283,7 @@ public:
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bool _fedOnTears;
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bool _heraldOfTheTitans;
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bool IsValidHeraldItem(const ItemTemplate* item)
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bool IsValidHeraldItem(ItemTemplate const* item)
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{
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if (!item) // should not happen, but checked in GetAverageItemLevel()
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return true;
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@@ -322,7 +322,7 @@ public:
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me->CastSpell(me, SPELL_ELECTRICAL_CHARGE, true);
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}
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void SpellHit(Unit* /*caster*/, const SpellInfo* spellInfo) override
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void SpellHit(Unit* /*caster*/, SpellInfo const* spellInfo) override
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{
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if (spellInfo->Id == SPELL_SUPERCHARGE)
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UpdatePhase();
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@@ -491,7 +491,7 @@ public:
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Talk(SAY_MOLGEIM_SLAY);
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}
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void SpellHit(Unit* /*caster*/, const SpellInfo* spellInfo) override
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void SpellHit(Unit* /*caster*/, SpellInfo const* spellInfo) override
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{
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if (spellInfo->Id == SPELL_SUPERCHARGE)
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UpdatePhase();
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@@ -711,13 +711,13 @@ public:
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Talk(SAY_BRUNDIR_SLAY);
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}
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void SpellHit(Unit* /*caster*/, const SpellInfo* spellInfo) override
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void SpellHit(Unit* /*caster*/, SpellInfo const* spellInfo) override
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{
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if (spellInfo->Id == SPELL_SUPERCHARGE)
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UpdatePhase();
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}
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void SpellHitTarget(Unit* /*target*/, const SpellInfo* spellInfo) override
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void SpellHitTarget(Unit* /*target*/, SpellInfo const* spellInfo) override
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{
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if (spellInfo->Id == SPELL_CHAIN_LIGHTNING || spellInfo->Id == uint32(RAID_MODE(61916, 63482))) // Lightning Whirl triggered
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_stunnedAchievement = false;
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@@ -240,7 +240,7 @@ public:
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}
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void SummonedCreatureDespawn(Creature* cr) override { summons.Despawn(cr); }
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void SpellHit(Unit* caster, const SpellInfo* spellInfo) override;
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void SpellHit(Unit* caster, SpellInfo const* spellInfo) override;
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void JustDied(Unit*) override;
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void KilledUnit(Unit* who) override;
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void SpellHitTarget(Unit* target, SpellInfo const* spell) override;
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@@ -608,7 +608,7 @@ void boss_flame_leviathan::boss_flame_leviathanAI::ScheduleEvents()
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events.RescheduleEvent(EVENT_PURSUE, 0);
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}
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void boss_flame_leviathan::boss_flame_leviathanAI::SpellHit(Unit* /*caster*/, const SpellInfo* spellInfo)
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void boss_flame_leviathan::boss_flame_leviathanAI::SpellHit(Unit* /*caster*/, SpellInfo const* spellInfo)
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{
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if (spellInfo->Id == SPELL_SYSTEMS_SHUTDOWN)
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{
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@@ -1183,7 +1183,7 @@ public:
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damage = 0;
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}
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void SpellHit(Unit* /*caster*/, const SpellInfo* spellInfo) override
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void SpellHit(Unit* /*caster*/, SpellInfo const* spellInfo) override
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{
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if (spellInfo->SchoolMask & SPELL_SCHOOL_MASK_FIRE && !me->HasAura(SPELL_BLAZE))
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me->CastSpell(me, SPELL_BLAZE, true);
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@@ -560,7 +560,7 @@ public:
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}
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}
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void SpellHitTarget(Unit* target, const SpellInfo* spell) override
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void SpellHitTarget(Unit* target, SpellInfo const* spell) override
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{
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if (spell->Id == SPELL_NATURE_BOMB_FLIGHT)
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me->SummonCreature(NPC_NATURE_BOMB, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ());
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@@ -200,7 +200,7 @@ public:
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return 0;
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}
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void SpellHitTarget(Unit* target, const SpellInfo* spell) override
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void SpellHitTarget(Unit* target, SpellInfo const* spell) override
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{
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if (target && spell && target->GetTypeId() == TYPEID_PLAYER && spell->Id == SPELL_VEZAX_SHADOW_CRASH_DMG)
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bAchievShadowdodger = false;
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@@ -314,7 +314,7 @@ public:
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me->RemoveAura(SPELL_ICICLE_BOSS_AURA);
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}
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void SpellHitTarget(Unit* target, const SpellInfo* spell) override
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void SpellHitTarget(Unit* target, SpellInfo const* spell) override
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{
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switch( spell->Id )
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{
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@@ -552,7 +552,7 @@ public:
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summons.Despawn(s);
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}
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bool CanAIAttack(const Unit* t) const override
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bool CanAIAttack(Unit const* t) const override
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{
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if (t->GetTypeId() == TYPEID_PLAYER)
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return !t->HasAura(SPELL_FLASH_FREEZE_TRAPPED_PLAYER);
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@@ -730,7 +730,7 @@ public:
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}
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}
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void SpellHit(Unit* /*caster*/, const SpellInfo* spell) override
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void SpellHit(Unit* /*caster*/, SpellInfo const* spell) override
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{
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switch( spell->Id )
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{
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@@ -777,7 +777,7 @@ public:
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events.ScheduleEvent(EVENT_PRIEST_SMITE, 2100);
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}
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void SpellHit(Unit* /*caster*/, const SpellInfo* spell) override
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void SpellHit(Unit* /*caster*/, SpellInfo const* spell) override
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{
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if(spell->Id == SPELL_FLASH_FREEZE_TRAPPED_NPC)
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{
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@@ -829,7 +829,7 @@ public:
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void MoveInLineOfSight(Unit* /*who*/) override {}
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void EnterEvadeMode() override {}
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bool CanAIAttack(const Unit* t) const override { return t->GetEntry() == NPC_HODIR; }
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bool CanAIAttack(Unit const* t) const override { return t->GetEntry() == NPC_HODIR; }
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void JustDied(Unit* /*killer*/) override
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{
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@@ -873,7 +873,7 @@ public:
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events.ScheduleEvent(EVENT_DRUID_STARLIGHT, 10000);
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}
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void SpellHit(Unit* /*caster*/, const SpellInfo* spell) override
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void SpellHit(Unit* /*caster*/, SpellInfo const* spell) override
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{
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if(spell->Id == SPELL_FLASH_FREEZE_TRAPPED_NPC)
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{
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@@ -926,7 +926,7 @@ public:
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void MoveInLineOfSight(Unit* /*who*/) override {}
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void EnterEvadeMode() override {}
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bool CanAIAttack(const Unit* t) const override { return t->GetEntry() == NPC_HODIR; }
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bool CanAIAttack(Unit const* t) const override { return t->GetEntry() == NPC_HODIR; }
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void JustDied(Unit* /*killer*/) override
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{
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@@ -970,7 +970,7 @@ public:
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events.ScheduleEvent(EVENT_SHAMAN_STORM_CLOUD, 10000);
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}
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void SpellHit(Unit* /*caster*/, const SpellInfo* spell) override
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void SpellHit(Unit* /*caster*/, SpellInfo const* spell) override
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{
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if(spell->Id == SPELL_FLASH_FREEZE_TRAPPED_NPC)
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{
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@@ -979,7 +979,7 @@ public:
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}
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}
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void SpellHitTarget(Unit* target, const SpellInfo* spell) override
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void SpellHitTarget(Unit* target, SpellInfo const* spell) override
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{
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if (target && spell->Id == SPELL_SHAMAN_STORM_CLOUD)
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if (Aura* a = target->GetAura(SPELL_SHAMAN_STORM_CLOUD, me->GetGUID()))
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@@ -1026,7 +1026,7 @@ public:
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void MoveInLineOfSight(Unit* /*who*/) override {}
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void EnterEvadeMode() override {}
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bool CanAIAttack(const Unit* t) const override { return t->GetEntry() == NPC_HODIR; }
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bool CanAIAttack(Unit const* t) const override { return t->GetEntry() == NPC_HODIR; }
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void JustDied(Unit* /*killer*/) override
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{
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@@ -1071,7 +1071,7 @@ public:
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events.ScheduleEvent(EVENT_MAGE_MELT_ICE, 1000);
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}
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void SpellHit(Unit* /*caster*/, const SpellInfo* spell) override
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void SpellHit(Unit* /*caster*/, SpellInfo const* spell) override
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{
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if(spell->Id == SPELL_FLASH_FREEZE_TRAPPED_NPC)
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{
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@@ -1141,7 +1141,7 @@ public:
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void MoveInLineOfSight(Unit* /*who*/) override {}
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void EnterEvadeMode() override {}
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bool CanAIAttack(const Unit* t) const override { return t->GetEntry() == NPC_HODIR; }
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bool CanAIAttack(Unit const* t) const override { return t->GetEntry() == NPC_HODIR; }
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void JustDied(Unit* /*killer*/) override
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{
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@@ -121,7 +121,7 @@ public:
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me->CastSpell(me, 38757, true);
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}
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void SpellHit(Unit* /*caster*/, const SpellInfo* spell) override
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void SpellHit(Unit* /*caster*/, SpellInfo const* spell) override
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{
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if (spell->Id == SPELL_ACTIVATE_CONSTRUCT)
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{
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@@ -325,7 +325,7 @@ public:
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Unit::Kill(*itr, *itr);
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}
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void SpellHit(Unit* caster, const SpellInfo* spell) override
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void SpellHit(Unit* caster, SpellInfo const* spell) override
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{
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if (caster && spell->Id == SPELL_GRAB_CONTROL_2)
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{
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@@ -1255,7 +1255,7 @@ public:
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return 0;
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}
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void SpellHit(Unit* /*caster*/, const SpellInfo* spell) override
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void SpellHit(Unit* /*caster*/, SpellInfo const* spell) override
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{
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if( spell->Id == SPELL_SELF_REPAIR )
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{
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@@ -1597,7 +1597,7 @@ public:
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p->ToCreature()->DespawnOrUnsummon(8000);
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}
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void SpellHit(Unit* /*caster*/, const SpellInfo* spell) override
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void SpellHit(Unit* /*caster*/, SpellInfo const* spell) override
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{
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if( spell->Id == SPELL_SELF_REPAIR )
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{
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@@ -1926,7 +1926,7 @@ public:
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summons.Despawn(s);
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}
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void SpellHit(Unit* /*caster*/, const SpellInfo* spell) override
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void SpellHit(Unit* /*caster*/, SpellInfo const* spell) override
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{
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if( spell->Id == SPELL_SELF_REPAIR )
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{
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@@ -1962,9 +1962,9 @@ public:
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void AttackStart(Unit* /*who*/) override {}
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void MoveInLineOfSight(Unit* /*who*/) override {}
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bool CanAIAttack(const Unit* /*target*/) const override { return false; }
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bool CanAIAttack(Unit const* /*target*/) const override { return false; }
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void SpellHitTarget(Unit* target, const SpellInfo* spell) override
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void SpellHitTarget(Unit* target, SpellInfo const* spell) override
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{
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if (target && spell && target->GetTypeId() == TYPEID_PLAYER && spell->Id == SPELL_MINE_EXPLOSION)
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if (InstanceScript* pInstance = me->GetInstanceScript())
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@@ -2404,7 +2404,7 @@ public:
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{
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npc_ulduar_flames_spreadAI(Creature* pCreature) : NullCreatureAI(pCreature) {}
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void SpellHit(Unit* /*caster*/, const SpellInfo* spell) override
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void SpellHit(Unit* /*caster*/, SpellInfo const* spell) override
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{
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switch( spell->Id )
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{
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@@ -2503,7 +2503,7 @@ public:
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{
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npc_ulduar_rocket_strike_triggerAI(Creature* pCreature) : NullCreatureAI(pCreature) {}
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void SpellHitTarget(Unit* target, const SpellInfo* spell) override
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void SpellHitTarget(Unit* target, SpellInfo const* spell) override
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{
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if (!target || !spell)
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return;
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@@ -213,7 +213,7 @@ public:
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pInstance->SetData(TYPE_RAZORSCALE, DONE);
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}
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void SpellHit(Unit* caster, const SpellInfo* spell) override
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void SpellHit(Unit* caster, SpellInfo const* spell) override
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{
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if (!caster || !pInstance)
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return;
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@@ -973,7 +973,7 @@ public:
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timer2 = 6000;
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}
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bool CanAIAttack(const Unit* target) const override
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bool CanAIAttack(Unit const* target) const override
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{
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return target && target->GetEntry() != NPC_RAZORSCALE;
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}
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@@ -1022,7 +1022,7 @@ public:
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timer2 = 2000;
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}
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bool CanAIAttack(const Unit* target) const override
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bool CanAIAttack(Unit const* target) const override
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{
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return target && target->GetEntry() != NPC_RAZORSCALE;
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}
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@@ -1078,7 +1078,7 @@ public:
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timer2 = 6000;
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}
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bool CanAIAttack(const Unit* target) const override
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bool CanAIAttack(Unit const* target) const override
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{
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return target && target->GetEntry() != NPC_RAZORSCALE;
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}
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@@ -622,7 +622,7 @@ public:
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}
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}
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void SpellHit(Unit* caster, const SpellInfo* spellInfo) override
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void SpellHit(Unit* caster, SpellInfo const* spellInfo) override
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{
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if (spellInfo->Id == SPELL_LIGHTNING_ORB_CHARGER)
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{
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@@ -633,7 +633,7 @@ public:
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}
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}
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void SpellHitTarget(Unit* target, const SpellInfo* spellInfo) override
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void SpellHitTarget(Unit* target, SpellInfo const* spellInfo) override
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{
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if (spellInfo->Id == SPELL_LIGHTNING_CHARGE_DAMAGE && target->GetTypeId() == TYPEID_PLAYER)
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_hitByLightning = true;
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@@ -1093,7 +1093,7 @@ public:
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me->SetDisableGravity(true);
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}
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void SpellHit(Unit*, const SpellInfo* spellInfo) override
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void SpellHit(Unit*, SpellInfo const* spellInfo) override
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{
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if (spellInfo->Id == SPELL_CHARGE_ORB)
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me->CastSpell(me, SPELL_LIGHTNING_PILLAR_P1, true);
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@@ -1432,7 +1432,7 @@ public:
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_checkTarget = true;
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}
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void SpellHit(Unit*, const SpellInfo* spellInfo) override
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void SpellHit(Unit*, SpellInfo const* spellInfo) override
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{
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if (spellInfo->Id == SPELL_RUNIC_SMASH_LEFT || spellInfo->Id == SPELL_RUNIC_SMASH_RIGHT)
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{
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@@ -1645,7 +1645,7 @@ public:
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}
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}
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bool CanAIAttack(const Unit* target) const override
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bool CanAIAttack(Unit const* target) const override
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{
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return target->GetPositionX() < 2180 && target->GetPositionZ() < 425;
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}
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@@ -498,7 +498,7 @@ public:
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me->CastSpell(pile, SPELL_ENERGY_ORB, true);
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}
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void SpellHitTarget(Unit* target, const SpellInfo* spellInfo) override
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void SpellHitTarget(Unit* target, SpellInfo const* spellInfo) override
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{
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// spawn not-so-random robots
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if (spellInfo->Id == SPELL_ENERGY_ORB_TRIGGER && target->GetEntry() == NPC_PILE_TRIGGER)
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@@ -611,7 +611,7 @@ public:
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}
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}
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void SpellHitTarget(Unit* target, const SpellInfo* spellInfo) override
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void SpellHitTarget(Unit* target, SpellInfo const* spellInfo) override
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{
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if (spellInfo->Id == SPELL_SANITY)
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if (Aura* aur = target->GetAura(SPELL_SANITY))
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@@ -1163,7 +1163,7 @@ public:
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return 0;
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}
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void SpellHit(Unit* /*caster*/, const SpellInfo* spellInfo) override
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void SpellHit(Unit* /*caster*/, SpellInfo const* spellInfo) override
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{
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if (spellInfo->Id == SPELL_IN_THE_MAWS_OF_THE_OLD_GOD)
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me->AddLootMode(32);
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@@ -1827,7 +1827,7 @@ public:
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damage = me->GetHealth() - 1;
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}
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void SpellHit(Unit* caster, const SpellInfo* spellInfo) override
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void SpellHit(Unit* caster, SpellInfo const* spellInfo) override
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{
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if (spellInfo->Id == SPELL_SHADOW_BEACON)
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caster->GetAI()->DoAction(ACTION_YOGG_SARON_SHADOW_BEACON);
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@@ -2247,7 +2247,7 @@ public:
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me->CastSpell(me, SPELL_INSANE_PERIODIC, true);
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}
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void SpellHitTarget(Unit* target, const SpellInfo* spellInfo) override
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void SpellHitTarget(Unit* target, SpellInfo const* spellInfo) override
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{
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if (spellInfo->Id == SPELL_INSANE1)
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{
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