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https://github.com/mod-playerbots/azerothcore-wotlk.git
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fix(Core/Misc): Change const to be after type name (#10591)
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@@ -494,7 +494,7 @@ struct npc_soh_fire_trigger : public NullCreatureAI
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me->SetDisableGravity(true);
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}
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void SpellHit(Unit* caster, const SpellInfo* spellInfo) override
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void SpellHit(Unit* caster, SpellInfo const* spellInfo) override
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{
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if (spellInfo->Id == SPELL_START_FIRE)
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{
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@@ -882,7 +882,7 @@ struct npc_hallows_end_train_fire : public NullCreatureAI
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me->CastSpell(me, SPELL_FIRE_AURA_BASE, true);
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}
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void SpellHit(Unit* caster, const SpellInfo* spellInfo) override
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void SpellHit(Unit* caster, SpellInfo const* spellInfo) override
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{
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if (spellInfo->Id == SPELL_WATER_SPLASH && caster->ToPlayer())
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{
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@@ -998,7 +998,7 @@ struct boss_headless_horseman : public ScriptedAI
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health = param;
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}
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void SpellHitTarget(Unit* target, const SpellInfo* spellInfo) override
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void SpellHitTarget(Unit* target, SpellInfo const* spellInfo) override
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{
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if (spellInfo->Id == SPELL_SUMMONING_RHYME_TARGET)
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{
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@@ -1007,7 +1007,7 @@ struct boss_headless_horseman : public ScriptedAI
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}
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}
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void SpellHit(Unit* /*caster*/, const SpellInfo* spellInfo) override
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void SpellHit(Unit* /*caster*/, SpellInfo const* spellInfo) override
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{
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if (spellInfo->Id == SPELL_THROW_HEAD_BACK)
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{
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@@ -1228,7 +1228,7 @@ struct boss_headless_horseman_head : public ScriptedAI
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uint32 timer;
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bool handled;
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void SpellHitTarget(Unit* /*target*/, const SpellInfo* spellInfo) override
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void SpellHitTarget(Unit* /*target*/, SpellInfo const* spellInfo) override
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{
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if (spellInfo->Id == SPELL_THROW_HEAD_BACK)
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{
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@@ -1239,7 +1239,7 @@ struct boss_headless_horseman_head : public ScriptedAI
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}
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}
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void SpellHit(Unit* caster, const SpellInfo* spellInfo) override
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void SpellHit(Unit* caster, SpellInfo const* spellInfo) override
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{
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switch (spellInfo->Id)
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{
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@@ -1356,7 +1356,7 @@ struct boss_headless_horseman_pumpkin : public ScriptedAI
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me->CastSpell(me, SPELL_PUMPKIN_VISUAL, true);
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}
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void SpellHit(Unit* /*caster*/, const SpellInfo* spellInfo) override
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void SpellHit(Unit* /*caster*/, SpellInfo const* spellInfo) override
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{
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if (spellInfo->Id == SPELL_SPROUTING)
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{
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