fix(Core/Misc): Change const to be after type name (#10591)

This commit is contained in:
Kitzunu
2022-02-14 20:05:45 +01:00
committed by GitHub
parent 9b83abca39
commit 455899dc75
168 changed files with 438 additions and 438 deletions

View File

@@ -494,7 +494,7 @@ struct npc_soh_fire_trigger : public NullCreatureAI
me->SetDisableGravity(true);
}
void SpellHit(Unit* caster, const SpellInfo* spellInfo) override
void SpellHit(Unit* caster, SpellInfo const* spellInfo) override
{
if (spellInfo->Id == SPELL_START_FIRE)
{
@@ -882,7 +882,7 @@ struct npc_hallows_end_train_fire : public NullCreatureAI
me->CastSpell(me, SPELL_FIRE_AURA_BASE, true);
}
void SpellHit(Unit* caster, const SpellInfo* spellInfo) override
void SpellHit(Unit* caster, SpellInfo const* spellInfo) override
{
if (spellInfo->Id == SPELL_WATER_SPLASH && caster->ToPlayer())
{
@@ -998,7 +998,7 @@ struct boss_headless_horseman : public ScriptedAI
health = param;
}
void SpellHitTarget(Unit* target, const SpellInfo* spellInfo) override
void SpellHitTarget(Unit* target, SpellInfo const* spellInfo) override
{
if (spellInfo->Id == SPELL_SUMMONING_RHYME_TARGET)
{
@@ -1007,7 +1007,7 @@ struct boss_headless_horseman : public ScriptedAI
}
}
void SpellHit(Unit* /*caster*/, const SpellInfo* spellInfo) override
void SpellHit(Unit* /*caster*/, SpellInfo const* spellInfo) override
{
if (spellInfo->Id == SPELL_THROW_HEAD_BACK)
{
@@ -1228,7 +1228,7 @@ struct boss_headless_horseman_head : public ScriptedAI
uint32 timer;
bool handled;
void SpellHitTarget(Unit* /*target*/, const SpellInfo* spellInfo) override
void SpellHitTarget(Unit* /*target*/, SpellInfo const* spellInfo) override
{
if (spellInfo->Id == SPELL_THROW_HEAD_BACK)
{
@@ -1239,7 +1239,7 @@ struct boss_headless_horseman_head : public ScriptedAI
}
}
void SpellHit(Unit* caster, const SpellInfo* spellInfo) override
void SpellHit(Unit* caster, SpellInfo const* spellInfo) override
{
switch (spellInfo->Id)
{
@@ -1356,7 +1356,7 @@ struct boss_headless_horseman_pumpkin : public ScriptedAI
me->CastSpell(me, SPELL_PUMPKIN_VISUAL, true);
}
void SpellHit(Unit* /*caster*/, const SpellInfo* spellInfo) override
void SpellHit(Unit* /*caster*/, SpellInfo const* spellInfo) override
{
if (spellInfo->Id == SPELL_SPROUTING)
{