fix(Core/Misc): Change const to be after type name (#10591)

This commit is contained in:
Kitzunu
2022-02-14 20:05:45 +01:00
committed by GitHub
parent 9b83abca39
commit 455899dc75
168 changed files with 438 additions and 438 deletions

View File

@@ -70,7 +70,7 @@ struct npc_brewfest_keg_thrower : public ScriptedAI
}
}
bool CanBeSeen(const Player* player) override
bool CanBeSeen(Player const* player) override
{
if (player->GetMountID() == RAM_DISPLAY_ID)
return true;
@@ -343,7 +343,7 @@ struct npc_dark_iron_attack_generator : public ScriptedAI
void MoveInLineOfSight(Unit* /*who*/) override {}
void EnterCombat(Unit*) override {}
void SpellHit(Unit* caster, const SpellInfo* spellInfo) override
void SpellHit(Unit* caster, SpellInfo const* spellInfo) override
{
if (spellInfo->Id == SPELL_REPORT_DEATH)
{
@@ -733,7 +733,7 @@ struct npc_dark_iron_guzzler : public ScriptedAI
who->CastSpell(who, SPELL_REPORT_DEATH, true);
}
void SpellHit(Unit* /*caster*/, const SpellInfo* spellInfo) override
void SpellHit(Unit* /*caster*/, SpellInfo const* spellInfo) override
{
if (me->IsAlive() && spellInfo->Id == SPELL_PLAYER_MUG)
{