fix(Core/Misc): Change const to be after type name (#10591)

This commit is contained in:
Kitzunu
2022-02-14 20:05:45 +01:00
committed by GitHub
parent 9b83abca39
commit 455899dc75
168 changed files with 438 additions and 438 deletions

View File

@@ -4279,7 +4279,7 @@ void Spell::EffectSanctuary(SpellEffIndex /*effIndex*/)
{
if ((*iter)->GetCurrentSpell(i) && (*iter)->GetCurrentSpell(i)->m_targets.GetUnitTargetGUID() == unitTarget->GetGUID())
{
const SpellInfo* si = (*iter)->GetCurrentSpell(i)->GetSpellInfo();
SpellInfo const* si = (*iter)->GetCurrentSpell(i)->GetSpellInfo();
if (si->HasAttribute(SPELL_ATTR6_IGNORE_PHASE_SHIFT) && (*iter)->GetTypeId() == TYPEID_UNIT)
{
Creature* c = (*iter)->ToCreature();
@@ -4968,7 +4968,7 @@ void Spell::EffectForceDeselect(SpellEffIndex /*effIndex*/)
{
if (spell->m_targets.GetUnitTargetGUID() == m_caster->GetGUID())
{
const SpellInfo* si = spell->GetSpellInfo();
SpellInfo const* si = spell->GetSpellInfo();
if (si->HasAttribute(SPELL_ATTR6_IGNORE_PHASE_SHIFT) && (*iter)->GetTypeId() == TYPEID_UNIT)
{
Creature* c = (*iter)->ToCreature();