fix(Core/Misc): Change const to be after type name (#10591)

This commit is contained in:
Kitzunu
2022-02-14 20:05:45 +01:00
committed by GitHub
parent 9b83abca39
commit 455899dc75
168 changed files with 438 additions and 438 deletions

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@@ -434,7 +434,7 @@ public:
//Called when Damage is Dealt
virtual uint32 DealDamage(Unit* /*AttackerUnit*/, Unit* /*pVictim*/, uint32 damage, DamageEffectType /*damagetype*/) { return damage; }
virtual void OnBeforeRollMeleeOutcomeAgainst(const Unit* /*attacker*/, const Unit* /*victim*/, WeaponAttackType /*attType*/, int32& /*attackerMaxSkillValueForLevel*/, int32& /*victimMaxSkillValueForLevel*/, int32& /*attackerWeaponSkill*/, int32& /*victimDefenseSkill*/, int32& /*crit_chance*/, int32& /*miss_chance*/, int32& /*dodge_chance*/, int32& /*parry_chance*/, int32& /*block_chance*/ ) { };
virtual void OnBeforeRollMeleeOutcomeAgainst(Unit const* /*attacker*/, Unit const* /*victim*/, WeaponAttackType /*attType*/, int32& /*attackerMaxSkillValueForLevel*/, int32& /*victimMaxSkillValueForLevel*/, int32& /*attackerWeaponSkill*/, int32& /*victimDefenseSkill*/, int32& /*crit_chance*/, int32& /*miss_chance*/, int32& /*dodge_chance*/, int32& /*parry_chance*/, int32& /*block_chance*/ ) { };
virtual void OnAuraRemove(Unit* /*unit*/, AuraApplication* /*aurApp*/, AuraRemoveMode /*mode*/) { }
@@ -1137,13 +1137,13 @@ public:
virtual void OnPlayerJoinArena(Player* /*player*/) { }
//Called when trying to get a team ID of a slot > 2 (This is for custom teams created by modules)
virtual void GetCustomGetArenaTeamId(const Player* /*player*/, uint8 /*slot*/, uint32& /*teamID*/) const { }
virtual void GetCustomGetArenaTeamId(Player const* /*player*/, uint8 /*slot*/, uint32& /*teamID*/) const { }
//Called when trying to get players personal rating of an arena slot > 2 (This is for custom teams created by modules)
virtual void GetCustomArenaPersonalRating(const Player* /*player*/, uint8 /*slot*/, uint32& /*rating*/) const { }
virtual void GetCustomArenaPersonalRating(Player const* /*player*/, uint8 /*slot*/, uint32& /*rating*/) const { }
//Called after the normal slots (0..2) for arena have been evaluated so that custom arena teams could modify it if nececasry
virtual void OnGetMaxPersonalArenaRatingRequirement(const Player* /*player*/, uint32 /*minSlot*/, uint32& /*maxArenaRating*/) const {}
virtual void OnGetMaxPersonalArenaRatingRequirement(Player const* /*player*/, uint32 /*minSlot*/, uint32& /*maxArenaRating*/) const {}
//After looting item
virtual void OnLootItem(Player* /*player*/, Item* /*item*/, uint32 /*count*/, ObjectGuid /*lootguid*/) { }
@@ -1507,7 +1507,7 @@ protected:
public:
// items
virtual void OnItemDelFromDB(CharacterDatabaseTransaction /*trans*/, ObjectGuid::LowType /*itemGuid*/) { }
virtual void OnMirrorImageDisplayItem(const Item* /*item*/, uint32& /*display*/) { }
virtual void OnMirrorImageDisplayItem(Item const* /*item*/, uint32& /*display*/) { }
// loot
virtual void OnAfterRefCount(Player const* /*player*/, LootStoreItem* /*LootStoreItem*/, Loot& /*loot*/, bool /*canRate*/, uint16 /*lootMode*/, uint32& /*maxcount*/, LootStore const& /*store*/) { }
@@ -2213,9 +2213,9 @@ public: /* PlayerScript */
void OnEquip(Player* player, Item* it, uint8 bag, uint8 slot, bool update);
void OnPlayerJoinBG(Player* player);
void OnPlayerJoinArena(Player* player);
void GetCustomGetArenaTeamId(const Player* player, uint8 slot, uint32& teamID) const;
void GetCustomArenaPersonalRating(const Player* player, uint8 slot, uint32& rating) const;
void OnGetMaxPersonalArenaRatingRequirement(const Player* player, uint32 minSlot, uint32& maxArenaRating) const;
void GetCustomGetArenaTeamId(Player const* player, uint8 slot, uint32& teamID) const;
void GetCustomArenaPersonalRating(Player const* player, uint8 slot, uint32& rating) const;
void OnGetMaxPersonalArenaRatingRequirement(Player const* player, uint32 minSlot, uint32& maxArenaRating) const;
void OnLootItem(Player* player, Item* item, uint32 count, ObjectGuid lootguid);
void OnCreateItem(Player* player, Item* item, uint32 count);
void OnQuestRewardItem(Player* player, Item* item, uint32 count);
@@ -2341,7 +2341,7 @@ public: /* GroupScript */
public: /* GlobalScript */
void OnGlobalItemDelFromDB(CharacterDatabaseTransaction trans, ObjectGuid::LowType itemGuid);
void OnGlobalMirrorImageDisplayItem(const Item* item, uint32& display);
void OnGlobalMirrorImageDisplayItem(Item const* item, uint32& display);
void OnBeforeUpdateArenaPoints(ArenaTeam* at, std::map<ObjectGuid, uint32>& ap);
void OnAfterRefCount(Player const* player, Loot& loot, bool canRate, uint16 lootMode, LootStoreItem* LootStoreItem, uint32& maxcount, LootStore const& store);
void OnBeforeDropAddItem(Player const* player, Loot& loot, bool canRate, uint16 lootMode, LootStoreItem* LootStoreItem, LootStore const& store);
@@ -2369,7 +2369,7 @@ public: /* UnitScript */
void ModifySpellDamageTaken(Unit* target, Unit* attacker, int32& damage);
void ModifyHealRecieved(Unit* target, Unit* attacker, uint32& addHealth);
uint32 DealDamage(Unit* AttackerUnit, Unit* pVictim, uint32 damage, DamageEffectType damagetype);
void OnBeforeRollMeleeOutcomeAgainst(const Unit* attacker, const Unit* victim, WeaponAttackType attType, int32& attackerMaxSkillValueForLevel, int32& victimMaxSkillValueForLevel, int32& attackerWeaponSkill, int32& victimDefenseSkill, int32& crit_chance, int32& miss_chance, int32& dodge_chance, int32& parry_chance, int32& block_chance);
void OnBeforeRollMeleeOutcomeAgainst(Unit const* attacker, Unit const* victim, WeaponAttackType attType, int32& attackerMaxSkillValueForLevel, int32& victimMaxSkillValueForLevel, int32& attackerWeaponSkill, int32& victimDefenseSkill, int32& crit_chance, int32& miss_chance, int32& dodge_chance, int32& parry_chance, int32& block_chance);
void OnAuraRemove(Unit* unit, AuraApplication* aurApp, AuraRemoveMode mode);
bool IfNormalReaction(Unit const* unit, Unit const* target, ReputationRank& repRank);
bool IsNeedModSpellDamagePercent(Unit const* unit, AuraEffect* auraEff, float& doneTotalMod, SpellInfo const* spellProto);