fix(Core/Misc): Change const to be after type name (#10591)

This commit is contained in:
Kitzunu
2022-02-14 20:05:45 +01:00
committed by GitHub
parent 9b83abca39
commit 455899dc75
168 changed files with 438 additions and 438 deletions

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@@ -905,7 +905,7 @@ struct SpellPeriodicAuraLogInfo
bool critical;
};
void createProcFlags(const SpellInfo* spellInfo, WeaponAttackType attackType, bool positive, uint32& procAttacker, uint32& procVictim);
void createProcFlags(SpellInfo const* spellInfo, WeaponAttackType attackType, bool positive, uint32& procAttacker, uint32& procVictim);
uint32 createProcExtendMask(SpellNonMeleeDamage* damageInfo, SpellMissInfo missCondition);
struct RedirectThreatInfo
@@ -1308,10 +1308,10 @@ public:
[[nodiscard]] float GetCombatReach() const override { return m_floatValues[UNIT_FIELD_COMBATREACH]; }
[[nodiscard]] float GetMeleeReach() const { float reach = m_floatValues[UNIT_FIELD_COMBATREACH]; return reach > MIN_MELEE_REACH ? reach : MIN_MELEE_REACH; }
[[nodiscard]] bool IsWithinRange(Unit const* obj, float dist) const;
bool IsWithinCombatRange(const Unit* obj, float dist2compare) const;
bool IsWithinMeleeRange(const Unit* obj, float dist = 0.f) const;
bool IsWithinCombatRange(Unit const* obj, float dist2compare) const;
bool IsWithinMeleeRange(Unit const* obj, float dist = 0.f) const;
float GetMeleeRange(Unit const* target) const;
bool GetRandomContactPoint(const Unit* target, float& x, float& y, float& z, bool force = false) const;
bool GetRandomContactPoint(Unit const* target, float& x, float& y, float& z, bool force = false) const;
uint32 m_extraAttacks;
bool m_canDualWield;
@@ -1524,9 +1524,9 @@ public:
[[nodiscard]] uint32 GetRangedDamageReduction(uint32 damage) const { return GetCombatRatingDamageReduction(CR_CRIT_TAKEN_RANGED, 2.0f, 100.0f, damage); }
[[nodiscard]] uint32 GetSpellDamageReduction(uint32 damage) const { return GetCombatRatingDamageReduction(CR_CRIT_TAKEN_SPELL, 2.0f, 100.0f, damage); }
static void ApplyResilience(const Unit* victim, float* crit, int32* damage, bool isCrit, CombatRating type);
static void ApplyResilience(Unit const* victim, float* crit, int32* damage, bool isCrit, CombatRating type);
float MeleeSpellMissChance(const Unit* victim, WeaponAttackType attType, int32 skillDiff, uint32 spellId) const;
float MeleeSpellMissChance(Unit const* victim, WeaponAttackType attType, int32 skillDiff, uint32 spellId) const;
SpellMissInfo MeleeSpellHitResult(Unit* victim, SpellInfo const* spell);
SpellMissInfo MagicSpellHitResult(Unit* victim, SpellInfo const* spell);
SpellMissInfo SpellHitResult(Unit* victim, SpellInfo const* spell, bool canReflect = false);
@@ -1535,8 +1535,8 @@ public:
[[nodiscard]] float GetUnitParryChance() const;
[[nodiscard]] float GetUnitBlockChance() const;
[[nodiscard]] float GetUnitMissChance(WeaponAttackType attType) const;
float GetUnitCriticalChance(WeaponAttackType attackType, const Unit* victim) const;
int32 GetMechanicResistChance(const SpellInfo* spell);
float GetUnitCriticalChance(WeaponAttackType attackType, Unit const* victim) const;
int32 GetMechanicResistChance(SpellInfo const* spell);
[[nodiscard]] bool CanUseAttackType(uint8 attacktype) const
{
switch (attacktype)
@@ -1570,10 +1570,10 @@ public:
uint32 GetDefenseSkillValue(Unit const* target = nullptr) const;
uint32 GetWeaponSkillValue(WeaponAttackType attType, Unit const* target = nullptr) const;
[[nodiscard]] float GetWeaponProcChance() const;
float GetPPMProcChance(uint32 WeaponSpeed, float PPM, const SpellInfo* spellProto) const;
float GetPPMProcChance(uint32 WeaponSpeed, float PPM, SpellInfo const* spellProto) const;
MeleeHitOutcome RollMeleeOutcomeAgainst (const Unit* victim, WeaponAttackType attType) const;
MeleeHitOutcome RollMeleeOutcomeAgainst (const Unit* victim, WeaponAttackType attType, int32 crit_chance, int32 miss_chance, int32 dodge_chance, int32 parry_chance, int32 block_chance) const;
MeleeHitOutcome RollMeleeOutcomeAgainst (Unit const* victim, WeaponAttackType attType) const;
MeleeHitOutcome RollMeleeOutcomeAgainst (Unit const* victim, WeaponAttackType attType, int32 crit_chance, int32 miss_chance, int32 dodge_chance, int32 parry_chance, int32 block_chance) const;
[[nodiscard]] bool IsVendor() const { return HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_VENDOR); }
[[nodiscard]] bool IsTrainer() const { return HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_TRAINER); }
@@ -2147,7 +2147,7 @@ public:
void CastDelayedSpellWithPeriodicAmount(Unit* caster, uint32 spellId, AuraType auraType, int32 addAmount, uint8 effectIndex = 0);
void ApplySpellImmune(uint32 spellId, uint32 op, uint32 type, bool apply, SpellImmuneBlockType blockType = SPELL_BLOCK_TYPE_ALL);
void ApplySpellDispelImmunity(const SpellInfo* spellProto, DispelType type, bool apply);
void ApplySpellDispelImmunity(SpellInfo const* spellProto, DispelType type, bool apply);
virtual bool IsImmunedToSpell(SpellInfo const* spellInfo);
// redefined in Creature
[[nodiscard]] bool IsImmunedToDamage(SpellSchoolMask meleeSchoolMask) const;
@@ -2272,7 +2272,7 @@ public:
void RemoveVehicleKit();
[[nodiscard]] Vehicle* GetVehicleKit()const { return m_vehicleKit; }
[[nodiscard]] Vehicle* GetVehicle() const { return m_vehicle; }
bool IsOnVehicle(const Unit* vehicle) const { return m_vehicle && m_vehicle == vehicle->GetVehicleKit(); }
bool IsOnVehicle(Unit const* vehicle) const { return m_vehicle && m_vehicle == vehicle->GetVehicleKit(); }
[[nodiscard]] Unit* GetVehicleBase() const;
[[nodiscard]] Creature* GetVehicleCreatureBase() const;
[[nodiscard]] ObjectGuid GetTransGUID() const override;
@@ -2346,7 +2346,7 @@ public:
[[nodiscard]] bool CanApplyResilience() const { return m_applyResilience; }
void PetSpellFail(const SpellInfo* spellInfo, Unit* target, uint32 result);
void PetSpellFail(SpellInfo const* spellInfo, Unit* target, uint32 result);
int32 CalculateAOEDamageReduction(int32 damage, uint32 schoolMask, Unit* caster) const;