fix(Core/Misc): Change const to be after type name (#10591)

This commit is contained in:
Kitzunu
2022-02-14 20:05:45 +01:00
committed by GitHub
parent 9b83abca39
commit 455899dc75
168 changed files with 438 additions and 438 deletions

View File

@@ -196,7 +196,7 @@ void Player::ResetInstances(ObjectGuid guid, uint8 method, bool isRaid)
for (BoundInstancesMap::const_iterator itr = m_boundInstances.begin(); itr != m_boundInstances.end(); ++itr)
{
InstanceSave* instanceSave = itr->second.save;
const MapEntry* entry = sMapStore.LookupEntry(itr->first);
MapEntry const* entry = sMapStore.LookupEntry(itr->first);
if (!entry || entry->IsRaid() || !instanceSave->CanReset())
continue;
@@ -223,7 +223,7 @@ void Player::ResetInstances(ObjectGuid guid, uint8 method, bool isRaid)
for (BoundInstancesMap::const_iterator itr = m_boundInstances.begin(); itr != m_boundInstances.end(); ++itr)
{
InstanceSave* instanceSave = itr->second.save;
const MapEntry* entry = sMapStore.LookupEntry(itr->first);
MapEntry const* entry = sMapStore.LookupEntry(itr->first);
if (!entry || entry->IsRaid() != isRaid || !instanceSave->CanReset())
continue;