fix(Core/Misc): Change const to be after type name (#10591)

This commit is contained in:
Kitzunu
2022-02-14 20:05:45 +01:00
committed by GitHub
parent 9b83abca39
commit 455899dc75
168 changed files with 438 additions and 438 deletions

View File

@@ -1250,7 +1250,7 @@ public:
InventoryResult CanBankItem(uint8 bag, uint8 slot, ItemPosCountVec& dest, Item* pItem, bool swap, bool not_loading = true) const;
InventoryResult CanUseItem(Item* pItem, bool not_loading = true) const;
[[nodiscard]] bool HasItemTotemCategory(uint32 TotemCategory) const;
bool IsTotemCategoryCompatiableWith(const ItemTemplate* pProto, uint32 requiredTotemCategoryId) const;
bool IsTotemCategoryCompatiableWith(ItemTemplate const* pProto, uint32 requiredTotemCategoryId) const;
InventoryResult CanUseItem(ItemTemplate const* pItem) const;
[[nodiscard]] InventoryResult CanUseAmmo(uint32 item) const;
InventoryResult CanRollForItemInLFG(ItemTemplate const* item, WorldObject const* lootedObject) const;
@@ -1277,7 +1277,7 @@ public:
void SetAmmo(uint32 item);
void RemoveAmmo();
[[nodiscard]] float GetAmmoDPS() const { return m_ammoDPS; }
bool CheckAmmoCompatibility(const ItemTemplate* ammo_proto) const;
bool CheckAmmoCompatibility(ItemTemplate const* ammo_proto) const;
void QuickEquipItem(uint16 pos, Item* pItem);
void VisualizeItem(uint8 slot, Item* pItem);
void SetVisibleItemSlot(uint8 slot, Item* pItem);
@@ -2448,7 +2448,7 @@ public:
bool CanTeleport() { return m_canTeleport; }
void SetCanTeleport(bool value) { m_canTeleport = value; }
bool isAllowedToLoot(const Creature* creature);
bool isAllowedToLoot(Creature const* creature);
[[nodiscard]] DeclinedName const* GetDeclinedNames() const { return m_declinedname; }
[[nodiscard]] uint8 GetRunesState() const { return m_runes->runeState; }
@@ -2575,7 +2575,7 @@ public:
void ResetFarSightDistance();
[[nodiscard]] Optional<float> GetFarSightDistance() const;
float GetSightRange(const WorldObject* target = nullptr) const override;
float GetSightRange(WorldObject const* target = nullptr) const override;
std::string GetPlayerName();