mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-18 11:25:42 +00:00
fix(Core/Misc): Change const to be after type name (#10591)
This commit is contained in:
@@ -3063,7 +3063,7 @@ bool Player::_addSpell(uint32 spellId, uint8 addSpecMask, bool temporary, bool l
|
||||
return false;
|
||||
//ABORT();
|
||||
}
|
||||
else if (const SpellInfo* learnSpell = sSpellMgr->GetSpellInfo(spellInfo->Effects[i].TriggerSpell))
|
||||
else if (SpellInfo const* learnSpell = sSpellMgr->GetSpellInfo(spellInfo->Effects[i].TriggerSpell))
|
||||
_addSpell(learnSpell->Id, SPEC_MASK_ALL, true);
|
||||
}
|
||||
|
||||
@@ -3679,7 +3679,7 @@ bool Player::resetTalents(bool noResetCost)
|
||||
|
||||
// xinef: check if talent learns spell to spell book
|
||||
TalentEntry const* talentInfo = sTalentStore.LookupEntry(itr->second->talentID);
|
||||
const SpellInfo* spellInfo = sSpellMgr->GetSpellInfo(itr->first);
|
||||
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(itr->first);
|
||||
|
||||
bool removed = false;
|
||||
if (talentInfo->addToSpellBook)
|
||||
@@ -7504,7 +7504,7 @@ void Player::_ApplyAmmoBonuses()
|
||||
UpdateDamagePhysical(RANGED_ATTACK);
|
||||
}
|
||||
|
||||
bool Player::CheckAmmoCompatibility(const ItemTemplate* ammo_proto) const
|
||||
bool Player::CheckAmmoCompatibility(ItemTemplate const* ammo_proto) const
|
||||
{
|
||||
if (!ammo_proto)
|
||||
return false;
|
||||
@@ -9569,7 +9569,7 @@ class SpellModPred
|
||||
{
|
||||
public:
|
||||
SpellModPred() {}
|
||||
bool operator() (const SpellModifier* a, const SpellModifier* b) const
|
||||
bool operator() (SpellModifier const* a, SpellModifier const* b) const
|
||||
{
|
||||
if (a->type != b->type)
|
||||
return a->type == SPELLMOD_FLAT;
|
||||
@@ -9580,7 +9580,7 @@ class MageSpellModPred
|
||||
{
|
||||
public:
|
||||
MageSpellModPred() {}
|
||||
bool operator() (const SpellModifier* a, const SpellModifier* b) const
|
||||
bool operator() (SpellModifier const* a, SpellModifier const* b) const
|
||||
{
|
||||
if (a->type != b->type)
|
||||
return a->type == SPELLMOD_FLAT;
|
||||
@@ -9722,7 +9722,7 @@ void Player::RemoveSpellMods(Spell* spell)
|
||||
if (spell->m_appliedMods.empty())
|
||||
return;
|
||||
|
||||
const SpellInfo* const spellInfo = spell->m_spellInfo;
|
||||
SpellInfo const* const spellInfo = spell->m_spellInfo;
|
||||
|
||||
for (uint8 i = 0; i < MAX_SPELLMOD; ++i)
|
||||
{
|
||||
@@ -9747,7 +9747,7 @@ void Player::RemoveSpellMods(Spell* spell)
|
||||
// MAGE T8P4 BONUS
|
||||
if( spellInfo->SpellFamilyName == SPELLFAMILY_MAGE )
|
||||
{
|
||||
const SpellInfo* sp = mod->ownerAura->GetSpellInfo();
|
||||
SpellInfo const* sp = mod->ownerAura->GetSpellInfo();
|
||||
// Missile Barrage, Hot Streak, Brain Freeze (trigger spell - Fireball!)
|
||||
if( sp->SpellIconID == 3261 || sp->SpellIconID == 2999 || sp->SpellIconID == 2938 )
|
||||
if( AuraEffect* aurEff = GetAuraEffectDummy(64869) )
|
||||
@@ -11127,7 +11127,7 @@ bool Player::IsAlwaysDetectableFor(WorldObject const* seer) const
|
||||
return false;
|
||||
}
|
||||
|
||||
if (const Player* seerPlayer = seer->ToPlayer())
|
||||
if (Player const* seerPlayer = seer->ToPlayer())
|
||||
{
|
||||
if (IsGroupVisibleFor(seerPlayer))
|
||||
{
|
||||
@@ -12362,7 +12362,7 @@ bool Player::IsAtRecruitAFriendDistance(WorldObject const* pOther) const
|
||||
{
|
||||
if (!pOther)
|
||||
return false;
|
||||
const WorldObject* player = GetCorpse();
|
||||
WorldObject const* player = GetCorpse();
|
||||
if (!player || IsAlive())
|
||||
player = this;
|
||||
|
||||
@@ -13556,7 +13556,7 @@ void Player::LearnTalent(uint32 talentId, uint32 talentRank)
|
||||
if (spellId == 0)
|
||||
return;
|
||||
|
||||
const SpellInfo* spellInfo = sSpellMgr->GetSpellInfo(spellId);
|
||||
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
|
||||
if (!spellInfo)
|
||||
return;
|
||||
|
||||
@@ -15815,7 +15815,7 @@ Optional<float> Player::GetFarSightDistance() const
|
||||
return _farSightDistance;
|
||||
}
|
||||
|
||||
float Player::GetSightRange(const WorldObject* target) const
|
||||
float Player::GetSightRange(WorldObject const* target) const
|
||||
{
|
||||
float sightRange = WorldObject::GetSightRange(target);
|
||||
if (_farSightDistance)
|
||||
|
||||
Reference in New Issue
Block a user