fix(Scripts/AlteracValley): Crashfix. (#10976)

* fix(Scripts/AlteracValley): Crashfix.

* Update.
This commit is contained in:
UltraNix
2022-04-01 11:58:28 +02:00
committed by GitHub
parent 6e2e73d6ae
commit 4521dcb5c5
4 changed files with 144 additions and 1 deletions

View File

@@ -15,6 +15,7 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "BattlegroundAV.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
@@ -77,6 +78,11 @@ SpellPair const _auraPairs[MAX_SPELL_PAIRS] =
{ NPC_ICEBLOOD_WARMASTER, SPELL_ICEBLOOD_WARMASTER }
};
enum Factions
{
FACTION_AV_ALLIANCE = 1534
};
class npc_av_marshal_or_warmaster : public CreatureScript
{
public:
@@ -104,6 +110,46 @@ public:
Reset();
}
void AttackStart(Unit* victim) override
{
ScriptedAI::AttackStart(victim);
// Boss should attack as well
if (BattlegroundMap* bgMap = me->GetMap()->ToBattlegroundMap())
{
if (Battleground* bg = bgMap->GetBG())
{
if (Creature* mainBoss = bg->GetBGCreature((me->GetFaction() == FACTION_AV_ALLIANCE ? AV_CPLACE_A_BOSS : AV_CPLACE_H_BOSS)))
{
if (mainBoss->IsAIEnabled && !mainBoss->GetVictim())
{
mainBoss->AI()->AttackStart(victim);
}
}
}
}
}
void EnterEvadeMode() override
{
ScriptedAI::EnterEvadeMode();
// Evade boss
if (BattlegroundMap* bgMap = me->GetMap()->ToBattlegroundMap())
{
if (Battleground* bg = bgMap->GetBG())
{
if (Creature* mainBoss = bg->GetBGCreature((me->GetFaction() == FACTION_AV_ALLIANCE ? AV_CPLACE_A_BOSS : AV_CPLACE_H_BOSS)))
{
if (mainBoss->IsAIEnabled && !mainBoss->IsInEvadeMode())
{
mainBoss->AI()->EnterEvadeMode();
}
}
}
}
}
void UpdateAI(uint32 diff) override
{
// I have a feeling this isn't blizzlike, but owell, I'm only passing by and cleaning up.

View File

@@ -15,6 +15,7 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "BattlegroundAV.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
@@ -75,6 +76,52 @@ public:
Talk(YELL_RESPAWN);
}
void AttackStart(Unit* victim) override
{
ScriptedAI::AttackStart(victim);
// Mini bosses should attack as well
if (BattlegroundMap* bgMap = me->GetMap()->ToBattlegroundMap())
{
if (Battleground* bg = bgMap->GetBG())
{
for (uint8 i = AV_CPLACE_H_MARSHAL_ICE; i <= AV_CPLACE_H_MARSHAL_WTOWER; ++i)
{
if (Creature* marshall = bg->GetBGCreature(i))
{
if (marshall->IsAIEnabled && !marshall->GetVictim())
{
marshall->AI()->AttackStart(victim);
}
}
}
}
}
}
void EnterEvadeMode() override
{
ScriptedAI::EnterEvadeMode();
// Evade mini bosses
if (BattlegroundMap* bgMap = me->GetMap()->ToBattlegroundMap())
{
if (Battleground* bg = bgMap->GetBG())
{
for (uint8 i = AV_CPLACE_H_MARSHAL_ICE; i <= AV_CPLACE_H_MARSHAL_WTOWER; ++i)
{
if (Creature* marshall = bg->GetBGCreature(i))
{
if (marshall->IsAIEnabled && !marshall->IsInEvadeMode())
{
marshall->AI()->EnterEvadeMode();
}
}
}
}
}
}
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())

View File

@@ -15,6 +15,7 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "BattlegroundAV.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
@@ -64,6 +65,52 @@ public:
Talk(YELL_AGGRO);
}
void AttackStart(Unit* victim) override
{
ScriptedAI::AttackStart(victim);
// Mini bosses should attack as well
if (BattlegroundMap* bgMap = me->GetMap()->ToBattlegroundMap())
{
if (Battleground* bg = bgMap->GetBG())
{
for (uint8 i = AV_CPLACE_A_MARSHAL_SOUTH; i <= AV_CPLACE_A_MARSHAL_STONE; ++i)
{
if (Creature* marshall = bg->GetBGCreature(i))
{
if (marshall->IsAIEnabled && !marshall->GetVictim())
{
marshall->AI()->AttackStart(victim);
}
}
}
}
}
}
void EnterEvadeMode() override
{
ScriptedAI::EnterEvadeMode();
// Evade mini bosses
if (BattlegroundMap* bgMap = me->GetMap()->ToBattlegroundMap())
{
if (Battleground* bg = bgMap->GetBG())
{
for (uint8 i = AV_CPLACE_A_MARSHAL_SOUTH; i <= AV_CPLACE_A_MARSHAL_STONE; ++i)
{
if (Creature* marshall = bg->GetBGCreature(i))
{
if (marshall->IsAIEnabled && !marshall->IsInEvadeMode())
{
marshall->AI()->EnterEvadeMode();
}
}
}
}
}
}
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())