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fix(Core/Pooling): Fixed less and less objects from pools being spawned the longer the server is running (#5572)
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@@ -768,7 +768,7 @@ public:
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void FilterTargets(std::list<WorldObject*>& targets)
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{
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targets.remove(GetCaster());
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acore::Containers::RandomResizeList(targets, _count);
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acore::Containers::RandomResize(targets, _count);
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}
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void Register() override
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