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fix(Core/Pooling): Fixed less and less objects from pools being spawned the longer the server is running (#5572)
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@@ -241,7 +241,7 @@ public:
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void FilterTargets(std::list<WorldObject*>& unitList)
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{
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acore::Containers::RandomResizeList(unitList, 1);
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acore::Containers::RandomResize(unitList, 1);
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}
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void HandleScriptEffect(SpellEffIndex effIndex)
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