fix(Core/Pooling): Fixed less and less objects from pools being spawned the longer the server is running (#5572)

This commit is contained in:
UltraNix
2021-05-08 20:39:09 +02:00
committed by GitHub
parent 75c75a40d4
commit 44babc3c3a
26 changed files with 136 additions and 105 deletions

View File

@@ -1197,7 +1197,7 @@ void Spell::SelectImplicitConeTargets(SpellEffIndex effIndex, SpellImplicitTarge
if ((*j)->IsAffectedOnSpell(m_spellInfo))
maxTargets += (*j)->GetAmount();
acore::Containers::RandomResizeList(targets, maxTargets);
acore::Containers::RandomResize(targets, maxTargets);
}
for (std::list<WorldObject*>::iterator itr = targets.begin(); itr != targets.end(); ++itr)
@@ -1280,7 +1280,7 @@ void Spell::SelectImplicitAreaTargets(SpellEffIndex effIndex, SpellImplicitTarge
if ((*j)->IsAffectedOnSpell(m_spellInfo))
maxTargets += (*j)->GetAmount();
acore::Containers::RandomResizeList(targets, maxTargets);
acore::Containers::RandomResize(targets, maxTargets);
}
for (std::list<WorldObject*>::iterator itr = targets.begin(); itr != targets.end(); ++itr)