fix(Core/Pooling): Fixed less and less objects from pools being spawned the longer the server is running (#5572)

This commit is contained in:
UltraNix
2021-05-08 20:39:09 +02:00
committed by GitHub
parent 75c75a40d4
commit 44babc3c3a
26 changed files with 136 additions and 105 deletions

View File

@@ -107,7 +107,7 @@ public:
// We need to use a copy of SummonList here, otherwise original SummonList would be modified
StorageType listCopy = storage_;
acore::Containers::RandomResizeList<ObjectGuid, Predicate>(listCopy, predicate, max);
acore::Containers::RandomResize(listCopy, predicate, max);
for (StorageType::iterator i = listCopy.begin(); i != listCopy.end(); ++i)
{
Creature* summon = ObjectAccessor::GetCreature(*me, *i);