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fix(Core/Pooling): Fixed less and less objects from pools being spawned the longer the server is running (#5572)
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@@ -107,7 +107,7 @@ public:
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// We need to use a copy of SummonList here, otherwise original SummonList would be modified
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StorageType listCopy = storage_;
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acore::Containers::RandomResizeList<ObjectGuid, Predicate>(listCopy, predicate, max);
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acore::Containers::RandomResize(listCopy, predicate, max);
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for (StorageType::iterator i = listCopy.begin(); i != listCopy.end(); ++i)
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{
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Creature* summon = ObjectAccessor::GetCreature(*me, *i);
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