mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-21 20:56:23 +00:00
fix(Core/Pooling): Fixed less and less objects from pools being spawned the longer the server is running (#5572)
This commit is contained in:
@@ -261,7 +261,7 @@ public:
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targetList.reverse();
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if (targetType == SELECT_TARGET_RANDOM)
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acore::Containers::RandomResizeList(targetList, maxTargets);
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acore::Containers::RandomResize(targetList, maxTargets);
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else
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targetList.resize(maxTargets);
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}
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@@ -107,7 +107,7 @@ public:
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// We need to use a copy of SummonList here, otherwise original SummonList would be modified
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StorageType listCopy = storage_;
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acore::Containers::RandomResizeList<ObjectGuid, Predicate>(listCopy, predicate, max);
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acore::Containers::RandomResize(listCopy, predicate, max);
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for (StorageType::iterator i = listCopy.begin(); i != listCopy.end(); ++i)
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{
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Creature* summon = ObjectAccessor::GetCreature(*me, *i);
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@@ -734,7 +734,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
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caster = unit->SummonTrigger(unit->GetPositionX(), unit->GetPositionY(), unit->GetPositionZ(), unit->GetOrientation(), 5000);
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if (e.action.cast.targetsLimit > 0 && targets->size() > e.action.cast.targetsLimit)
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acore::Containers::RandomResizeList(*targets, e.action.cast.targetsLimit);
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acore::Containers::RandomResize(*targets, e.action.cast.targetsLimit);
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for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
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{
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@@ -793,7 +793,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
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break;
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if (e.action.cast.targetsLimit > 0 && targets->size() > e.action.cast.targetsLimit)
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acore::Containers::RandomResizeList(*targets, e.action.cast.targetsLimit);
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acore::Containers::RandomResize(*targets, e.action.cast.targetsLimit);
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for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
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{
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@@ -3680,7 +3680,7 @@ ObjectList* SmartScript::GetTargets(SmartScriptHolder const& e, Unit* invoker /*
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l->push_back(*itr);
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if (e.target.playerRange.maxCount > 0)
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acore::Containers::RandomResizeList(*l, e.target.playerRange.maxCount);
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acore::Containers::RandomResize(*l, e.target.playerRange.maxCount);
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}
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delete units;
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@@ -3800,7 +3800,7 @@ ObjectList* SmartScript::GetTargets(SmartScriptHolder const& e, Unit* invoker /*
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l->push_back(*itr);
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if (e.target.o > 0)
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acore::Containers::RandomResizeList(*l, e.target.o);
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acore::Containers::RandomResize(*l, e.target.o);
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delete units;
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break;
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@@ -3842,7 +3842,7 @@ ObjectList* SmartScript::GetTargets(SmartScriptHolder const& e, Unit* invoker /*
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}
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if (e.target.roleSelection.resize > 0)
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acore::Containers::RandomResizeList(*l, e.target.roleSelection.resize);
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acore::Containers::RandomResize(*l, e.target.roleSelection.resize);
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delete units;
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break;
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@@ -141,34 +141,6 @@ bool PoolGroup<T>::CheckPool() const
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return true;
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}
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template <class T>
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PoolObject* PoolGroup<T>::RollOne(ActivePoolData& spawns, uint32 triggerFrom)
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{
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if (!ExplicitlyChanced.empty())
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{
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float roll = (float)rand_chance();
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for (uint32 i = 0; i < ExplicitlyChanced.size(); ++i)
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{
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roll -= ExplicitlyChanced[i].chance;
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// Triggering object is marked as spawned at this time and can be also rolled (respawn case)
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// so this need explicit check for this case
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if (roll < 0 && (ExplicitlyChanced[i].guid == triggerFrom || !spawns.IsActiveObject<T>(ExplicitlyChanced[i].guid)))
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return &ExplicitlyChanced[i];
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}
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}
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if (!EqualChanced.empty())
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{
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int32 index = irand(0, EqualChanced.size() - 1);
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// Triggering object is marked as spawned at this time and can be also rolled (respawn case)
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// so this need explicit check for this case
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if (EqualChanced[index].guid == triggerFrom || !spawns.IsActiveObject<T>(EqualChanced[index].guid))
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return &EqualChanced[index];
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}
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return nullptr;
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}
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// Main method to despawn a creature or gameobject in a pool
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// If no guid is passed, the pool is just removed (event end case)
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// If guid is filled, cache will be used and no removal will occur, it just fill the cache
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@@ -321,40 +293,70 @@ void PoolGroup<Pool>::RemoveOneRelation(uint32 child_pool_id)
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template <class T>
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void PoolGroup<T>::SpawnObject(ActivePoolData& spawns, uint32 limit, uint32 triggerFrom)
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{
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uint32 lastDespawned = 0;
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int count = limit - spawns.GetActiveObjectCount(poolId);
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// If triggered from some object respawn this object is still marked as spawned
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// and also counted into m_SpawnedPoolAmount so we need increase count to be
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// spawned by 1
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if (triggerFrom)
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++count;
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// This will try to spawn the rest of pool, not guaranteed
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for (int i = 0; i < count; ++i)
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{
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PoolObject* obj = RollOne(spawns, triggerFrom);
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if (!obj)
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continue;
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if (obj->guid == lastDespawned)
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continue;
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++count;
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}
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if (obj->guid == triggerFrom)
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{
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ReSpawn1Object(obj);
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triggerFrom = 0;
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continue;
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}
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spawns.ActivateObject<T>(obj->guid, poolId);
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Spawn1Object(obj);
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if (count > 0)
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{
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PoolObjectList rolledObjects;
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rolledObjects.reserve(count);
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if (triggerFrom)
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// roll objects to be spawned
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if (!ExplicitlyChanced.empty())
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{
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// One spawn one despawn no count increase
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DespawnObject(spawns, triggerFrom);
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lastDespawned = triggerFrom;
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triggerFrom = 0;
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float roll = (float)rand_chance();
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for (PoolObject& obj : ExplicitlyChanced)
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{
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roll -= obj.chance;
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// Triggering object is marked as spawned at this time and can be also rolled (respawn case)
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// so this need explicit check for this case
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if (roll < 0 && (/*obj.guid == triggerFrom ||*/ !spawns.IsActiveObject<T>(obj.guid)))
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{
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rolledObjects.push_back(obj);
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break;
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}
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}
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}
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if (!EqualChanced.empty() && rolledObjects.empty())
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{
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std::copy_if(EqualChanced.begin(), EqualChanced.end(), std::back_inserter(rolledObjects), [/*triggerFrom, */&spawns](PoolObject const& object)
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{
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return /*object.guid == triggerFrom ||*/ !spawns.IsActiveObject<T>(object.guid);
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});
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acore::Containers::RandomResize(rolledObjects, count);
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}
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// try to spawn rolled objects
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for (PoolObject& obj : rolledObjects)
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{
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if (obj.guid == triggerFrom)
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{
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ReSpawn1Object(&obj);
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triggerFrom = 0;
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}
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else
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{
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spawns.ActivateObject<T>(obj.guid, poolId);
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Spawn1Object(&obj);
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}
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}
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}
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// One spawn one despawn no count increase
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if (triggerFrom)
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{
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DespawnObject(spawns, triggerFrom);
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}
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}
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@@ -64,7 +64,6 @@ public:
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bool isEmpty() const { return ExplicitlyChanced.empty() && EqualChanced.empty(); }
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void AddEntry(PoolObject& poolitem, uint32 maxentries);
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bool CheckPool() const;
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PoolObject* RollOne(ActivePoolData& spawns, uint32 triggerFrom);
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void DespawnObject(ActivePoolData& spawns, ObjectGuid::LowType guid = 0);
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void Despawn1Object(ObjectGuid::LowType guid);
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void SpawnObject(ActivePoolData& spawns, uint32 limit, uint32 triggerFrom);
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@@ -1197,7 +1197,7 @@ void Spell::SelectImplicitConeTargets(SpellEffIndex effIndex, SpellImplicitTarge
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if ((*j)->IsAffectedOnSpell(m_spellInfo))
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maxTargets += (*j)->GetAmount();
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acore::Containers::RandomResizeList(targets, maxTargets);
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acore::Containers::RandomResize(targets, maxTargets);
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}
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for (std::list<WorldObject*>::iterator itr = targets.begin(); itr != targets.end(); ++itr)
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@@ -1280,7 +1280,7 @@ void Spell::SelectImplicitAreaTargets(SpellEffIndex effIndex, SpellImplicitTarge
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if ((*j)->IsAffectedOnSpell(m_spellInfo))
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maxTargets += (*j)->GetAmount();
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acore::Containers::RandomResizeList(targets, maxTargets);
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acore::Containers::RandomResize(targets, maxTargets);
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}
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for (std::list<WorldObject*>::iterator itr = targets.begin(); itr != targets.end(); ++itr)
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