feat(Core/Hooks): Add parameter to detect XP origin for OnGiveXP hook. (#16109)

Added enum parameter to detect where XP originated from.
This commit is contained in:
AnchyDev
2023-05-06 11:39:36 +10:00
committed by GitHub
parent d7190451cf
commit 444793346d
6 changed files with 22 additions and 7 deletions

View File

@@ -1035,7 +1035,7 @@ public:
virtual void OnBeforeLootMoney(Player* /*player*/, Loot* /*loot*/) {}
// Called when a player gains XP (before anything is given)
virtual void OnGiveXP(Player* /*player*/, uint32& /*amount*/, Unit* /*victim*/) { }
virtual void OnGiveXP(Player* /*player*/, uint32& /*amount*/, Unit* /*victim*/, uint8 /*xpSource*/) { }
// Called when a player's reputation changes (before it is actually changed)
virtual bool OnReputationChange(Player* /*player*/, uint32 /*factionID*/, int32& /*standing*/, bool /*incremental*/) { return true; }
@@ -2240,7 +2240,7 @@ public: /* PlayerScript */
void OnPlayerTalentsReset(Player* player, bool noCost);
void OnPlayerMoneyChanged(Player* player, int32& amount);
void OnBeforeLootMoney(Player* player, Loot* loot);
void OnGivePlayerXP(Player* player, uint32& amount, Unit* victim);
void OnGivePlayerXP(Player* player, uint32& amount, Unit* victim, uint8 xpSource);
bool OnPlayerReputationChange(Player* player, uint32 factionID, int32& standing, bool incremental);
void OnPlayerReputationRankChange(Player* player, uint32 factionID, ReputationRank newRank, ReputationRank oldRank, bool increased);
void OnPlayerLearnSpell(Player* player, uint32 spellID);