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https://github.com/mod-playerbots/azerothcore-wotlk.git
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feat(Core/Hooks): Add parameter to detect XP origin for OnGiveXP hook. (#16109)
Added enum parameter to detect where XP originated from.
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@@ -166,6 +166,7 @@ void KillRewarder::_RewardXP(Player* player, float rate)
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AddPct(xp, (*i)->GetAmount());
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// 4.2.3. Give XP to player.
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sScriptMgr->OnGivePlayerXP(player, xp, _victim, PlayerXPSource::XPSOURCE_KILL);
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player->GiveXP(xp, _victim, _groupRate);
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if (Pet* pet = player->GetPet())
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// 4.2.4. If player has pet, reward pet with XP (100% for single player, 50% for group case).
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@@ -2372,8 +2372,6 @@ void Player::GiveXP(uint32 xp, Unit* victim, float group_rate, bool isLFGReward)
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uint8 level = GetLevel();
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sScriptMgr->OnGivePlayerXP(this, xp, victim);
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// Favored experience increase START
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uint32 zone = GetZoneId();
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float favored_exp_mult = 0;
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@@ -5730,6 +5728,7 @@ void Player::CheckAreaExploreAndOutdoor()
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XP = uint32(sObjectMgr->GetBaseXP(areaEntry->area_level) * sWorld->getRate(RATE_XP_EXPLORE));
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}
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sScriptMgr->OnGivePlayerXP(this, XP, nullptr, PlayerXPSource::XPSOURCE_EXPLORE);
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GiveXP(XP, nullptr);
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SendExplorationExperience(areaId, XP);
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}
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@@ -6119,7 +6118,11 @@ bool Player::RewardHonor(Unit* uVictim, uint32 groupsize, int32 honor, bool awar
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bg->UpdatePlayerScore(this, SCORE_BONUS_HONOR, honor, false); //false: prevent looping
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// Xinef: Only for BG activities
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if (!uVictim)
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GiveXP(uint32(honor * (3 + GetLevel() * 0.30f)), nullptr);
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{
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uint32 xp = uint32(honor * (3 + GetLevel() * 0.30f));
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sScriptMgr->OnGivePlayerXP(this, xp, nullptr, PlayerXPSource::XPSOURCE_BATTLEGROUND);
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GiveXP(xp, nullptr);
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}
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}
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if (sWorld->getBoolConfig(CONFIG_PVP_TOKEN_ENABLE))
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@@ -995,6 +995,16 @@ enum PlayerCommandStates
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CHEAT_WATERWALK = 0x10
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};
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// Used for OnGiveXP PlayerScript hook
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enum PlayerXPSource
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{
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XPSOURCE_KILL = 0,
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XPSOURCE_QUEST = 1,
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XPSOURCE_QUEST_DF = 2,
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XPSOURCE_EXPLORE = 3,
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XPSOURCE_BATTLEGROUND = 4
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};
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enum InstantFlightGossipAction
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{
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GOSSIP_ACTION_TOGGLE_INSTANT_FLIGHT = 500
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@@ -756,6 +756,7 @@ void Player::RewardQuest(Quest const* quest, uint32 reward, Object* questGiver,
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}
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else
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{
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sScriptMgr->OnGivePlayerXP(this, XP, nullptr, isLFGReward ? PlayerXPSource::XPSOURCE_QUEST_DF : PlayerXPSource::XPSOURCE_QUEST);
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GiveXP(XP, nullptr, isLFGReward);
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}
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