diff --git a/src/server/apps/worldserver/worldserver.conf.dist b/src/server/apps/worldserver/worldserver.conf.dist index 59bf10b06..01fc64116 100644 --- a/src/server/apps/worldserver/worldserver.conf.dist +++ b/src/server/apps/worldserver/worldserver.conf.dist @@ -718,7 +718,6 @@ Logger.spells.scripts=2,Console Errors Logger.playerbots=5,Console Playerbots #Logger.achievement=4,Console Server #Logger.addon=4,Console Server -#Logger.ahbot=4,Console Server #Logger.auctionHouse=4,Console Server #Logger.autobroadcast=4, Console Server #Logger.bg.arena=4,Console Server diff --git a/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp index 7c13fb982..bee97062a 100644 --- a/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp +++ b/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp @@ -389,10 +389,10 @@ void FlightPathMovementGenerator::LoadPath(Player* player) LOG_ERROR("movement.flightpath", "Failed to build correct path for player: {}. Current node: {}, max nodes: {}. Paths: {}. Player pos: {}.", player->GetGUID().ToString(), GetCurrentNode(), i_path.size(), paths, player->GetPosition().ToString()); // Lets choose the second last element so that a player would still have some flight. - if (int(i_path.size()) - 2 >= 0) + if (i_path.size() >= 2) i_currentNode = uint32(i_path.size() - 2); else - i_currentNode = uint32(i_path.size() - 1); + i_currentNode = 0; } }