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https://github.com/mod-playerbots/azerothcore-wotlk.git
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refactor(Scripts/Karazhan): Maiden of Virtue script update (#14836)
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@@ -39,89 +39,71 @@ enum MaidenOfVirtue
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EVENT_KILL_TALK = 5
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};
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class boss_maiden_of_virtue : public CreatureScript
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struct boss_maiden_of_virtue : public BossAI
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{
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public:
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boss_maiden_of_virtue() : CreatureScript("boss_maiden_of_virtue") { }
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boss_maiden_of_virtue(Creature* creature) : BossAI(creature, DATA_MAIDEN) { }
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struct boss_maiden_of_virtueAI : public BossAI
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void EnterCombat(Unit* who) override
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{
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boss_maiden_of_virtueAI(Creature* creature) : BossAI(creature, DATA_MAIDEN) { }
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BossAI::EnterCombat(who);
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Talk(SAY_AGGRO);
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void Reset() override
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{
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BossAI::Reset();
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}
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DoCastAOE(SPELL_HOLY_GROUND, true);
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events.ScheduleEvent(EVENT_SPELL_REPENTANCE, 25000);
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events.ScheduleEvent(EVENT_SPELL_HOLY_FIRE, 8000);
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events.ScheduleEvent(EVENT_SPELL_HOLY_WRATH, 15000);
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events.ScheduleEvent(EVENT_SPELL_ENRAGE, 600000);
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}
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void KilledUnit(Unit* /*victim*/) override
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{
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if (events.GetNextEventTime(EVENT_KILL_TALK) == 0)
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{
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Talk(SAY_SLAY);
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events.ScheduleEvent(EVENT_KILL_TALK, 5000);
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}
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}
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void JustDied(Unit* killer) override
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{
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BossAI::JustDied(killer);
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Talk(SAY_DEATH);
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}
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void EnterCombat(Unit* who) override
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{
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BossAI::EnterCombat(who);
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Talk(SAY_AGGRO);
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me->CastSpell(me, SPELL_HOLY_GROUND, true);
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events.ScheduleEvent(EVENT_SPELL_REPENTANCE, 25000);
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events.ScheduleEvent(EVENT_SPELL_HOLY_FIRE, 8000);
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events.ScheduleEvent(EVENT_SPELL_HOLY_WRATH, 15000);
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events.ScheduleEvent(EVENT_SPELL_ENRAGE, 600000);
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DoZoneInCombat();
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}
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void UpdateAI(uint32 diff) override
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{
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if (!UpdateVictim())
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return;
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events.Update(diff);
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if (me->HasUnitState(UNIT_STATE_CASTING))
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return;
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switch (events.ExecuteEvent())
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{
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case EVENT_SPELL_REPENTANCE:
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me->CastSpell(me, SPELL_REPENTANCE, true);
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events.ScheduleEvent(EVENT_SPELL_REPENTANCE, urand(25000, 35000));
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break;
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case EVENT_SPELL_HOLY_FIRE:
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if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 40.0f, true))
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me->CastSpell(target, SPELL_HOLY_FIRE, true);
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events.ScheduleEvent(EVENT_SPELL_HOLY_FIRE, urand(8000, 18000));
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break;
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case EVENT_SPELL_HOLY_WRATH:
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if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 40.0f, true))
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me->CastSpell(target, SPELL_HOLY_WRATH, true);
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events.ScheduleEvent(EVENT_SPELL_HOLY_WRATH, urand(20000, 25000));
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break;
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case EVENT_SPELL_ENRAGE:
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me->CastSpell(me, SPELL_BERSERK, true);
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break;
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}
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DoMeleeAttackIfReady();
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}
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};
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CreatureAI* GetAI(Creature* creature) const override
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void KilledUnit(Unit* /*victim*/) override
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{
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return GetKarazhanAI<boss_maiden_of_virtueAI>(creature);
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if (events.GetNextEventTime(EVENT_KILL_TALK) == 0)
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{
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Talk(SAY_SLAY);
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events.ScheduleEvent(EVENT_KILL_TALK, 5000);
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}
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}
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void JustDied(Unit* killer) override
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{
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BossAI::JustDied(killer);
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Talk(SAY_DEATH);
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}
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void UpdateAI(uint32 diff) override
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{
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if (!UpdateVictim())
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return;
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events.Update(diff);
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if (me->HasUnitState(UNIT_STATE_CASTING))
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return;
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switch (events.ExecuteEvent())
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{
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case EVENT_SPELL_REPENTANCE:
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DoCastAOE(SPELL_REPENTANCE, true);
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Talk(SAY_REPENTANCE);
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events.ScheduleEvent(EVENT_SPELL_REPENTANCE, urand(25000, 35000));
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break;
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case EVENT_SPELL_HOLY_FIRE:
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DoCastRandomTarget(SPELL_HOLY_FIRE, 0, 50.0f);
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events.ScheduleEvent(EVENT_SPELL_HOLY_FIRE, urand(8000, 18000));
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break;
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case EVENT_SPELL_HOLY_WRATH:
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DoCastRandomTarget(SPELL_HOLY_WRATH, 0, 80.0f);
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events.ScheduleEvent(EVENT_SPELL_HOLY_WRATH, urand(20000, 25000));
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break;
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case EVENT_SPELL_ENRAGE:
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DoCastSelf(SPELL_BERSERK, true);
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break;
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}
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DoMeleeAttackIfReady();
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}
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};
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void AddSC_boss_maiden_of_virtue()
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{
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new boss_maiden_of_virtue();
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RegisterKarazhanCreatureAI(boss_maiden_of_virtue);
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}
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@@ -138,4 +138,6 @@ inline AI* GetKarazhanAI(T* obj)
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return GetInstanceAI<AI>(obj, KarazhanScriptName);
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}
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#define RegisterKarazhanCreatureAI(ai_name) RegisterCreatureAIWithFactory(ai_name, GetKarazhanAI)
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#endif
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